@EightBitMan Yeah, Switch is my first console since the GC and original Xbox.
Problem with going after the Wii is garbage shovelware and stupid motion gimmicks. I do like the motion in BOTW and Splatoon for aiming. Other than that, Odyssey started to hurt my wrist.
Read that GC article. Wtf? So nintendo wanted it to be cartridge? How? Games would be ridiculously expensive or so small. And what about the 64DD? Why would they want cartridge if the 64DD was supposed to come out to fix the issue of the 64 in the first place? And fall 1999? Sounds like if Nintendo had their way they would die as Sega did.
@SKTTR I got Melee when I got my GC in may of 2002. Problem was there weren't as many great games at that time period.
They'll still sell well, but I will be surprised if they reach 3DS numbers.
This might be a valid point if relevant Switch games (new and ports) hadn't consistently and constantly sold above reasonable expectations. Or if you forget that Switch will inevitably be cheaper someday and thus sell more to that audience by your logic. And that Nintendo actively counts on Animal Crossing selling for years and years considering they added major updates to New Leaf over 3 years after release.
This idea that Animal Crossing and Let's Go will put the company where it wants to be baffles me. Unless they can seriously innovate with Animal Crossing, that IP will struggle to match its earlier iterations, as it suits being on 'affordable' hardware. Switch is the most expensive hardware AC will have launched on, and while it seemingly has a strong fanbase, I don't think such a casual game will drive many to drop money on an expensive device if they haven't already.
Animal Crossing launched on Gamecube in 2001. The GC cost $199. $199 in 2001 dollars equals $283.15 in 2018. The Switch is only $16 more expensive than the Gamecube. Not to mention that AC had no fanbase whatsoever then, and still sold over 2 million copies. Wild World and New Leaf each sold over 11 million copies.
I'm not saying you're completely wrong, Animal Crossing on its own wouldn't save the Switch if the Switch needed saving, but the fanbase is clearly there and the Switch is not a console that needs saving. It just needs a few more big titles, and AC is inarguably one of those.
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Remind yourself that overconfidence is a slow and insidious killer.
I don't think removing wild Pokemon battles are going to negatively impact sales, if anything it'll improve sales because that's how you catch Pokemon in Pokemon Go.
@gcunit
I don't think the affordability of the Switch has hurt its hardware or software sales in any meaningful way. If a mediocre casual minigame collection like 1-2 Switch and an overpriced port like DKC Tropical Freeze can sell as well as they did, I find it hard to believe that the first HD Pokemon RPG and the first HD core Animal Crossing game will struggle to sell software or move Switch hardware.
Besides, Animal Crossing will likely come to the Switch in holiday 2019/early 2020, and I find it hard to believe the Switch won't have received some type of price reduction by then.
@isturbo1984 I disagree a lot. I don't think making an HD triplet that runs all the same games is the way to go at all. For one they couldn't even do the portability that the switch has doing that. More to the point when people talk about nintendo's gimmicks they're generally relating them to games not the console hardware. "Focusing on gimmicks" is more related to how they will use a gimmick to excuse a bad game rather than just making a good game.
When it comes to hardware you're dealing with people who aren't really thinking rationally. If hardware performance is SO important why are they gaming on a console at all? Funny how hardware is only important up and until what a playstation can do and then it doesn't matter suddenly. That tells us it's not the hardware it's the marketing. You're not going to convince those people to buy your console just because it runs on the same hardware.
You do not disagree. You indirectly addressed my entire point. You basically describe the crux of Nintendo's identity, charm and unique business model as simply not adopting industry standards of the "HD Twins," but with an attempt to misdirect. If you yourself view Nintendo's lack of industry standard as being unique, that is an excuse. An excuse to a reality I do not need to address.--that would be our next convo. As for this one, it seems you actually agree with me that Nintendo blatantly disregards industry standards. Just don't disregard that fact because you are allergic to HD graphics, hardware that doesn't explode, ergonomic controllers and achievement systems. Ever heard the meme, "Why Not Both"?
sorry for the late reply.
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I find it hard to believe the Switch won't have received some type of price reduction by then.
Take a good look at New 3DS XL do you see a price drop from MSRP? Maybe drop prices from Amazon for quick sales but MSRP is still 199.99 and has yet to change so your koolaid needs some watering down. NSW out 1.5+ years and you expect a discount-yeah and I have some land in Prussia to sell you for on the cheap.
Like what, power? There is no industry standards that are as rigorous for things like the Switch, which can be played anywhere. Packing in what the Switch has at a $300 price is honestly very remarkable and pushes way past what the 3DS and Vita can even hope to get. Achievements? You mean skinner boxes that mean **** all? Ergonomic controllers? Have you even played with Joy-Cons lol? Exploding hardware? You mean hardware failures that every console has? Hahahahahahahaha.
The only "industry standard" is to just make good stuff that people want to buy. The Switch ticks off multiple boxes off that list. Pretty much Nintendo's only failing is in online, but if you're talking about hardware and games then I'm just going to laugh because if anything both Sony and Microsoft sucked hard on their early years in terms of that. The PS4/Xbox One were glorified scams until 2016. Even the ****ing Wii U was better than those two until 2016.
All Xbox and PlayStation do is make mid-tiered PCs with some exclusives. Which is fine for those that want the convenience, but otherwise at that point you can just invest in a better PC that will play more games with more options like going higher than 60fps (which is becoming more and more of a standard now) and better graphics/performance. If you don't want to see that reality, then I got news for you.
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How about full voice acting? Somehow Nintendo isn't being questioned about not having fully voice acted games, which is industry standard for AAA-games.
@SwitchForce Systems like 3DS and Gamecube did receive significant price drops after a little while, but yeah, there's little reason for Nintendo to drop the price on the Switch when it's still selling very well at the current price.
That's where you're wrong kiddo! Nintendo is already releasing a dock-less Switch in Japan for less money, and a cheap Switch is key to get younger consumers. If I got to chose I would have them make high quality Switches with gorilla glass, aluminium body and all of the luxuries found in high end tablets, but I understand it's better for game development to have a bigger user base.
Just look at history you'll see that the most sold console of any generation was far from the most expensive.
But the biggest problem is not really the price but the big lack of games...
When I see what I'm gonna get on Switch for the next months, erffff, basically nothing.
Since January 2018 to now, I got :
Mario tennis Aces which is a disappointment
Octopath traveler
Owlboy which is indie multiplat
So, for me the biggest problem with the Switch is really the dry librairy...before the price.
That's probably because the amount of voice acting in the game doesn't equal quality. BotW and Odyssey arent fully voice acted(the latter has almost none) but that didn't stop those games from getting many GotY awards. Then you look at one of the biggest disappointments last year in Mass Effect, which was fully voice acted but panned across the board.
But the biggest problem is not really the price but the big lack of games...
When I see what I'm gonna get on Switch for the next months, erffff, basically nothing.
Since January 2018 to now, I got :
Mario tennis Aces which is a disappointment
Octopath traveler
Owlboy which is indie multiplat
So, for me the biggest problem with the Switch is really the dry librairy...before the price.
Yes, the second year has been more focused on roleplaying games for core gamers and that too can be a problem for getting children to buy it, but the cost is also a big barrier.
That's probably because the amount of voice acting in the game doesn't equal quality. BotW and Odyssey arent fully voice acted(the latter has almost none) but that didn't stop those games from getting many GotY awards. Then you look at one of the biggest disappointments last year in Mass Effect, which was fully voice acted but panned across the board.
Correlation doesn't mean causation. Lately many western AAA releases has thrown away huge amounts of money by having massive budgets and not making sure the game is actually good. They've also painted themselves into a corner by having everything voice acted for so long that it would have a large negative impact on sales if for example Elder Scrolls 6 didn't have voice acting.
All of this doesn't excuse Nintendo from not going with full voice acting, and they didn't win over consumers by not having voice acting, they did it by making their games good and fun to play. It is however a problem that Nintendos games are starting to look cheap with their lack of voice acting.
That's where you're wrong kiddo! Nintendo is already releasing a dock-less Switch in Japan for less money, and a cheap Switch is key to get younger consumers
That doesn't really count as a price cut though. It's cheaper, yeah, but that's only because you're getting less. It's a budget model, not the same product being offered at a lower price point.
Somehow Nintendo isn't being questioned about not having fully voice acted games, which is industry standard for AAA-games.
You're right, I've never once played a game of Mario Kart and said "Man, this game really needs a story mode with full voice acting. Nintendo, you're so unmodern!"
Ah, sarcasm, the tool of the man who ran out of things to say. $200 is $200 and if you only have that much to spend on a game consoles, then that's what you got. It's not a price drop if they give less stuff in the box, but it is an opportunity to sell to more people.
As for voice acting, I'm obviously speaking about story driven games and role playing games. It does start to feel old to walk up to an NPC and then a text box appears with no voice acting.
Personally if the money for VA can be used for refining the game, I will prefer that. I tend to skip the VA since I read faster than they speak so it ends up as wasted money...
Edit: forgot to add that adding VA can also make scenarios suffer since they can't change them anymore once it's done.
So scenarios can end up either limited in scope (linearity is better for VA-games), or that mistakes can't really be fixed (sudden ideas etc that can make pacing better)
forgot to add that adding VA can also make scenarios suffer since they can't change them anymore once it's done.
What do you mean they can't changed it? Like change the whole story or change the dialogue? Because I don't see why they can't change voice acting just as easily as changing a text box since VA is simply somebody reading/acting the text box... Like in mass effect, dialogue would change depending on actions and so on....
While I really like voice acting (I'm playing Okami right now and the noise they put instead of words just makes you miss VA even more), it has to be done right. I remember playing Metroid : Other M and just missing the time where Samus didn't have a voice...
You're right, I've never once played a game of Mario Kart and said "Man, this game really needs a story mode with full voice acting. Nintendo, you're so unmodern!"
Ah, sarcasm, the tool of the man who ran out of things to say.
That ain't sarcasm, I've seriously never once said that I wanted voice acting in Mario Kart and most other Nintendo games.
I said "Somehow Nintendo isn't being questioned" clearly indicating that I think it's wrong that too many fans let the lack of voice acting slide. Obviously I'm talking about story driven games with NPCs, not Mario Kart. The lack of voice acting in Breath of the Wild put the game next to YS VIII, not Fallout 4. It's very important that Nintendos AAA games are seen as competitors to other companies AAA games.
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