1JaxonHWed 5th Jan 2022 I wanted to create a modern thread dedicated to discussion of all things gyro aiming. It can serve as a hub of information for those curious about the mechanic and want to learn more, it can be a place to discuss different controllers and which are best for gyro aiming on various platforms, and even discuss remedies to incorporate gyro aiming in as many games, controllers and platforms as possible. To start, I'd like to provide a few videos making the case for gyro aiming. Aim Lab 86k Score With GyroMotion Controls and the Rejection of ProgressAs for which 8th and 9th gen controllers and systems support gyro, the Switch Pro Controller, Switch Joycon, Wii U Gamepad, Dualshock 4, Dualsense and Steam Controller all support gyro, however, only the Nintendo Switch has seen gyro implemented as standard across the board. A few PS4 games use it (Days Gone, The Last of Us pt. 2) and on PS5 (Resident Evil Village, Astro's Playroom), but that's about it. No Xbox games use gyro, as the controller does not have a gyroscope or accelerometer. PC, specifically Steam, has what's known as Steam Input, which is native controller support and custom configuration support for Dualshock 4, Dualsense, Switch Pro Controller, Xbox Controllers and the Steam Controller. It allows easy access to the controller config screen at any time pressing the Home button in game (can also be done from the Steam Client but it's easier to access in game). In the Steam Input menu for the controller you're using, you can select the gyroscope symbol and map the mouse to it, for instant gyro aiming in any game. You can adjust the sensitivity right there, and set it to Always On or to toggle on when holding Left Trigger (or when your thumb is contacting the TouchPad if using Steam Controller), etc. It takes 10 seconds, and you've got an instant air mouse in any game. The problem is, despite Steam Input supporting Dualsense and other controllers, many older games only show button prompts for the Xbox controller or mouse and keyboard, due to Xinput being so predominant during that era. But Xbox controllers don't have gyro, so it becomes a dilemna where you're forced to choose between a controller that makes sense within the context of the game's button prompts, or gyro aiming while fighting the controls with confusion. Thankfully, there is an adapter that exists, called the Brook X One adapter for Xbox One and Elite Series 1 controllers, and Brook X One SE adapter for Xbox Series S/X and Elite Series 2 controllers, which adds the missing gyroscope and accelerometer. I own one, and can confirm it works flawlessly, both wired and wirelessly. Here is a short video demonstration of something you may have never thought possible- an Xbox controller with gyro aiming... Xbox Controller with Gyro Aiming via Brook AdapterIn my experience, the best gyro aiming is on the Dualsense and Wii U gamepad thanks to the use of an added magnetometer which helps reduce drift. The combination of gyroscope and accelerometer can detect the force of gravity as well as 3 rotations, and gravity serves to clock 2 of those rotations, pitch and roll, but it doesn't have a frame of reference to clock the 3rd rotation, yaw, so spinning around the Z axis tends to drift over time. The magnetometer is like a compass, using the earth's magnetic north pole to calibrate orientation around Z. Of course, the Wii U gamepad has little use in the context of modern platforms and PC, so the Dualsense is the preferred controller on PC, imo. Though having an Xbox Series controller with Brook adapter is clutch for older games which only support Xbox button prompts (and is an incredible option for those who simply prefer the Xbox controller or Elite controller but don't want to sacrifice gyro). Switch has Gyro standard because Nintendo turned fans on through Splatoon, and later Zelda BotW. Now fans demand it, and nearly every 3rd party game with aiming supports gyro. Steam has Gyro standard because Steam Input lets you map mouse to Gyro in any game. Unfortunately, Xbox can't support it and even though the Dualsense has the best gyro aiming of any modern controller, the PS audience doesn't demand it, so devs don't implement it. Time and again we see the same game released on Switch and PS, and the Switch version will have gyro while the PS version does not. Until PS gamers start speaking out on social media and voicing demand for gyro aiming, this medium we love will continue to stagnate in a time capsule from 25 years ago. Edited on Wed 5th January, 2022 @ 18:56 by JaxonH PLAYING NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs PC/SD: XSX: PS5: Jesus is Lord.