Weapon choice is puzzling. Like my current has an attack of 150, frost(?) of 18.
Would a weapon with an attack of 170 but no Frost or blast or whatever and a minus affinity be better? No idea, frankly.
Depends on the monster you are fighting. Status effects are universal damage bonuses (unless the monster has immunity) but their proc rate will depend on your weapon/build, so sometimes higher damage with no status effect will average out higher overall.
Elements, as I understand it, offer no additional damage at all if the monster isn’t actually weak the element in question. So using a weaker frost weapon against a frost monster, rather than an elemental less higher damage weapon would be pointless even if the base damage on the elementalless weapon is lower on paper than the weapon damage plus element of the other weapon.
I actually can’t remember what affinity even does, I think it effects either damage on weak points or your crit chance on weak points if I remember correctly? You can correct lower affinity pretty easily with gear though.
Oh and make sure you are paying attention to weapon sharpness, too, when it comes to maximising your weapon damage overall. If a weapon has say higher base damage, but only goes up to green sharpness, than a weapon with lower base but up to white sharpness for example, the white sharpness weapon will on average do more damage.
Thank you @Pizzamorg, that's kinda what I was thinking and that's good to know about sharpness, I was curious about that.
It seems everything has good and bad points, so there is no glaringly wrong choice, as such.
Yeah, pretty much. As you get into end game, you will effectively start building an arsenal because different weapons and gear sets will have different bonuses/weaknesses against different monsters. So you will make sets for specific monsters and swap between them depending on what you want to hunt. There isn’t really a way to create a catch all set in this game, not if you want to maximise potential.
@Pizzamorg@Mii_duck
Affinity is your proclivity to land a critical hit (be it positive or negative crit) which does 25% more damage (or 25% less damage). So 50% affinity means, on average, every 2 hits will crit, with 125% damage on those critical hits. Which averages out to an extra 12.5% damage per hit over the long run.
Also, listen to the advice about sharpness. I always use skills like speed Sharpening and Razor Sharp to ensure I stay in the blue/white or can get back to blue/white in the middle of battle (ride palamute to sharpen if needed).
And like they said, elements affect each monster differently, not only that, they affect each part of each monster differently. An ice monster probably isn't weak to ice. But maybe fire. And the legs will have different elemental motion values than the wings, and the head, and the tail, etc.
If you open the menu and check your monster notes, it will show a diagram of any monster you've fought, and show which parts they drop and what elements and status effects they're weak to. This game is about being prepared. And knowledge is half the battle.
Also, upgrade your weapons as far as possible and/or craft different weapons and upgrade those. Always good to have several different ones so if you can't upgrade one at any given time, maybe the others can be. Plus it gives you variety of elements, etc.
Use traps to your advantage, collect spiribirds to max health, defense, attack and stamina at beginning of quest (or at least significantly increase), use flash bombs, use endemic life, use all the tools you have to your advantage. That's what they're there for.
Also, make sure you're constantly recruiting new palicos. If you bring one palamute and one palico on hunts, you get the advantage of both. Work toward recruiting a palico that provides shock traps, poison traps, extra wirebugs, healing bubbles, etc. Stuff that's really useful. Don't underestimate the power of a good palico to help in the hunt.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH - cheers, the affinity stat is clear now. Sounds like it's not a good strategy to swap my weapon for one with a higher attack but -24 (or -14, not with my Switch at the mo) affinity then.
Must admit I've never looked at the monster notes! If I needed a specific thing I've just been googling it.
I've been sticking with my original palico and palamute (must look at seeing if I can upgrade their kit) and didn't think to swap them out. Seems a bit disloyal! I have hired a few meowsonaries(sp?) to send out but that's it.
I'm wary of traps as I've died a few times trying to put the damn things down (wrestling with my wheel/action bar) but yes, always collect as much help as I can on the way to a fight.
@Mii_duck
Those numbers can be deceiving. Do the math.
-24% Affinity actually only equates to 6% less damage output on average over the long run. For a 150 Attk weapon, that’s only 9 less attack. So as long as the other weapon is more than 9 higher than yours, it’s a winning trade off.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@Mii_duck
You’ll always have those Palicos and palamutes. They’re not going anywhere. The game is built around collecting a ton of them and trying to find one with the perfect set of skills. I still have my original palico, but I’ve got four others I’ve maxed their level on and have better skills to boot. And another 20 or so that are pretty high level.
Really gotta get the weapon wheel down. Set it to not have to click the stick. So that simply pointing and releasing executes the action. Makes it easier to do that way, then memorize where everything is that you need. When I need to use a mega potion I don’t even have to look at the weapon wheel because I can do it from muscle memory. You can also pan through your item list holding L, using Y and A to pan left and right. I typically just run away/around the monster as I quickly pan through to the trap, then once I have it selected, I can easily lay it down with Y once I think I have a 3 second window. Make sure your tranqs are next in your item list, so as soon as you lay the trap, you can pan over to your tranqs and get ready to throw them with Y. Using traps is a crucial skill. You can bring two on every hunt, and if you save one to actually capture the monster which will make your hunt go faster and less likely for you to die, that still leaves one trap for you to use to get free damage in.
Oh I enjoy a wyvern ride, been known to entice monsters to follow me to the target. They don't seem to do 'that' much damage though, a heavy attack can give half of what a single (critical) hit can deliver. The main benefit seems to be knocking the target to the ground so I can wail on it.
Yeah, I get memorising the wheel - it's just sometimes it doesn't seem to register when I 'flick'. There is a knack to the action bar too, scrolling with y or a and not getting hit by an attack while doing so.
Thank you for the advice - I think I'm at the stage where I've been progressing with the minimum of effort put in and only a bit of a struggle at times, but now is the time to really get into the nitty gritty of the mechanics.
When I first got into the series with MH3U, I was constantly learning, reading the Kiranico wiki (back then monster weaknesses, attack values, weapon trees, etc didn't exist in game). I'm still learning to this day. The depth is part of the fun.
For affinity, multiply the %affinity as a decimal with your weapon attack value and 0.25. That's the average extra damage (or average less damage done if it's negative).
example
Weapon Damage: 150
Affinity: 30%
Crit Damage: 25% (this never changes)
150 x 0.3 x 0.25 = 11.25 extra damage
As for mounting, you'll get heavy attacks that can do 200-300 damage in a single hit. There are 4 attacks. X, Up+X, A, Up+A. I believe the A attacks do heavier damage. Dodge into the other monster with B if you're about to get hit, and it'll stop their attack and do some damage, and set up up for an opening for a strong attack.
Also, if you ever mount the monster you're hunting, and another monster is in the area, rather than ram it into walls, use Y to ram into the other monster. It'll immediately throw you off, but it'll leave the other monster in a mountable state, which you can then mount and attack your target monster with. You'll do way more damage that way 😉
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Finally managed to find all of the old messages. I did cheat slightly and they hadn't found any in the sandy plains or frost Island so I decided to Google them
@JaxonH - back to the maths and your formula then!
Sooo, I'm currently using Gelid Mind I
Attack 150
Affinity 0%
Element, ice, 18
So 150x0x0.25 = 0
Highest damage weapon of same type currently available is Diablos Bashers I
Attack 170
Affinity -15
No element.
170x-0.15x0.25 = -6.375
So I'm best sticking with what I have (sharpness of both is similar) and am going to now forget about all that and hit something repeatedly till it falls over.
@Mii_duck
Your current attack total is 150, while the other is nearly 14 higher than that. Sure, you also have elemental, but that's situational, and, it's not as strong because motion values for elemental are almost always lower than raw attack, often significantly lower (motion values are the percentage of damage out of 100 a monster takes for a given monster part- MV of 35 on the foot, and 10 on the tail, for example, means the monster will take 35% of your damage in foot, and 10% of your damage on the tail). Elemental MVs are usually 5-10, maybe 20 if they're really weak to an element. But raw MVs go much higher, much more frequently.
My rule of thumb is, never base decisions on elements unless it's a tiebreaker. 14 higher raw is almost certainly better than 18 ice. Any time you see elemental damage, cut it in half for a good estimate of equivalent raw damage, and even then, only for monsters weak to it.
All that said, your best bet is upgrading your weapon, forging new weapons and upgrading those, and upgrading your armor (or crafting better armor and upgrading that).
I assume you're working on Low Rank Hub now? Maybe it's not worth crafting more Low Rank armor. If you beat village, may as well wait til high rank, then make a new armor set as soon as you fight a high rank monster, since there's a notable gap in defense once you get to high rank (and monster attack power).
You have to think about armour perks too when you do your calculations because depending on the kind of perks you are running, you will alter the output of your weapon, too more than the raw numbers on the weapon itself will convey.
@JaxonH - I only play for about half an hour at the end of each night recently, but just finished the village quests. And... nothing. No cut scene, not even a line of dialogue. Humph.
The level six village quest, fighting Rathalos and Tigrex wiped me out several times, but beat it eventually.
Forged new armour and upgraded it fully to be 38 base, opposed to the 30 base I was using.
Now, that combined with me maybe getting a lot better at the game (very unlikely!) lead to me not fainting once and needing very few potions when facing the joint fights of Mizutsune and Tobi-Kadachi then Magnamalo and Zinogre.
I can only presume the game ramps down the difficulty when facing two monsters on a quest!
I completed all the level one hub quests a while back, will play on a bit and see what else the game introduces.
Yeah the village is more of a tutorial than anything else, I was rotating village and hub to begin with as the game doesn’t really make it clear the specific function of each type (or at least not that I remember) but I eventually hit a point where the village quests were worthless to me, as they were rewarding me low rank gear when I’d already unlocked high rank through the hub. So either clear all the village quests and then move onto the hub, or just use the village quests to get a feel for the game and create the basis of a build and then just focus on hub entirely.
The PC version does look nice, but the fact that it has no cross-play or save transfers really kills the chance of me wanting to double dip for the game.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
The PC version does look nice, but the fact that it has no cross-play or save transfers really kills the chance of me wanting to double dip for the game.
That's the same for me I was going to buy 2 copies on pc one for me and one for the Mrs but with no cross save or cross play it's not worth it especially when all you'll be getting is better looking models
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