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Topic: Doom 1, 2, 64 + 3

Posts 21 to 40 of 75

DenDen

@Illusion
5 bucks is a steal.
Even the 10 for 3 isnt much of you consider how big the game is

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FC - SW 2926-4689-1966

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

DefHalan

@Illusion yeah but these are the 50th re-release. They are there to reach a wider audience, not be a hugely successful product for Bethesda

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

NintendoByNature

@DefHalan I played alot of doom 2 but never finished it. Doom 3 is well worth the 10 bucks I bought it for at launch. It may get a price cut but even at 10 it's worth an impulse buy. It's a great game..

NintendoByNature

DefHalan

@NintendoByNature I own all the DOOMs on my PC, but playing the Switch is easier. Just wondering if people think they will go in sale. Would be awesome if I could get Doom 1, 2, 3, and 4 all for $50... I know it is a lot to ask for but I know these are old games and with newer games coming, Eternal and 64, I am joping for a sale to rebuy them

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

NintendoByNature

Yea it may drop in November but it's never easy to tell.

NintendoByNature

Sisilly_G

The new patch has introduced some fresh bugs.

I can no longer seem to pause the game when prompted (it's very inconsistent; occasionally I cannot pause at all).

The Spider Mastermind also emits the Hell Knight's death cry when killed while the Arachnotron emits the Pain Elemental's death cry. Even more puzzling is that the Spider Mastermind also emits the Hell Knight's death cry in DOOM I (the Hell Knight didn't exist in DOOM I, nor was its cry in the original WAD, which raises the question of how much extraneous data are in the code of these ports). The irony is that the two monsters based on bugs have been affected by this obvious oversight by the developers.

I am not sure if there any other sound-related bugs as I haven't played the games exhaustively enough over the past week to be able to confirm, nor am I aware of any other bugs at this stage. Fortunately, the game now skips attempts to log-in even for those who have created an account prior to the removal of the mandatory log-in process (until this update, the game would still attempt to log in unless I set the console to flight mode), which is a small plus, but the addition of these bugs is truly puzzling, particularly considering the age and relative simplicity of these games.

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

ralphdibny

@Silly_G Ah lame I recently updated them but haven't played them since doing it :/ would you say the old bugs are worse or better than the new bugs (without counting the extraneous log in as I can deal with that)

See ya!

link3710

So we got some good news on these games via a Bethesda Switch Stream

Doom / Doom II will be patched to 60FPS
Both games will also have a fixed Aspect Ratio
Final Doom (The original unofficial doom expansion), No Rest for The Living (???), and Sigil (Chapter 5 by the original creator released for the anniversary) will be included
The ability to download community WADs (Mods) will be implemented via an in-game menu.

Source: https://www.resetera.com/threads/new-doom-doom-ii-patch-incom...

Looks like these are going to end up being the definitive releases of the games.

Edited on by link3710

link3710

SwitchForce

Has this come to Physical cart yet?

SwitchForce

Sisilly_G

link3710 wrote:

Final Doom (The original unofficial doom expansion)

It's official. It received a retail release in 1996 and even ported (in part) to PS1. But the maps were developed by a third party.

link3710 wrote:

No Rest for The Living (???)

This was a new 9-level episode commissioned exclusively (for a time) for the Xbox Live Arcade release of DOOM II, originally released in 2010. It was later included in DOOM 3: BFG Edition.

link3710 wrote:

The ability to download community WADs (Mods) will be implemented via an in-game menu.

Now THIS is a game-changer. I made a mod in my early high school days back in 2002 (but lost the CD that I burned it to), and this would tempt me into making a new mod.

SwitchForce wrote:

Has this come to Physical cart yet?

No. I think it would be best that the ports are completely finalised and that no further updates are planned before they decide to issue a physical release. DOOM 64 should also be included if such a physical release is ever issued.

Edited on by Sisilly_G

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

link3710

@Silly_G Ah, for some reason I remembered it as having been released in stores without actual permission. I may have been thinking of Ms. Pac-Man's controversy.

As for physical, I'd assume that they won't even consider it til Doom 64 is out too, yeah. All four games should fit on a 16 GB cart no problem, I can't imagine Doom 64 is bigger than Doom III after all, so the cart size shouldn't change between a 1-3 and a 1-3+64 collection. All four games on cart would be amazing.

Edited on by link3710

link3710

Sisilly_G

link3710 wrote:

Ah, for some reason I remembered it as having been released in stores without actual permission.

There were many unofficial DOOM compilations released on CD back in the day (I have one or two of them), but Final DOOM is official, yes, and was (crazily enough) a full-price release, even though it was essentially just a couple of DOOM 2 map packs with no new noteworthy content. It was also a standalone release, not an expansion pack, though I understand that it would certainly feel like an expansion pack considering the lack of new content.

link3710 wrote:

I can't imagine Doom 64 is bigger than Doom III after all

You grossly overestimate the size of N64 games lol. DOOM 64 in its entirety is smaller than the first DOOM game's PWAD alone (that is, not accounting for other game files)! I believe the largest N64 game was Resident Evil 2, which shipped on a 64MB cartridge. In contrast, DOOM 64 was only 7MB (amazing, isn't it? ), and would likely have shipped on an 8MB cartridge. I expect the DOOM 64 port to be similar in size to the ports of the first two games on Switch, and all of the games can easily fit on a 16GB cartridge without breaking a sweat.

Edited on by Sisilly_G

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

SwitchForce

@Silly_G I been waiting for like forever.....other Doom series are already out.

SwitchForce

link3710

@Silly_G Yeah lol, that's why I said I can't imagine it's bigger than Doom 3. Even if they are fully rebuilding it like the others on a new engine, it still shouldn't be more than 1 GB.

link3710

Sisilly_G

@link3710 : Even 500MB for the original DOOM games is extremely high and demonstrates poor optimisation on Bethesda's part. They should be no more than 100MB.

Either way, I'm glad that the Xbox episode is finally going to be available to us, and I have been lamenting the lack of Final DOOM.

Final DOOM/Sigil will be especially difficult on consoles without the ability to switch immediately to a specific weapon like the PC originals (you have to cycle through the weapons one by one on consoles).

Anyway, I'm just stoked.

Edited on by Sisilly_G

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

link3710

@Silly_G Well, don't the game now have FLAC audio recorded off the original hardware, rather than synthesizing the music via MIDI? That alone should run up the size significantly, even if it does give much more accurate audio on modern hardware. And yes, more Doom is always good!

link3710

ralphdibny

@link3710 that's awesome about the wads especially, I wonder how it will work. I have no experience with wads so... Is there just an online database of user content they can link the game to? Could an editor be implemented in the game or would it be PC only?

Here's hoping Bad Toys 3D is included (I have this on an old BHS branded "games compendium" CD-rom, yes, from British home stores lol)

Im going to rename this thread to include 64

Edited on by ralphdibny

See ya!

link3710

@ralphdibny The list will be curated by Bethesda, I checked the livestream now that it's posted and it showed the menu. They didn't scroll down, so we don't know if theres more than the confirmed ones available.

link3710

ralphdibny

@link3710 nice, I'm very interested to see it when it gets patched

See ya!

Sisilly_G

@link3710 : Perhaps that could very well be the case.

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

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