I do believe that it’s been confirmed the alternate versions are only playable outside the main story. Just in the character trailer they put them with the different sides when showcasing the characters.
Both Robins were in the Awakening trailer too btw.
Plus in the story trailers only male Robin and female Corrin are shown.
tbh, people complaining about recent FE stories, based on my experience with the well regarded GBA games, means one of two things.
1. People overstate the quality of those game's stories or
2. Fate's story is actively terrible
I can believe either. I can't believe that the GBA FE games are particularly great stories. They really weren't. Maybe clever in some ways (I certainly really liked some of the support conversations in Sacred Stones), but I've seen better in JRPGs and many other places.
I wouldn't say Fates main story itself is bad, it's just poorly presented in the game. Plus some odd choices made during each path that are simply hard to follow. Overall I'm not too pleased either because Fates story is a waste of potential. Nevertheless I did enjoy most of the royal family conflicts.
Opening movie for Warriors.
Also the game will be out officially in just a couple hours in Japan!
My copy should be shipping soon I think. Could get it Friday, but I think it will probably be Monday or Tuesday.
@Sir_Anthony Narrative is everything in terms of storytelling. If a story is presented (narrated) badly, then it's a bad story, period.
I get your point but I don't agree entirely. True, a poor narrated story is certainly difficult to enjoy, but before posting my first comment I've read Fates plot on the Fire Emblem wiki and I perceived it as quite a decent fantasy tale, if I were to read it as a summary on the back of a book I might even decide to read the book. The scripts basic concept is what I like to be clear.
It's certainly a more appealing concept than simply having to defeat an evil dragon. Warriors couldn't have chosen a more cliché Fire Emblem story I'm afraid. But I guess I can't judge the story yet, we will know more when it has been released in Japan.
I mean, Conquest had potential - everyone hyped it as "let's change Nohr from within!" but they botched that so spectacularly that at least for half the game you only follow the bad guy blindly while none of your siblings even question him. And you don't change Nohr at all in the game - you just get some lines in the character's ending.
I originally liked the idea of Conquest, but now I prefer Birthright - at least in the context the game gives you it makes far more sense, and Corrin isn't "as" naive.
Anyway, let's hope that KT's story, as cliche as it's going to be, at least makes some sense.
@Luna_110 Well, Conquest had a poor execution and a really predictable story, however I don't see it as just "following the bad guy blindly with none of the siblings questioning him". As weird as it sounds, for them King's Garon "evilness" wasn't as obvious as everyone else, simply because he was their father and they grew with him being that way. They knew he was cruel and absolute, and he was not only their hather, but their king, which were considered in many cultures as pretty much deities, unquestionable and with a divine reason behind every decision. That without even considering the fact that even them, their heir, would lose their lives if they managed to make him doubt about their loyalty. There were not good or bad things, only war and the king's will. Also, there was not force to succesfully rebel against him, even if they wanted. From all the problems with the story, Corrin and Azura realizing that they had to follow the king's command until the right time wasn't an aspect I considered wrong, in fact, it was pretty much the only way of showing the weight of that path. It's just that Garon's "evilness" was depicted as too obvious and unoriginal and the game didn't cover much about Nohr as kingdom (it was pretty much just as a dark, european kingdom), just the perception of Corrin and the others about the situation. Also, Nohr not having a 360 degree change was more grounded in my opinion, instead of the "oh now I've seen the light, I was bad, now I'm good!" change that would feel forced, considering that the little known about Nohr was depicted as a dominant, proud kingdom.
I'm going to take this with a pile of salt because they tried to explain why more main characters wouldn't be in the game with the excuse of "too many sword fighters" and didn't they also say that they had no plans for DLC or at least wanted to see how well the game sold before making DLC, and what a surprise they have DLC planned even before the game released.
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