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Topic: Celeste

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Maxz

@otterskateboard

Adam you played this? It feels like it was made for you. Or perhaps even by you. It's full of cataclysmic Kaizo moments, but told with a tender heart.

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Pho

@Maxz I'm not far behind that, but man, am I glad I'm leaving most strawberries behind after seeing that...

Poyo! <3

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Maxz

@Smitherenez I hope the video helps! I spent such a long time after that one, but what a rush upon getting it!

I love how this game blurs the lines between puzzle game and platformer so heavily that you forget they're even considered separate genres. It's like every screen is a devious contraption that requires deftly unpicking.

Edited on by Maxz

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LzWinky

Maxz wrote:

@otterskateboard

Adam you played this? It feels like it was made for you. Or perhaps even by you. It's full of cataclysmic Kaizo moments, but told with a tender heart.

I'm not sure what nut hit his head, but strawberries are not nuts in any sense. They're aggregate fruits

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Maxz

@TheLZdragon Yes I know that! The (rather feeble) joke was that some of the strawberries in this game are so hard to get that the task of collecting can be described as 'nuts'. So in some sense strawberries can be considered 'nuts'. At least, this one was completely bonkers.

I tried using the (true) statement that "strawberries aren't actually berries" as a springboard for that, but it seemingly fell a bit flat.

To rephrase: some of the strawberries in this game are very, very, berry hard to obtain.

Edited on by Maxz

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Namco

This f******* mini game... I was expecting it to become truly impossible, but I reached the summit before I knew it. I was like ...already? (I should have pushed myself harder to collect every single strawberry along the way though)

Untitled

A piece of the Triforce appeared before you! (>'.')> โ–ฒ Touch it now!

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Late

Here's my first try of the PICO-8 version from couple of days ago. I will certainly attempt to collect every strawberry with 0 deaths once I've beaten the main game. I think I'm pretty close to the end right now.
Untitled

It's its, not it's.

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Maxz

Continuing the series of 'Straws From Hell' (AKA Strawberries that are actually NUTS), did anyone find this one in Chapter 7?

You have to take a massive leap of faith to even discover it exists. The only reason I tried going after it was because I noticed the small random patch of grabbable ledge above the checkpoint, and after clinging to it leapt into the only direction available. But that's just the start of things...

Edited on by Maxz

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MasterWario

I come in here to possibly discuss the game and people are posting from the pool of like 40 strawberries that I haven't gotten yet, lol. I was really surprised that this game had the video capture function. I had no idea for a while. I wish I had known when I did B-Side on the Old Site...that ending was nuts...but not like strawberry nuts. No strawberries in B-Side.

This has been a fantastic game, but did anyone feel a little disappointed in the last Chapter? It fits the story and all, but most of it was all the levels and mechanics again with the new double-dash mechanic that felt, underwhelming. I was waiting for an exciting finale level; the core ended up doing the job instead.

Edited on by MasterWario

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Maxz

Just polished off all the strawbs for Chapter 1, but has anyone got tips for finding the B-Side? I presume it's got something to do with the coloured birds and the satellite dish but can't work it out.

Didn't want to cheat by looking it up, so... I'm cheating this way instead. It feels like a more sociable form of cheating. Just like the good old days.

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MasterWario

It does have to do with the birds and the satellite. If you watch the birds and the machine for a while you'll get it. Only one answer makes sense even though you'll probably be thinking "Wait no, that can't be it..."

Trying to give a hint that doesn't totally give it away.

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Gameplay_Matters

MasterWario wrote:

It does have to do with the birds and the satellite.

Sorry, but thatโ€™s wrong. The satellite is a different secret, but one you will want to collect nonetheless. But yeah, look at the pattern of the lights.

The B-Side is hidden behind a hidden wall in the first 1/3 of the game. There is one of the objects that catapult you forward if you cling on to them. Let go and jump behind it. If you look out for it, you will find a weird looking wall.

Gameplay_Matters

Maxz

@MasterWario @Switchcraft I wrote the pattern down when I saw it. It was WPBRPY. And the birds clearly corresponded to each of those colours, but I couldn't find any way of interacting with the machinery or the birds.

Anyway, thanks for the tips you two. I'll go back and have another play with it.

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MasterWario

@Marx Oh yeah that's right! The game lies to you! It says the cassette is in crossing, but it's actually in chasm. That's probably why you're getting mixed up!

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Gameplay_Matters

Maxz wrote:

I wrote the pattern down when I saw it. It was WPBRPY. And the birds clearly corresponded to each of those colours, but I couldn't find any way of interacting with the machinery or the birds.

hint The birds are dashing into one of 8 directions. You already figured out the pattern. ๐Ÿ˜‰

I completed the game the other day, arrived at the peak with 101 strawberries and 4 hearts without any walkthrough. Just enough to unlock the final chapter and complete the game. There seems to be "a true ending" if you get all the strawberries.

I know there is still a lot left to do, but right now I am just happy to put the game aside and I don't expect to pick it up soon again. As I mentioned earlier, I have terrible issues with the controls and the joystick of the Joy-Con. 3 out of 4 dashes are in the wrong direction resulting in immediate death. I could only finish the final two chapters with the "missing" d-pad and the directional buttons on the Joy-Con really don't go easy on your thumb.

Gameplay_Matters

Late

Just beat the game. 146 strawberries and 1046 deaths. I also tried the PICO-8 game for the second time. New score is 16 strawberries (I know I missed at least one), 10 minutes 35 seconds and 64 deaths.

@Switchcraft The game said the strawberries are just for bragging rights. Did you look up that information from somewhere or did you just figure it must be the case due to how the game ended? I was wondering if the ending would have differed if I didn't collect any.

I personally had no problem controlling the game with the joystick. I dashed to wrong direction couple of times but they were always when I was playing in bed so I think it was more due to how I was lying down and how I held the console. Never had a problem while I was sitting. Have you had trouble with other games? Maybe check the control stick calibration from system settings to see if there's something wrong with the stick? I've played some other games with the directional buttons and they've worked almost as great as a d-pad but I never even considered using them while playing Celeste because the stick worked so great.

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Maxz

I had a couple of issues with the controls on the Pro Controller, but after switching to the Joy-Cons they practically all went away. It felt like Pro's D-Pad was misreading my inputs, and the analogue stick had too much travel to feel snappy.

Didn't have either issue with the JC's 'analogue' stick though. Normally the lack of travel counts against it, but in cases where there's no nuance to the directional input, it feels like an asset.

The two main main advantages of a decent D-Pad are near instantaneous input and an ability to roll between directions. I feel the JC analogue stick does a decent job of both of these.

But I'm not trying to override anyone's experience. Because, well, that's impossible, for starters.

Oh, and thank is for the help guys! I think I've picked off everything in Chapter 1!

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OorWullie

@Maxz That's the Pro controllers D-pad for you. I've complained about it a few times but other than a handful of folk on here agreeing with me, I've been mostly shot down. If you hold down any direction and rock it slightly it will change to a diagonal input. It's very poorly designed and I can't believe Nintendo of all people would put it out. It works flawlessly for certain games while other games where a D-pad comes in most useful, it lets you down. Puyo Puyo Tetris, the 2D Neo Geo fighting games and Shock Troopers are practically impossible to play at a high level. 1 in 5 Tetrimino's and Puyo's unintentionally fast drop Hadoken style moves turn into a jump towards your enemy and a group of commandos charging at you fast from the north are met with little resistance as their target is too busy shooting some scenery to their left or right .Once VC games arrive, more folk will start to notice its poor design.

Agreed about the Joy-con analogue stick too. It's short length and small area to travel makes it a perfectly adequate replacement for a D-pad. I use it for all my arcade games and I've never felt like I'm at a disadvantage with it. I couldn't care if Joy-con are released with a D-pad in future, they will likely use the same D-pad as the Pro making it an inferior option to the analogue stick that sits above it.

Edited on by OorWullie

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