I personally don't care for any of Rockstar catalog. I'm not sure day 1 but will do my best to purchase this. It is baffling that they skipped putting GTA on Switch hopefully that will happen one day. Maybe this game will surprise me a little. I will do my part though.
@gcunit I think it's because out of the three platforms, the Switch is the most surprising to people. Firstly because it's the first time Rockstar have made anything for a Nintendo system in years and secondly because it's a fairly big known triple A title coming to the system.
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It's one of those games I have sitting in my steam library that I never played. And yes the conditions surrounding it's development were super dodgy. I don't think having an issue with that is a problem.
It's amazing how often the "anti-sjw" crowd gets triggered. Even when talking about very non "left" demographics like in this case. Life lesson, read and understand people. Don't go on rampages based on some imagined category you imagine someone fits into.
Oh yeah, I remember the horror stories about LA Noire. And like Sony and Rockstar both had to put in a ton of money to get it released IIRC.
Remember when Waltz Elf tried to defend those awful practices despite being a games journalist? I do. I wouldn't be shocked if literally no one on the planet does, but that was funny. And by funny I mean ****ing disgraceful.
It's amazing how often the "anti-sjw" crowd gets triggered. Even when talking about very non "left" demographics like in this case. Life lesson, read and understand people. Don't go on rampages based on some imagined category you imagine someone fits into.
Well there's one thing we can agree on. I must say this thread has been very entertaining, those two were talking past each other in rare form. Hehe, so ridiculous. "He's against slavery so he must be a SJW! Like the damn snowflake Yankees!"
To put it as simply as I can. Team Bondi, the independent Australian developers who made La Noire, got a whole lot of flack for how they treated their staff. Specifically that they had them work well outside of office hours without pay. In addition they excluded a whole bunch of staff from the end-game credits. Rockstar was not happy about the way they ran things and made a point of saying they weren't going to work with them again. Almost immediately after that the studio went bust.
Remembering this story @Samus7Killer made a comment that they weren't going to buy this release because "slaves made this game". A colourful way of putting it but a fair point I think most people who knew the background of the game would agree. But as a result of using the word "slaves" some people got a bit worked up and, for some reason, started talking about southern pride.
To be frank, I wasn't aware that paying your workers and putting names in credits was up for debate. And especially as an Australian I can really understand why someone would not want to support this release. The Australian games industry is pretty fragile as it is, Team Bondi didn't exactly help things.
@gcunit
I think you missed the part where they did. The entire story was that after they quit Team Bondi removed their names from the end-game credits. Again I agree that saying buying this game is "supporting slavery" is a bit of a stretch. But to say that someone's dislike of this game's history to the point where you don't want to buy it is just sensitive SJW tears is, I'd argue, far more of a stretch.
This game was really good for it's time. What this game features was really new and interesting for gamers. Facial expressions have never been done like this before and the bulk of the game is really about you trying to guess if someone is lying or not.
Today I think the game fails where it was successful years ago.
@skywake In my book, screw ethics, this is business.
If laws were broken, let the authorities take the appropriate action. If not... game on!
Throwing around the word 'slavery' just condemns a user's comments to the ignore bin.
Butthurt because a few names got dropped off the credits is taking things a bit too far.
I'm with you. Surely, in game development, this kind of thing happens all the time? If development costs are spiralling (like they famously were with LA Noire) you may have to ask your staff to go 'above and beyond' to get the game out - because, as a studio, you only really start making money post-release?
The company my dad works for went through a period where they were essentially trying to 'speculate to accumulate' - he (and many of his colleagues) went 'beyond the call of duty' during that time, but they're still reaping the rewards of that effort to this day...sure, if it's forced rather than voluntary, that's a bit of a different story - but was that really the case with LA Noire? I'm not so sure...the way I always saw it, LA Noire was so expensive that it never turned a profit - so there were, unfortunately, no rewards to reap... (but maybe I've got the wrong end of the stick?)
@skywake In my book, screw ethics, this is business. If laws were broken, let the authorities take the appropriate action. If not... game on!
Well it is worth pointing out that the way they handled it resulted in them going bust. So it wasn't really good business screwing over their employees to the point where they quit and then rubbing salt in their wounds by omitting them from the credits. Their source of income was Rockstar who pulled the plug as soon as the game was finished precisely because they said "screw ethics".
Profits are not always in a fight with good employee conditions and decent customer service. Good businesses know how to balance all of those things. Fail hard at any one of them and you're just begging to go under.
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Topic: L.A. Noire - OT
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