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Topic: Gyro Aiming

Posts 41 to 54 of 54

Ralizah

@JaxonH All in with Xbox Series and Gamepass then, I take it? At least for games not on Switch?

Although with Steam, you also get the benefit of hybrid play.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

RubyCarbuncle

Never was a fan of Gyro Controls but the one game for me where it was quite excellent was Doom Eternal. Normally I'm not that good at FPS but having Gyro Aiming made me so much better at the game.

I was lucky to get a Series X and PS5 at launch but admittedly I haven't played on them very much so honestly I don't think anyone is missing out on that much atm considering the fact most games can also be purchased on Xbox One/PS4.

Edited on by RubyCarbuncle

RubyCarbuncle

Switch Friend Code: SW-4433-3410-1346 | 3DS Friend Code: 4270-7103-3376 | Nintendo Network ID: DarkNebula | Twitter:

JaxonH

@Ralizah
Absolutely. If it's on Switch and has Gyro, I'll stick with Switch. But for games not on Switch, or that don't have gyro (Bioshock Collection) I'll play on Xbox.

It's just so much more convenient to use than PC.

But... you're right about Steamdeck. And that alone will keep my tied to PC and Steam. Still, quite a few games aren't on Steam (Immortals Fenyx Rising which has cross save with Switch, but up until now, no other platform with gyro... that changes now, or Call of Duty Vanguard, or Assassin's Creed Valhalla, etc). These can all now be played with gyro on Xbox.

Even so, Steamdeck offers hybrid play with gyro. Its just that A) Not every game will be compatible with the Deck, B) not every game is on Steam, and C) some games you just feel like playing on the TV, and if you're gonna do that, Xbox is a better experience

So even if it doesn't completely upend me from the Steam ecosystem it's still going to have a pretty sizable impact on my gaming habits moving forward.

PLAYING
NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs
PC/SD:
XSX:
PS5:

Jesus is Lord.

JaxonH

Call of Duty Vanguard.

The aiming is soooooo good. I've never experienced gyro this smooth, buttery and stable before, yet still ultra responsive. I'm bewildered.

This game rocks! Been wanting to play CoD again for years, but only just recently got the full series on Steam, EXCEPT Modern Warfare 2 Remastered and Vanguard, which aren't on Steam. So guess where I bought them today? That's right. Good ol' Series X.

And I don't regret it for a second. The game is excellent. The aiming, as already mentioned, is on another level. I had so much fun in that first chapter I was beside myself with glee. THIS is what FPS is supposed to feel like! I was rockin it, too! Headshots left and right, across the train tracks, taking out dudes in driving vehicles, I was a machine! You can't stop the Gyronator!

PLAYING
NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs
PC/SD:
XSX:
PS5:

Jesus is Lord.

NeonPizza

So does that controller's Gyro perfectly mimic or surpass the Switch pro Controller & Duel Sense's Motion/Gyro controls?

What has turned me off from Series X was MS's bone headed decision to omit Motion in their controller, but what I love about their console is that it has over 4x the amount of games right now that support 120fps compared to PS5. If that controller actually does the deed, well then, i guess i might just have to scoop up a Series X....As much as I detest the XIM NEXUS's aesthetics

Edited on by NeonPizza

"ExcuuuUUUUSE ME, Princess!"
Switch Friend Code: SW-1323-8872-2420
I demand Crystal Pepsi & Noid Domino's Pizza!

JaxonH

@WaveBoy
Yes. It's the best gyro I've ever used. It feels like mouse gyro but... smoother? If that makes sense. And without any noticeable drift.

It comes down to the settings, really, but the quality of the gyro is beyond that of any other controller. I read them talking about how other controllers wouldn't meet the standards to do what this one does. And I believe it.

PLAYING
NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs
PC/SD:
XSX:
PS5:

Jesus is Lord.

NeonPizza

Except with mouse Gyro wouldn't your hand just be resting on top of a table with your hand moving around in traditional fashion? With the Switch's Gyro, it gives you that 3D-mouse dimensionality since you're holding it, just like the Wii remote. But instead obviously, we're tethered to a standard controller(Duel Sense) Vs being separated like you would be with a Nunchuck & Wii remote or Detached Joy-cons.

Anyways I'm glad this controller exists but I'm disappointed that it's not compatible with the PS5. I hate analog stick aiming, and I'm still flabbergasted why the vast majority of gamers wont give motion pointer aiming for 3rd & 1st person based games a decent chance.

Nobody complained when we were aiming with a light gun for House of the Dead 2 on the Sega Dreamcast/Arcade or with other Wii hits like Sin & Punishment 2? So why would it be an issue with something like Resident Evil: Village or Ratchet & Clank? It's amazing that this new controller basically forces Gyro aiming into any game that allows you to aim with a crosshair, while offering some nice customization to get it the way you like it.

Still hate the look of the controller though. Wish i could just use the Splatoon Switch Pro Controller or Duel Sense, but eh this will have to make due. I just hope it's just as accurate and reliable as the Wii remote and that i don't have to rely on a re-center button if things get janky and lose accuracy. Using Gyro Aiming in conjunction with the left analog stick with the Switch Pro controller seems to yield the best results when it's working well(Breath of the Wild, Quake, DOOM I,II,64 etc).

With the Wii remote, You had a larger playing field, you could cover more ground and even point towards the corners of the screen to turn the in-game camera like in Prime 3 on Wii. Gyro seems to spin you back to the center of the screen and works entirely differently. It's still killer for fine-tune aiming, but again my experience with Gyro is limited to just the Pro Controller. Duel Sense and now the Nexus are in fact better. Ultimately, the DS would be ideal no doubt, because of it's inclusion of Haptics & adaptive triggers but it's up to developers to incorporate them in future titles or patch/update older ones.

Edited on by NeonPizza

"ExcuuuUUUUSE ME, Princess!"
Switch Friend Code: SW-1323-8872-2420
I demand Crystal Pepsi & Noid Domino's Pizza!

NeonPizza

I would loveee to be able to get Resident Evil 2, 3, 7 & Village running at 120fps, and use the Nexus's Gyro pointer Controls. Series X or should I say Capcom, hasn't even bothered to update all 4 with a performance plus patch. I'm sure they could get all 4, which are technically PS4/XBOX One games and not PS5/SX, to hit 120fps @1080p, maybe even 1440p+

120fps for the following above on PC is a given, there's no doubt about that and as of now that's the only platform where i can get it.

Edited on by NeonPizza

"ExcuuuUUUUSE ME, Princess!"
Switch Friend Code: SW-1323-8872-2420
I demand Crystal Pepsi & Noid Domino's Pizza!

JaxonH

@WaveBoy
I don't use a table.

I sit in a recliner and just hold the controller like I normally do. The gyro can be set to activate when Aiming Down Sights (ADS) which is how I prefer it. Always On is an option though. As is "ADS + Fire" so that if you're firing from the Hip, gyro activates as well.

There is no re-enter button, btw. Because it's mapping analog input, it has no way of knowing what "center" is. Since that's determined by the game, not the controller.

Not that it's needed.

Rumble is also disabled from the game because they didn't want it interfering with the gyroscope. But the team told me they're looking at adding it in an update for users to optionally enable. The controller does offer the option to rumble when you hit max speed though. It depends on the in game sensitivities being maxed out so it has as much speed to work with as possible, and you then adjust sensitivity through the app.

PLAYING
NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs
PC/SD:
XSX:
PS5:

Jesus is Lord.

JaxonH

So, Jibb Smart, known in the gyro community as a huge advocate and creator of JoyshockMapper and flick stick, has worked with Epic Games to add flawless native gyro and flickstick to Fortnite.

Whether or not you play this game, this is MASSIVE for gyro aiming and progress.

Switch gamers are already on board. It's PS gamers who need to be convinced.

Between Fortnite and Horizon FB, both online and offline games, that could be enough to create a snowball effect where gamers start demanding it from devs and gyro finally goes mainstream. Similar to how Splatoon 2 and Zelda BotW helped gyro go mainstream on Switch.

The times... they are a changin!

PLAYING
NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs
PC/SD:
XSX:
PS5:

Jesus is Lord.

JaxonH

[Swings at air]

Yes!

Connected my spare Nexus to PS5, and it's working on PS4 games! Horizon Zero Dawn, God of War, Uncharted 4, Monster Hunter World... all with excellent gyro aiming!

Man...

LETS. FREAKING. GO!!!

PLAYING
NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs
PC/SD:
XSX:
PS5:

Jesus is Lord.

NeonPizza

@JaxonH
Sounds promising! Now if only they could redesign the aesthetics of the controller itself or allow for some funky customization or different color variants. As is, it's looking like it just popped out of 2010 and was created by one of Steve Urcles grand children. lol Silver & Black just aren't my cup of tea. it's got PC/XBOX written all over it.

I prefer the Summery colorful fun look of the Splatoon Pro Controller, or the White DuelSense. Ideally, I'd rather just use a DuelSense since it's also rocking Haptic Feedback & Adaptive Triggers, plus a much better look in my option, but based on what's currently available there's barely anything that i know of that actually supports PS5 Gyro Aiming other than Horizon Forbidden West and Resident Evil: Village(Capcom supposedly messed them up though). Talk about slim pickings. Most gamers unfortunately are Pro Analog aiming. Baffling really, when motion pointer controls offer that realistic smoothness, precision, ease and immersion that no stick can provide.

Edited on by NeonPizza

"ExcuuuUUUUSE ME, Princess!"
Switch Friend Code: SW-1323-8872-2420
I demand Crystal Pepsi & Noid Domino's Pizza!

JaxonH

@WaveBoy
I think it looks fine. But I also don't really care one way or the other. It's a tool held in my hands, not a hat I wear as a fashion statement. Not to say I don't like my custom Switch Pro Controller which is super snazzy, but at the end of the day, I don't really care. Dualsense is butt ugly and yet, I still love that controller (battery life aside). Of course, Dualsense only takes advantage of haptics and stuff on native PS5 games, not PS4 or PC games, and I rarely buy native PS5 games due to lack of gyro. Unless it's a full exclusive which either offers native gyro or doesn't utilize aiming as a mechanic (and is a game I'm actually interested in) I buy on Steam or Series X, depending on which is more viable for gyro aiming (that's why Series X with Nexus is so clutch- not all games are on Steam).

I just can't believe some company actually figured out a way to make this work. I never thought it would have been possible, especially since it's using analog input. But, I guess if the mapping algorithm is correct and you can transform it into a perfect 1:1 mouse output, it actually can be done.

Exciting times. I can't wait to see their future revisions. Provised this is successful enough, that is. Their Apex was for KB/M of which there are tens of millions of gamers who use that control scheme. How many are enlightened with respect to gyro? Probably not that many by comparison.

That's why I got two. I'm stocking up just in case. Can't risk them going out of production like Steam Controller.

PLAYING
NS: Splatoon 3, Xenoblade 3, MH Rise Sunbreak, Radiant Silvergun and dozens of other STGs
PC/SD:
XSX:
PS5:

Jesus is Lord.

RandyAssmann

@NeonPizza the reason that it is not compatible with ps5 games is because sony encrpyted the dualsense for those games. there are two reasons they did that. They (Sony) have in the past licensed rumble from a company called immersion.

Every other developer that uses rumble in there controllers pay licensing fees to immersion. someone has mentionted to me that the dualsense encryption was because mircrosoft wanted to give the m**dle finger to immersion and they developted there own licensed veriosn of rumble (haptic feedback.) the second reason is if they limiot player to experience all the new games with those features like dualsense triggers and haptics, then more developers would start adding these to games.

Those are the two main reasons whe as player do not get to choose wich controller we want to use. I dont know if anyone else has mentioned this, but if you have a good internet connetion then you could use a beloader pro adapter. This adapter strips out the video and audio signal from remote play to reduce lag. So basicly you are not playing the game directly on ps5 but trough remote play sans the video and audio signal. So you would just play on your tv or monitor that is connected to your ps5. that way you can use any controller that is compatible.

Offcourse this is not an ideal solution, but right now this is the only one that works to my knowledge. i also heard someone on the xim forum was working on a software solution that could be used with a raspberry pi.

Edited on by RandyAssmann

RandyAssmann

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