@Haru17@Nicolai The game is absolutely amazing, but there's one potential worry I have about it and you guys seemed to hint at it ...
It's about the levels. So from what we've seen, there'll be kingdoms to explore and moons to collect within each kingdom. Based on how they're hidden, they do seem to be like the Korok seeds from BotW than like previous 3D games' stars/shine sprites.
Which brings me to my biggest worry about the game. I hope there's lots of platforming levels with a specific goal in mind, like in Super Mario Sunshine. It's great to have this big world to explore, but I really hope within this world there are specific tasks/objectives to complete sort of like the episodes in Sunshine. And hopefully you get a bigger reward than just one Moon for completing them (like 5 or 10 moons perhaps). I'm just afraid they will completely removed the objective-focused rewards of previous 3D games and instead just have you explore aimlessly in a kingdom collecting Moons, which would be a huge disappointment if true.
@shadow-wolf I have the same concern. Your standard 5-minute start-to-finish platforming levels are probably gone in this game (I can't imagine there would be, judging by how much content is in this game already), and my guess is each task will probably only garner you one moon no matter how meaningful it was. But based on what we've seen, it looks like the act of finding these moons is going to be a lot more engaging than Korok seeds, based on some of the footage we've seen, with all of the transformations, characters, boss-fights, and goomba-stacking.
I guess the main thing I would miss in this format is how things in SM64 and Sunshine's levels would switch around depending on what goal you selected. It would be nice if we saw some kind of shift in the landscape based on which moon we were going after in this game.
@Nicolai Didn't the Mecha-Wiggler in the demos we saw give out something called a Grand Moon instead of a normal one when defeated? Not to mention New Donk City being all dark and stormy at the time. Maybe special events pop up in certain kingdoms after collecting certain amounts of moons?
Saw the Nintendolife article and wow, can't believe I didn't notice the 69 moons in the corner. Ending on a 9 though is odd, perhaps there's a secret/final moon that only appears once you collect all of them. Or maybe there are multiple secret moons.
The thing about the Korok seeds is there are less than 10 unique types, meaning to collect them all you have to do the same thing about 100 times for each type. At some point it becomes less about finding hidden secrets and more about scouring the world as best as possible. My first 40 or so were super exciting, but then I realized the other 800+ were going to be the same thing and I kinda lost interest. The other thing is few Korok seeds actually take mechanical skill to get.
Odyssey on the other hand: already a lot more seem unique, if you get tired of one world you just move to another, and the ones that feel same-ish will probably involve mechanical skill to collect them so they still stay interesting. I never got tired of the Green Stars in SMG2, except for the super easy ones, despite them all being the same thing. There's bound to be some dull moons, but I'm definitely not worried even remotely.
@Nicolai@shadow-wolf I believe when you first enter each level you have a goal to reach Bowser's Airship, resulting in a boss battle that gives you a 3-moon "bundle". So there are definitely specific objectives in the game; the question is how prevalent they will be.
They did mention in one of those live presentations that some moons will be "easy to pick up and play for a few minutes" deals, while others will be longer ones we're more used to.
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@Nicolai Didn't the Mecha-Wiggler in the demos we saw give out something called a Grand Moon instead of a normal one when defeated? Not to mention New Donk City being all dark and stormy at the time. Maybe special events pop up in certain kingdoms after collecting certain amounts of moons?
@meleebrawler Haha, the demos "we" saw. I guess I better keep my mouth shut with the theories if I'm not gonna watch all of the footage.
There are definitely episode-like events in Odyssey in the vein of Road to the Big Windmill or Dino Piranha. The same goes for Sunshine-style platforming dimensions — though those are included like secrets now instead of as full episodes.
World-changing episodes themselves are still up in the air, but something has to change the levels from night to day. Pauline's concert seem to trigger after quests, and we still have yet to see DK. Just like with Breath of the Wild, we'll have to wait until launch to see the extent of the story content and how much the world will actually change.
@Haru17 Yoshi can take a sebatical, but I feel like DK is a perfect fit for New Donk City.
I don't know why its taken me so long to realize this, but thank God for the real instruments used in the soundtrack! I don't remember if it was used in the E3 trailers or not (if I remember, all we heard was Jump Up Super Star) but the Switch Event trailer music sounded so mediocre. Now we hear that same theme with real trumpets! It sounds petty, but things like that kills the experience for me.
@Nicolai I just find it unlikely that they would create two different capturable dinosaurs and not Yoshi. If he is in, do you think there would be a difference between hopping onto and capturing Yoshi? Would capture be disabled like it presumably is for friendly characters?
@Haru17 There only seems to be one rule regarding cap-turing: anything wearing any kind of headgear is protected from it. Other than that (and maybe sufficiently large enemies), any target is fair game, friend, foe or inanimate object.
Everyone's expecting Donkey Kong in New Donk City of course, but wouldn't it be real twist if Cranky Kong appeared instead?
@meleebrawler You're right, I forgot about that rule. So that must be why Pauline looks like Carmen Sandiego. So Yoshi would be capturable if he's in the game normally, and the final Bowser fight probably involves knocking his cap off, capturing him, and running him into a hazard.
I assume you'll have to capture it for puzzle purposes as well. At one point during the direct it looked like they were busting through giant stone cubes as the T-Rex.
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