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Topic: Mario Kart 8 Deluxe

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StarPoint

@Grumblevolcano Oh my goodness that is awesome!

"Science compels us to explode the sun!"

Currently playing:

Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)

Fizza

@Grumblevolcano WHAT!? OH MY GOD YES!

Mario Maker 2 Maker ID: YT1-0Q2-YFF
Please ask for permission before using my FC!

Switch Friend Code: SW-3505-5480-3330

vio

Rev your engines boys and girls! It's go time!

"Tingle is the very reincarnation of a fairy!"

1UP_MARIO

Waaaaaahoooooooo

We don't stop playing because we grow old; we grow old because we stop playing.

vio

Oh and as we expected, the courses are in the online rotation immediately this time!

"Tingle is the very reincarnation of a fairy!"

StarPoint

Are any patch notes available yet?

"Science compels us to explode the sun!"

Currently playing:

Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)

Grumblevolcano

General

  • Increased the number of ghosts you can download from 16 to 32.
  • Adjusted the extent to which a vehicle is thrown, depending on its weight.
  • Further shortened the time it takes for item boxes to regenerate after another player takes them.
  • Shortened the time it takes for one player to be able to pick up a coin that another player has dropped.
  • Made it so that it is easier to face the way forward in mid-air when using Smart Steering.
  • The cars that the Shy Guys are riding in in Wii Coconut Mall now move from time to time in all modes other than the Time Trial mode.

Fixed Issues

  • Fixed issue where player could not choose a DLC course even though a player in the lobby in “Friends” has the Booster Course Pass.
  • Fixed issue where player did not receive coins even though they used the Feather in Coin Runners to steal a rival’s coins.
  • Fixed issue where player could receive two items from one item box in N64 Toad's Turnpike.

https://en-americas-support.nintendo.com/app/answers/detail/a...

Grumblevolcano

Fizza

@Grumblevolcano So the Shy Guys not moving was a bug since they were only meant to not move in Time Trials? That explains a lot (especially why the Tour version of Coconut Mall had the moving Shy Guys when that one came out after). A bit underhanded to wait until the next wave to fix it but hey I'm not complaining (especially now that they do DOUGHNUTS!).

Mario Maker 2 Maker ID: YT1-0Q2-YFF
Please ask for permission before using my FC!

Switch Friend Code: SW-3505-5480-3330

StarPoint

@Grumblevolcano Thanks!

"Science compels us to explode the sun!"

Currently playing:

Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)

rallydefault

Just played through the 8 new courses - I definitely like these more than the first DLC pack. The brand-new course is very interesting! The railings giving a speed boost is a bit counterintuitive, but cool. I love what they did with the last bit of the desert course, too!

rallydefault

lightningbolt79

My ranking after one play-through:

1. Mushroom Gorge
2. Waluigi Pinball
3. Sky-High Sundae
4. Sydney Sprint
5. New York Minute
6. Snow Land
7. Kalimari Desert
8. Mario Circuit 3

I do just want to give a special shout-out to what they have done to Kalimari Desert. I never really liked this in MK7 but they have used some of the variations from MK Tour to make a really good track that feels a lot less boring than it used to be.

Overall, a really fun selection of tracks that work extremely well. Can't wait to spend the next few days playing these some more!

lightningbolt79

Grumblevolcano

It feels like the chance of DLC tracks appearing online is reduced even though it should be increased (16/64 is larger than 8/56). Currently on a 5 track streak of base game only.

Grumblevolcano

Grumblevolcano

Grumblevolcano wrote:

For wave 3 I'm going to predict (in series order, not the way it'll appear in the cups):

  • GBA Bowser Castle 3
  • GCN Mushroom City
  • DS Mario Circuit
  • Wii DK's Snowboard Cross
  • 3DS Alpine Pass
  • Tour London Loop
  • Tour Los Angeles Laps
  • Tour Merry Mountain

Wait a second, I just remembered that half the franchise has no ghost tracks (Double Dash has none, Wii used SNES Ghost Valley 2 for retro, 7 used DS Luigi's Mansion for retro, Tour used SNES Ghost Valley 1 and DS Luigi's Mansion for retro) so the next DS track is almost guaranteed to be Luigi's Mansion. So I'm changing my prediction to:

  • GBA Luigi Circuit
  • GCN Mushroom City
  • DS Luigi's Mansion
  • Wii DK's Snowboard Cross
  • 3DS Alpine Pass
  • Tour London Loop
  • Tour Los Angeles Laps
  • Tour Merry Mountain

Grumblevolcano

StarPoint

Here's my initial ranking of the tracks, this may change over time though:

1 - Mushroom Gorge: One of my absolute favorite tracks from the series is back and better than ever. I love the changes made to the mushrooms, it feels a little fairer than the original track, and the addition of the paraglider mushroom is really great. The music is still stellar, the graphics are great (especially the cave section), and, most importantly, it is kept together with what makes it such an awesome track in the first place. It even keeps some of the more obscure shortcuts from the original version!

2 - Waluigi Pinball: This is easily the best rendition of this track yet. The graphics are awesome, the music still rocks (even though it’s repeated from Wario Stadium), and they even added the sound effects from back on the DS!

3 - Kalimari Desert: One of my favorites from N64, although I never really did play that game much. The desert theme is really good, much more interesting and appealing to look at than most other desert tracks in the series. I love how you ride on the train tracks at one point; it feels like a great homage to the easter egg in the first game.

4 - Sydney Sprint: A really fun and past-paced track, with a lot of stuff to take in and trick off of. One of the most visually appealing Tour tracks IMO, with some great music and an unexpected ending sequence as well.

5 - Mario Circuit 3: This track is pretty nostalgic since it was on Wii, and it still is a lot of fun here. It’s really simple, but it has a lot of fun drifting with some absolutely classic music. The graphics aren’t great, though, especially compared to the other SNES tracks in the game.

6 - Sky-High Sundae: Overall, I think this track is really well-made and has great music, but the graphics are almost a little too bright for my liking. It certainly still looks good, but it leans too far into that neon look.

7 - New York Minute: I think the graphics here are pretty good, I like the reflections in the water especially. The layout of the track isn’t anything special, but it has good music and some fun sections still.

8 - Snow Land: Easily one of my least favorites from Super Circuit, but the rendition here is actually pretty good. It’s definitely the most simple track, which is why I ranked it the lowest, but it still is a fun course with some absolutely jamming music.

Overall, I think I’d rate this wave an 8/10. Mushroom Gorge and Waluigi Pinball are absolutely standouts, and most of the other tracks are really fun to play. There are a couple of weaker ones slightly holding it back, but it isn't a huge deal overall. Not the strongest selection one could ask for, but it’s still a lot of fun.

[Edited by StarPoint]

"Science compels us to explode the sun!"

Currently playing:

Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)

TensuraFan7

@Fizza @Grumblevolcano @StarPoint @vio @1UP_MARIO @lighteningbolt79 @SViper @Munchlax @WaterKirby1964 There's actually a bunch of changes to the Wave 1 courses aside from the cars in Coconut Mall! The lighting is better with more shadowing and light reflecting off of windows and the glass on the railing of the freeway, as well as a few more off-track objects in Tokyo Blur, Toad Circuit grass has more length in areas, but still no textures 😑. Paris Promenade has better textures on some buildings, better water reflections, and somewhat better lighting overall. Etc.

[Edited by TensuraFan7]

Owner of http://www.WiiWareWave.com

PSN ID: Rukiafan7
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Switch FC: SW-6328-7327-5891 ~WiiWareWav~

Switch Friend Code: SW-6328-7327-5891 | X:

StarPoint

@TowaHerschel7 Really? I guess I hadn’t noticed. Is there a Twitter post/ YouTube video that shows any changes made?

"Science compels us to explode the sun!"

Currently playing:

Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)

Grumblevolcano

My rankings of wave 2:
1. Wii Coconut Mall - Not wave 2 but I feel the car changes massively improve the track, honestly I find the donuts better than the movement from side to side in MKWii and MK7.
2. GBA Snow Land - Unlike Sky Garden, Snow Land is a lot closer to the original GBA track which is fantastic. Snow Land is one of my favourite Super Circuit tracks.
3. Wii Mushroom Gorge - Nice mixture between the MKWii and MK7 versions (Wii paths intact while also adding in 7's paraglider mushroom), the track is as chaotic as always.
4. DS Waluigi Pinball - Was a lot of fun in MKDS and MK7, same here.
5. Tour Sydney Sprint - Of the 4 city courses from Tour in MK8 Deluxe, this is my favourite of the bunch.
6. N64 Kalimari Desert - I like the way it changes laps 2 and 3 to go along the train tracks.
7. Tour New York Minute - It's fun though less interesting than Sydney.
8. SNES Mario Circuit 3 - It's pretty much exactly the same as the Wii remake which is good though there's not really any SNES tracks I find fantastic.
9. Tour Sky-High Sundae - The least interesting of the bunch though still enjoyable to play.

Grumblevolcano

Tobiaku

That feeling when you are so used to underwater sections you drived right into the hole in Snow land, only to get dragged up by Lakuitu the first time you played it here today...

Waluigi pinball is as great as ever, and I loved what they did with Kalamari desert.
The Tour tracks were fun but not quite as charming as Paris.

Tobiaku

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