@RunGMhx I mean they can, but if it's after the period they already did the recording, that means extra pay, and if the person didn't live close, that means extra hassle of buying the tickets etc.
It's pretty much extra work all around that is very layered on top of one another, and unless the budget is huge, it's probably not going to be passed.
While if no VA, the same change probably get approved easier, all because it's all done internally.
(Of course, this is all just some rough guess since I'm not exactly in the industry)
@Agriculture There's never going to be a Zelda game where Link talks. Get over it. And the lack of it surely didn't impact the massive sales and critical acclaim for Breath of the Wild.
Half-Life also has a silent protagonist, and Knights of the Old Republic had a protagonist who wasn't voice acted, but everyone else was which is the important part. You are the one who needs to get over the fact that when players approach an NPC in a modern game they expect them to be voice acted regardless if it's just a shop keeper.
Fallout 4 sold nearly twice as many copies as Breath of the Wild. It doesn't matter what the causes of this is, but it means less profitability for Nintendo.
But I also don't think sony and microsoft necessarily set the standard.
How can you say that when Playstation and Xbox have 86 % of the market, and Nintendo only 14 %? Also, last quarter Sony sold way more PS4's than Nintendo sold Switches.
Why does voice acting matter so much? Do people not know how to read? It doesn't matter if everyone else does it, if it isn't necessary it doesn't have to be implemented in the game. This argument doesn't make any sense. BoTW and Odyssey are two of the best games from last year (and ever made) and are competitors to other AAA games yet they follow very few industry standards: no online, very few cutscenes, few voice acting, no handholding, no lootboxes, no realistic visuals, no over complicated story, they're not (first person) shooters, etc.
Nintendo has proven time and time again that it doesn't need to do exactly what others do to offer equal quality (most of the time superior) products. There are many things they have to fix of course, but they'll do it their way.
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@Agriculture Fallout 4 has sold over 20 million copies yes... across 3 separate well established ecosystems in 3 years. It wasn't a launch title for a brand new system, or a swan song for a dying console that never even reached 20 million units. Breath of the Wild is already well over 10 million units in a year and a half, and is still selling well as more and more people buy Switches. It won't reach Fallout 4's lifetime numbers almost certainly, but considering it's outsold any single platform of Fallout 4 (all of which have more active users than the Switch) it's definitely done well for itself. Sorry, but that comparison is apples to oranges. A system seller like Breath of the Wild is making them money on both hardware and software, and then again by causing more software sales by people who bought the system specifically because of BotW. The cause does in fact matter.
@SwitchForce Systems like 3DS and Gamecube did receive significant price drops after a little while, but yeah, there's little reason for Nintendo to drop the price on the Switch when it's still selling very well at the current price.
Actually those are out of production model the price drops reflects that. That is the only real timeline you will see a price drop cause that model is no longer in Production. Would you buy a yugo still is the question? Probably no. But the cavate is any DS will still play in a NEW 3DS XL or New 2DS model so why keep a older console when you can still play on newer model with better performance.
That's where you're wrong kiddo! Nintendo is already releasing a dock-less Switch in Japan for less money, and a cheap Switch is key to get younger consumers. If I got to chose I would have them make high quality Switches with gorilla glass, aluminium body and all of the luxuries found in high end tablets, but I understand it's better for game development to have a bigger user base.
That's where it goes wrong. If they did that do you think you could get a NSW at 299.99 not likely. They now have 3rd parites making shells for the Joy-cons and Pro and Main Switch shell itself. So NIN will make the start and let 3rd parties do the rest for the Modding community. Add the price of mods to the NSW and you will hit the 400 mark sooner then later. That is why NIN plays the long game not the short gain. Those just going NSW portable is fine but you have to get a charge to charge you NSW and then most likely sooner then later you will want to Dock and there comes that price and cable if they don't include that with the basic Dock. So it look simple but without certain items I have yet to see the JPN model needs a adapter charge and USB-C cable to charge your NSW otherwise it a paper weight. What you get for less you will sacrifice for more later.
Just look at history you'll see that the most sold console of any generation was far from the most expensive.
I have yet to see the NEW 3DS XL go low by any measurable amount other then Amazon day sales. Last I looked it still since release is showing 199.99 and that isn't budging anytime soon or forseable future.
How about full voice acting? Somehow Nintendo isn't being questioned about not having fully voice acted games, which is industry standard for AAA-games.
That was your standard not a industry standard. Where did you get that notion it was standard industry. If so the link for the rest of us.
How about full voice acting? Somehow Nintendo isn't being questioned about not having fully voice acted games, which is industry standard for AAA-games.
That was your standard not a industry standard. Where did you get that notion it was standard industry. If so the link for the rest of us.
@Agriculture Mario Kart is an exclusive on a relatively small install base compared to everything else that is either multiplatform, including PC which is a very growing market, or a PS4 exclusive which has 80 million people. Of ****ing course Nintendo would stick out, multiplatform games and games with higher install bases sell more than a game on a platform with a lower install base. Who would have ****ing guessed.
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@Agriculture Mario Kart is an exclusive on a relatively small install base compared to everything else that is either multiplatform, including PC which is a very growing market, or a PS4 exclusive which has 80 million people. Of ****ing course Nintendo would stick out, multiplatform games and games with higher install bases sell more than a game on a platform with a lower install base. Who would have ****ing guessed.
That's just excuses. When Microsoft entered the console market, they didn't make cheaper games and blamed it on the Xbox low install base, Halo was state of the art.
@Agriculture Not excuses, it is what it is. Even Halo, as popular as it was, didn't do all that much compared to what the PS2 had to offer with Final Fantasy, Metal Gear Solid, Devil May Cry, God of War, you name it. If you want to dismiss that as excuses, then get your head out of the sand.
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@Agriculture Not excuses, it is what it is. Even Halo, as popular as it was, didn't do all that much compared to what the PS2 had to offer with Final Fantasy, Metal Gear Solid, Devil May Cry, God of War, you name it. If you want to dismiss that as excuses, then get your head out of the sand.
The point was that Microsoft didn't come out with a technically less impressive game and said "it's due to our smaller install base". If Nintendo release action/adventure/rpg games without full voice acting, it's like they've accepted having a smaller user base than their competition.
If on the other hand, they made games equal to their competition in technical terms, then perhaps the next generation can be more even. Nintendo can't afford having only a 14 % market share, and they can't get more market share unless they measure up to the competition.
@Agriculture Irrelevant. I honestly do not care about what game X has to offer compared to Y when talking about the nature of multiplatform games compared to exclusives. Multiplatform games in general (there are of course exceptions) are going to sell better than exclusives simply because there's a wider swath of platforms available. Moreover, if there's more people available to buy games, more games are going to sell. Are you going to try to deny those facts and call them "excuses"?
Their market share is low because the PS4/Xbox One has finally hit its stride since 2016 while the Switch is brand-new off the heels of a failure of a console. You don't get momentum out of nowhere, especially after something like the Wii U. Even the PS3 recovered well by the second half. Numbers mean **** all when you apply common sense and context to the data.
Compare a village in Breath of the Wild to a town in Fallout 4. In Fallout, all NPCs are fully voice acted, they sit down in chairs, stand up, have daily routines, can be injured or die, and are fully part of the world. In Breath of the Wild they just stand there, and sometimes their placement change dependent on the time of the day. If you walk up to them and talk you just get a text box. If you attack them, they'll just do a simple animation. Nintendo is years behind other studios when it comes to immersive open world games, the kind consumers want.
@Agriculture Irrelevant. I honestly do not care about what game X has to offer compared to Y when talking about the nature of multiplatform games compared to exclusives. Multiplatform games in general (there are of course exceptions) are going to sell better than exclusives simply because there's a wider swath of platforms available. Moreover, if there's more people available to buy games, more games are going to sell. Are you going to try to deny those facts and call them "excuses"?
Their market share is low because the PS4/Xbox One has finally hit its stride since 2016 while the Switch is brand-new off the heels of a failure of a console. You don't get momentum out of nowhere, especially after something like the Wii U. Even the PS3 recovered well by the second half. Numbers mean **** all when you apply common sense and context to the data.
If Nintendo start to learn new technologies and hire enough voice actors, the next Switch could be on par with the PS5 and next Xbox in terms of sales. If they decide to continue with these simpler AAA games, then I don't think the next Switch will compete well.
One idea that has been floating around is that when the next generation of consoles gets released, Nintendo should release a Pro version of Switch that is fully compatible with the original, but also has it's own Pro-games that won't work on the regular Switch. This is a good idea. However, an add-on idea to that is that Nintendos own games should all be compatible with the original Switch, this is a horrible idea. That would mean Nintendos first party games would be stuck 2 generations behind the competition.
@Agriculture Oh my god, you still aren't understanding what I'm saying. Multiplatform games and the like are going to do better than exclusives on average. Period. The quality of the game doesn't matter all that much. If it did, God of War would have outsold Far Cry 5 in your example you gave up above. Star Wars: Battlefront II wouldn't have sold 7+ million last year. Etc. Games like Detroit: Become Human sold less than a bunch of multiplatform games from this year and that uses a lot of "modern AAA technology". With 2-3 platforms available compared to only 1, you're going to see more sales simply because there's more ways to play that game.
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@Agriculture Oh my god, you still aren't understanding what I'm saying. Multiplatform games and the like are going to do better than exclusives on average. Period. The quality of the game doesn't matter all that much. If it did, God of War would have outsold Far Cry 5 in your example you gave up above. Star Wars: Battlefront II wouldn't have sold 7+ million last year. Etc. Games like Detroit: Become Human sold less than a bunch of multiplatform games from this year and that uses a lot of "modern AAA technology". With 2-3 platforms available compared to only 1, you're going to see more sales simply because there's more ways to play that game.
Of course games that can be played on more stuff in people's homes have an advantage in sales, but that doesn't change the economical facts that you can't survive on a measly 7 million sold copies for a game like Breath of the Wild (or to be more concrete, it can be profitable, but not as profitable as the share holders demand).
So Nintendo has to start learning enough new tech to be competitive with Sony and Microsoft. There's indie games that are starting to catch up to Nintendo and that's no good.
Compare a village in Breath of the Wild to a town in Fallout 4. In Fallout, all NPCs are fully voice acted, they sit down in chairs, stand up, have daily routines, can be injured or die, and are fully part of the world. In Breath of the Wild they just stand there, and sometimes their placement change dependent on the time of the day. If you walk up to them and talk you just get a text box. If you attack them, they'll just do a simple animation. Nintendo is years behind other studios when it comes to immersive open world games, the kind consumers want.
Lol. You haven't played BoTW have you? NPCs sit down in chairs too, also have daily routines and each have their own different personality which is shown both in dialogue and actions, trigger sidequests, etc. It's clear you are simply stating Nintendo games are of lower quality than others without having a real basis (they're usually higher quality having a lot less bugs and glitches than any other game company).
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@Cobalt On average. On average doesn't mean every case, merely that if you take the average of all cases, that is what will happen. Cherry picking one outlier isn't how data analysis works.
@Agriculture What you're failing to take into account is the following:
Nintendo doesn't pay fees to any platform holder, so that's a higher return on investment for every copy sold.
BotW sold the system, thus provided additional income in the form of hardware sales (which Nintendo makes a profit on every Switch sold), additional hardware sales (how many of those people bought a pro controller or extra pair of joycons?), additional software sales (most people aren't going to buy a system for Xenoblade Chronicles 2, Doom or the vast majority of games coming out. But Nintendo gets profit on every game sold, whether they made it or not.)
You have no idea what the budget difference between the games is. Claiming that 7 million isn't enough to make a significant profit is unfounded without knowing it's budget. And again, the game may have made Nintendo more money based on selling systems, accessories and other games than it did with software sales.
The game is going to continue selling for the system's lifetime, and probably won't see a price cut until the last few years. That means that each unit sold is a higher profit margin than companies that put their games on sale for $30 or $20 dollars a year after launch.
Sorry but the raw number of copies sold doesn't tell you enough to determine how profitable a game is.
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