No he's right. **** that mechanic. There's a difference between encouraging people to play regularly and feeling just obligated to focus on a game because the game said so. I was 22 when New Leaf came out, and I was already feeling exhausted by it a few months in, part of my time just being trapped by this game. But now at 30, looking at the era where entertainment is so focused on being available whenever, where ever, imagining them going back to "hey you better check in every week or your animal buddy will leave you forever! : 3 " is dreadful. And what I decided to do back then is to just stop playing.
I assume they realized it sucked when they added the Amiibo content and other things 3 years in, and had to make it so that that update also disregarded the chance of your animal friends leaving and other issues that would normally happy from huge breaks. Because otherwise, most people probably wouldn't have bothered to check out any updates by that point.
Whereas with New Horizons I can take a break whenever (especially now that I've gone through the full year of holidays) and its all cool. Shockingly that encourages me to play it more going forward.
Eh. It still really just discourages me to keep playing. If I know there's no real consequence for my actions, and the gameplay isn't keeping me coming back, then I just don't have a reason to keep on going. I also don't really count villagers randomly moving out as a punishment, since it's a part of the charm of the game anyways.. and I just don't feel attached knowing that I'm keeping them on my island, like they're effectively hostages in a way.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@FroZtedFlakerZz He hates past games and what the series itself stood for. The guy wants the sims or dragon quest builders, not actual animal crossing. He doesn't like talking to villagers, the real time clock, or any of the other charms of the series.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight ah I see, welp whatever people are into. I'm fine with either version, although I have to agree that sometimes it was kinda nice to have villagers move out after a while
Games I'm playing right now:
OoT N64
DK64 N64
Lego LotR Wii
Spirit Tracks DS
TotK Switch
@VoidofLight
Here is the thing to think about.
What do you think when someone has spent tons of hours just only to get specific villagers they want and then suddenly their favorite villagers moving out without their acknowledge because they cannot play Animal Crossing everyday ?
How do you feel when your dedicated efforts to get very hard things suddenly got removed by stupid gimmick ?
I will be very angry if my favorite villagers moving out by stupid gimmick and you called them as a charm ? Oh, please..... 🙄
I'll have to agree with @kkslider5552000. I like how there's not really any punishments for taking a break from the game, that makes playing it more comfortable to me. I've taken some lengthy breaks from the game, with no time traveling, and the only thing that happens is that there will be quite a few weeds and that your animal friends will say "Hey you've been gone for a while, but it's good to have you back!" Those are my two cents, of course - to each their own.
@Anti-Matter It'd suck if my favorite villager were to move out.. but I don't spend hours searching for the ones I like. I don't really like how in New Horizons you have to search for your villagers, instead of just having them move in randomly. I like having to deal with random villagers moving in, and if there's one I dislike, then it introduces some form of conflict as I will do everything in my power to get it out. If it's one I like, I'll spend time with them and cherish them until they move out, and if they do, I'll be sad for a few minutes and then get over it.
One thing I liked about New Leaf was that even though your villagers moved out, they were never truly gone. They still visited town every once in a while to shop around and talk to you. I kind of wish they did something like this in New Horizons, like making them tourists or something that randomly visit your island occasionally.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight
Here is the other thing.
You like random villagers, but for me i do not like total randomness.
I want specific villagers on my island after some searching and browsing so i do not want stupid gimmicks ruining my plan.
There is always gamer who want to get specific villagers without gimmick.
They will do anything to get them.
Different peoples, different perception of dealing with gimmicks.
I do like to play games with interesting gimmick like touch screen + blow the mic for Cooking Mama, motion control for Wii games, etc but when the gimmicks goes wrong, i will not buy that gimmick idea. I still use my logic to play games, not just get blinded by stupid gimmicks.
@Anti-Matter I wouldn't say it's a gimmick. It's like calling the world generation of minecraft a "gimmick". A "gimmick" would imply it's something like motion controls, or the 3Ds depth slider. Something that doesn't add anything of value, and is only tacked on to make something different.
The randomness of animal crossing is one of the reasons a lot of the core fans loved the series. You never knew what to expect the next day you play. If a villager will move in, or what villager would move in. What things are on display at shops, if Redd or Katrina will be in town or not.
Animal Crossing is the type of game where it's best not to plan out every detail. It's best when you just go with the flow and enjoy the experience itself. It's a game meant to be taken slow, and as things are handed to you. That's why so many people love the series. They love the real time clock, with the game functioning like a small world of it's own. They love talking to villagers with personality. They love working towards long-term goals in which they eventually get in the end. That is what makes animal crossing animal crossing, and while people have different playstyles, removing the random elements makes the game less interesting as a whole.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight
"The randomness of animal crossing is one of the reasons a lot of the core fans loved the series. You never knew what to expect the next day you play."
I do not like total randomness.
I do not like uncertain things.
I do not like unpredictable things.
For some peoples, unpredictable things are totally messed things. And it looks like a gambling.
Will you happy if one day you get something that made you really angry because of total randomness ?
I do not understand for some peoples have interest like that when peoples like me do not even like the uncertain things, even by my logical thinking.
About real time system, it was good for certain reasons but when the accomplishments have to take real deal 24 hours 7 days, it's not even interesting for me. I want to play in fast pace so i do not even want to play in slow pace and wasting my tine. I will do anything to make quick progress without waiting for 24 hours, i still have other important things to do, not just get suckered by the real time gimmick.
In my opinion, less randomness = more fun to play.
@Anti-Matter Then you don't like the core principals of the series.
Yes, exactly.
And thus i do not play old Animal Crossing with those stupid gimmicks.
I played ACNL and ACNH for having less gimmicks, more building sims, the things that i really like to do.
If Animal Crossing goes Dragon Quest Builders style, i will like the game instantly.
@Anti-Matter It just seems to me that you don't like the series. If you hate the core principals that the game's founded upon, and want it to change drastically to fit your needs, why play it? Why not play games that already exist, like Dragon Quest Builders instead?
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight
Because ACNL and ACNH still offering me with balanced social sim and building sim in the right way.
It has great building sim aspect, it has less yada yada yada, i can take control the time and keep the villagers stay forever, just exactly like my vision. And thus i like to play ACNL and ACNH, to having beautiful decorated island and favorite villagers stay forever.
Hey,
totally unexpected, but I have an item request. Does anyone have a spare termite mount? And if so, can you please trade with me? I don’t know if there is anything I can offer but we certainly can agree on something. I thought I got two or three from the different bug offs but there was only one in my storage. Otherwise I must wait for the next tournament. Or do you all think there is a chance there will be new items after the last update?
@VoidofLight You must be reasonably new around here? I honestly wouldn't waste your time with him (even if he's wrong ).
No amount of reason will change his mind, he'll just say his three opinions over and over...and over. But it does fade into the background eventually!
I actually miss the dialogue from the GameCube version, they used to get properly angry which I thought was funny. The villagers in New Horizons are pretty bland when compared to previous games.
I always thought the series was supposed to represent everyday life, so that included having to wait for things and experiencing changes in seasons/events/friends. These days it's definitely a lot simpler but it's like living in limbo.
I guess both styles have their own charms.
@VoidofLight Please don't answer him and don't waste your time. His only purpose here is to constantly argue and to say that the games he dislikes are devils.
@Mountain_Man I've talked to them multiple times over and over in the past, and I got nothing like that.
That's not possible. I know for a fact that they would refer to other villagers (such as telling you if another villager was sick) and would refer to past conversations ("I heard you enjoy [whatever]!"). It just required two or three interactions on any given day.
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