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Topic: Bioshock Trilogy Nintendo Switch

Posts 141 to 158 of 158

Losermagnet

I ended up starting Bioshock for the umpteenth time, and noticed something I'd never seen before: I had a mob of splicers hiding from a hacked security camera. They were waiting until it made its pass and then they attacked me. I've never had that happen before.

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Eel

I saw a splicer run against a staircase rail for several minutes.

Until it exploded. Which might have been my fault. The explosion.

Edited on by Eel

Bloop.

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Pizzamorg

This doesn’t have gyro does it?

Life to the living, death to the dead.

Losermagnet

@Eel it must have been trying to distract you with avant garde tactics. Surely if you had waited another minute the splicer would've weaponised the staircase. You were right in exploding it.

I'm playing on Survivor so maybe that affects it. I've also noticed way more in-fighting without the need of Enrage. Bu what do I know? Maybe the sploicers are shooting each other on purpose.

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Xyphon22

I just finished up the Minerva's Den DLC for Bioshock 2, and I think it was better than the main game. It has a good story twist, a proper final boss battle, and a good ending that actually made sense. I look forward to moving on to Infinite now, after a little Bioshock break first.

Xyphon22

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Xyphon22

Thought I should move this over here rather than muddying up the "Games you are Playing Now" thread again. Infinite is starting to grow on me the more I get into it. I've just had Elizabeth realize I was trying to take her back to New York so she knocked me out and now that Daisy girl or whatever her name is that I thought was dead wants me to get her some weapons. I like Elizabeth as a character, and I'm really glad that you don't have to protect her at all because escort missions are the worst. I still just really wish I could save whenever I want, but I'm getting used to it. It's also weird that you can only carry two weapons at a time in this game, but I guess that adds a level of strategy to it for which ones you want at any specific time, as long as the ones you want are around. The overall story still kind of bugs me as a sane religious person, and I don't like how there are still choices but they don't make any difference whatsoever (I just had to choose whether I would spare or kill that military guy that my character fought alongside previously, but it apparently doesn't matter at all what you do unlike in the previous games). But hopefully it continues to get better.

Edited on by Xyphon22

Xyphon22

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kkslider5552000

Xyphon22 wrote:

(I just had to choose whether I would spare or kill that military guy that my character fought alongside previously, but it apparently doesn't matter at all what you do unlike in the previous games).

I mean, I'd argue the one, singular, major narrative choice in Bioshock is one of the most obvious "just do the good ending lolz" choice possible, so I fail to see the difference tbh.

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Xyphon22

@kkslider5552000 Assuming you're talking about saving v. harvesting (it's been awhile since I played the original, so that's the only big choice I remember), you get a major gameplay boost by doing the bad thing. It's only the ending that is made better by doing the good thing, but it's easier to get to the ending by doing the bad thing. Granted, you get additional boosts after saving a certain amount of them which nullifies the difference a little, but I didn't know that until it happened. And honestly, while I don't think I ever would have harvested, there were times that I probably would have just ignored them and moved on if I didn't know that I had to save every single one in order to get the good ending.

But Bioshock 2 has many more apples-to-apples comparisons where it was a choice between sparing or killing a specific individual, and they held more consequences for like 4 or 6 different endings. Plus they were sometimes tough decisions because they were bad people and not completely innocent like the girls.

Xyphon22

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Pizzamorg

Whether intended or not, for me the genius in the Little Sister "choice" is that while it may be somewhat plastic mechanically, within the wider themes of the narrative, it really works for me. I feel like had the players been given greater agency for more nuanced decision making, it would have betrayed the eventual twist around Jack and his own lack of free-will later on.

Life to the living, death to the dead.

Eel

It’s a good thing nobody ever asked Jack in a kind way to harvest the girls.

The one odd choice in 2 is with Alexander, where the game absolutely considers sparing him to be the good option, even though it mostly feels like pressing the button would be most humane thing.

Edited on by Eel

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Xyphon22

Finished up Bioshock Infinite last night, and I was highly disappointed. I really thought this would be my favorite in the series based on the setting and things, but I think it's my least favorite (the original is definitely the best). I can't think of anything they changed from the first two games that wasn't worse. There was not one but two great opportunities for a final boss fight, especially with the addition of using the skylines, but instead they just used another horde mode fight like in Bioshock 2. But worst of all, the story was completely non-sensical and it almost seemed like they were just making it up as they went along. Now back to Final Fantasy VII and Great Ace Attorney Chronicles.

Xyphon22

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Losermagnet

Every time I go back to Infinite I like it a little less. It has some wonderful moments, but as a game it loses the plot about halfway through. Once they introduce parallel dimensions they might as well say magic exists and there are no rules. My guess is they wrote themselves into a corner and didnt know how to fix it.

Edited on by Losermagnet

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Xyphon22

@Losermagnet My point exactly. It felt like they had no plan and had to just make up something new on the fly whenever they hit a dead end. And I don't have a clue what the short post-credits thing is supposed to be. It seems like it shouldn't be possible if what happened at the end worked, so are they saying it didn't work and nothing that happened mattered at all? Or is it just one final place where it doesn't make any sense? Who knows? I do want to do the DLC, but after that I have no intention of going back to it again.

Xyphon22

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kkslider5552000

Just because you didn't understand the story doesn't mean it was nonsensical.

Now granted, there's aspects of the story I didn't fully get until relatively recently and the story does have way too many ideas than it has time to explore them, but the vast majority of what happens ultimately makes logical in-universe sense and more importantly makes thematic sense.

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Xyphon22

I think I understood the story just fine, and I even looked it up online when I was done just to make sure. It was just completely stupid and didn't make any sense and felt like the writers were just making it up because they realized it didn't make any sense and they were stuck. But obviously a lot of people like this game because it's super popular. I just am not one of them.

Xyphon22

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Xyphon22

I finally finished up the Burial at Sea DLC from Infinite and am now completely done with Bioshock. I'm not really sure what to say about it. Whereas I thought Infinite's story was dumb and nonsensical but I at least understood what was happening, I didn't have a clue what happened in the first part of the DLC until I looked it up afterwards, thus making this even worse than the main game in my opinion. This was especially bad because I had high hopes since the Minerva's Den DLC from Bioshock 2 was possibly my favorite part of the entire trilogy. The second part of Burial at Sea at least was better because I was able to follow the story and the stealth aspect made for a cool change of pace. The connection back to the first game was fun, but it again seemed a bit forced. The DLC also seemed to confirm my suspicions from the post-credits scene of the main game that the entirety of what you do in Infinite is completely irrelevant and does no good whatsoever. Ultimately I suppose I'm glad to have finally experienced these games, but I'm not sure I liked them enough to care about playing 4 if it ever releases on Switch or whatever Nintendo device it may come to.

Xyphon22

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trevpimp

Yes and I tried rescuing all of the little sisters for the certain ending and completed the game again with all harvested littler sisters

It's almost as if you can see exactly how Rapture changed him because of Adam @Pizzamorg

trevpimp

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