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Topic: Animal Crossing: New Horizons

Posts 8,081 to 8,100 of 10,819

D-Star92

@mochhug You should be able to enable island backup for both islands/consoles with the one family membership. I have looked it up on Nintendo's support website and I didn't see anything that said "only one backup per membership, individual or family." So I think you're good.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

D-Star92

@BrittGOAL14 @Cosmofantasmo @Anti-Matter Great news - I got those 4 gifts today! Seems like they were put on hold until I cleared out space in my mailbox. Glad to see that they weren't lost after all.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

Gret8888

@edhe
Hi. Sorry, I haven’t turned my Switch on this entire past week. I will get on either tonight it tomorrow and get you that whiteboard if you didn’t get it from anyone else yet. I have a couple Foosball tables I’m not using if you want them also. Figured a Foosball table would go perfect in your coaches/locker room.
Gretchen

Name: Gretchen
Island Name: Fanta$y
Hemisphere: Northern

Switch Friend Code: SW-8381-9750-1521

NEStalgia

[Edited by NEStalgia]

NEStalgia

Anti-Matter

@NEStalgia
You overthinking about ACNH too much.
Terraforming was a feature that have nothing to do with real life.
Shaping the island in game is not a SIN.
Just ignore the connection between terraforming in game with something really damaging in real life.
There was nothing corelated about.
If the gameplay of old AC was about being lonely, nothing to change the environment lookings and the animals moving away, i will not buy Animal Crossing for those ideas.
It doesn't sound very interesting idea.
If i really like with certain villager (example Apollo) i will try to get him and will never let him go. You might think it was insane to keep the villagers stay forever and never let them go but this is a game, not a reality world. Do i have to let them go to feel the old way of Animal Crossing? I will not buy AC for that idea.

Old AC still have same chores as New AC.
Fishing, digging, catching bugs, chop down trees, etc for same purposes : Collecting.
Old AC have same thing to do, Buying the furnitures as on New AC.
Same activity on both Old AC and New AC, talking with villagers. I will not buy Old AC just only for finding Conversation 101.
It's boring and not interesting at all for me. Sometimes i don't really care with whatever they said as almost every games, the NPC has been designed to talk very limited.
I don't feel mad for other games which doesn't have conversations 101 like Old AC.
I don't buy games with very Yada Yada Yada long conversations.
You know, i'm glad Resetti is not presented in ACNH as i hate his Wrath with his Yada Yada Yada conversations.

Here, play ACNH without overthinking about Old AC. Old AC idea was primitive and not interesting at all.
I don't want to feel the loneliness as the games was designed like that used to be.
I want to play AC as a Doll house like The Sims. Get the favorite villagers and keep them forever, furnish my island with furnitures, shaping my island like making sand castle.
I think the changes of Old AC to become New AC was like old final Fantasy with ATB style suddenly changed into FF XII / FF XIII style. I learn to adaptate with their changes and it worked.

Rhythm gonna hit your head.

NEStalgia

@Anti-Matter It's more of a mindset thing for the terraforming. I don't see a reason to do it, if ACNH is about building the town you'd want to live in, I wouldn't want to terraform it. I like my island. It's pretty, it's rustic, it's nice the way it is. I guess I'm a nature-ist (not confused with an environmentalist...those people annoy me as much as land developers ), I just like appreciating nature as it is (which real life seems to enjoy decimating more...) To me, it's a beautiful tropical island...why would anyone want to terraform it when you can build your town into the beautiful island as it already is? The tools are handy for minor edits to fit things in like ramps and bridges....changing a corner here or there, but I just couldn't imagine devastating the beautiful island from the way you find it. That's not to say that it's a bad thing they gave those tools....it's just that I can't imagine why anyone wants to use them for more than some tweaks here or there.

I absolutely agree about animals moving away though. Favorite villagers moving away is what made me eventually stop playing ACNL. I hadn't played in a while and when I came back, my favorite was gone....and it was just sort of "meh, nothing matters there anymore" So I'm grateful for that, but that's among the few majorly positive changes in the game, to me. It's a big one though, as it will keep me willing to jump in during holidays and seasonal events over the year, whereas villagers moving out would make me not want to see what I'm missing.

Still, you're not as against all the conversations in AC as you say. You want to keep your villagers after all, so you value them a lot....the conversations are a big part of that. And you're a DQB and FF fan which has plenty of dialogue 101 to go around!

I think the new additions are fine, but they aren't quite enough. It doesn't go as far into being a building game as it should have to make it fully compelling and engaging (like if they made it more like DQB), but it takes too much out of what it used to be to be fully compelling with that play style as well. They went for a sort of "just enough" middle ground that broke some of what was without providing enough with the new stuff. If they were going to go into the building genre, like you, I wish they'd made it a lot more sophisticated with a lot more control and freedom.... A total reboot like with BotW into something different. I think as-is, much as I love ACNL, they leaned too hard on being "just like ACNL" while streamlining everything that made ACNL special out of the game. So it mostly just reminds you what isn't there, while not going deep enough into new systems to be very exciting with them.

It's a kind of middle ground that I can enjoy aspects of it, but it leaves me wishing for either more of what used to be there, or more new stuff to play with. Kind of like BotW, much as I love that game, it almost feels like a partially incomplete prototype game so we could pay $60 to focus test the product and they could decide what the game should really be next time. They showed us new mechanics, charged us full price to test them, and then the next $60 game they'll use that feedback to build the complete game on top of it.

Although the "drip feed" as DLC is probably part of the problem. We don't know what they're adding, but imagine the more complete experience somebody gets out of the box if they first get the game Christmas 2021 instead of March 2020?

[Edited by NEStalgia]

NEStalgia

BrittGOAL14

This game might last longer than NL for me. (Even though I’m close to finishing the Critterpedia and never caught them all in NL) Making slight changes to the island plus their updates... Here we go again.

Switch Name - Brittany.
Island Name - Derry.
Dream Address - DA-5536-3403-5812

ACNH Catalog

Switch Friend Code: SW-7041-9015-5250 | My Nintendo: BrittGOAL | X:

Anti-Matter

@NEStalgia
Here the thing.
Have you ever played The Sims games ?
If you have ever played, how did you feel when you can terraform the place ?
Maybe not as huge as dqb2 but it still felt same.
Changing the environment in games was okay and no need to feel guilty as i will chop down all the trees on ACNH if i saw the placement was wrong. Don't you love to see the island that has been terraformed into beatiful place as you boot the game rather than being too natural with no interesting things to see ?

Btw, i can pretend DQB2 as a New Harvest Moon game as it has planting crops and taking care farm animals (and you can kill them to get their meat) in Full 3D environment + Minecraft style and it looks Million times better than Harvest Moon the Lost Valley 3DS.

Rhythm gonna hit your head.

NEStalgia

@Anti-Matter The Sims is a very different scenario because it generally takes place within an already urban space. It's a spinoff from Sim City, and has the sense of an industrial and urban landscape incorporated to it by default. In that context, rearranging an urban terrain like that feels "natural" to the environment it exists in. Brutalizing a beautiful tropical jewel covered with nature seems tremendously destructive rather then editorial

I love nature and hate hardscape. I thought it was a beautiful place when I first booted it. I tried to arrange any buildings in ways that work within the nature as best as possible rather than trying to rearrange nature. Sure, I've moved a few trees, changed some cliff edges to accommodate natural ramps and a waterfall and such. But fields and grass and natural surfaces, trees all over, water everywhere....that's what I'd want my island to be. It's a Deserted Island Getaway Package after all....anything else is just Disney World.

Besides, all the villagers are animals, they should love wilderness

@status-204 I'm starting to get a sense between the player bases and opinions that the for/against camps seem to fall between the naturalists that want to work within a natural environment and the Monday-morning urban planners that want to build a humanized hardscape over nature, and their idea of "roughing it" is a 5 star resort by the beach. Though it's equally interesting that despite your architectural training, you'd be in the naturalist camp instead of the urban planning camp! To me, the peak of development would be Hobbiton. The houses are built right into the hills themselves....it's all a part of the natural environment and built around and within it. The inverse is the retrograde self imprisonment projects that are traditional cities.

And an interesting, and poignant statement that "limitations foster creativity" since that's very explicitly Nintendo's traditional internal design philosophy, and a reason for their leaning toward unusual or held back hardware.

We (and Octane) are definitely playing with the same mindset in design philosophy. Which is probably why we're also the ones running out of things to do. The game doesn't offer much for working within the environment. It seems the people finding the most play are the ones that want to flatten it and redesign a fully engineered environment. I also ran into the same limitations with needing overhang bridges, tunnels, etc. I'd love to see a broader poll on people's opinions of the game, along with their viewpoint on naturalist/urbanist design in the game. We'd probably see a lot of correlation.

NEStalgia

brendathecat

Hey all, meteor shower happening now on my island. Dodo code is M54D3

Looking for animal crossing buddies on switch FC is SW-7803-7785-1593

Anti-Matter

@NEStalgia
ACNH is just a game so don't bring your philosophy against the terraforming into playing.
I tore down the cliff, i cut the river way and make a new one, i make a tiny pond, i built the inclines and bridges, just like my whole map i designed by CorelDraw. I recreate the nature because player is a builder, just like in DQB. You given with permit to create and destroy the landscape, use it, own it like you have no regret feeling when you sculpt your island. It just only a game with terraforming feature.

Anyway, let's NOT bring your philosophy against terraforming and Old fashion way AC into this conversation.
There are some peoples here still playing ACNH, DON'T even care with anti-terraforming philosophy and Old fashion way AC. Old AC was history, i'm glad i played ACNH and ACNL with new looking and better ideas than Old AC (Original, Wild World, City Folk)

Rhythm gonna hit your head.

edhe

@NEStalgia

Regarding my "philosophy" when it comes to creating my island, I do wish I'd gone the natural route, save for clearing enough land for my centrepiece (soccer pitch). Instead, I spent many hours during the early days of lockdown trying to create something that, ultimately, didn't turn out as I liked.

What I'd really like is the ability to experiment a bit more freely - terraforming is such a chore.

My Backloggery.
Follow a cow?

Switch Friend Code: SW-6650-8335-1908

k8sMum

@Anti-Matter
Please stop telling people what they can/cannot or should/shouldn't like or talk about. The philosophies of others in no way affect your playing your way.

Switch friend code: SW-2516-0773-8992
Dream Addy: DA-3238-0526-8917

Cosmofantasmo

@edhe
Visited your island like you asked some time ago and it was fun to see your soccer pitch not on pictures but on my own. Liked your village in the valley and your house among the villagers. You should stick to that. The only thing that irritated me were the walls everywhere. I’m currently changing some things too so I was curious what’s going on on your island.

[Edited by Cosmofantasmo]

FC: SW-3787-0301-2906
Profile name: cosmo
ACNH island: Kansai
Dreams: DA-3170-6137-9903

edhe

@Cosmofantasmo

I'll most likely keep the layout around the Residents Services as it is, but I've since taken down every fence in preparation for when I level the raised areas. I'm going to try and recreate it in its natural state - I was missing out on easy access to rivers and ponds, but it was hard to fit in once I laid out all those walls.

I might tinker with the village a little, because it'd be nice to customise everyone's front yards a bit more than I was able to with the limited space I gave myself.

I'll go and check your island out, and I'll send you my thoughts.

@Gret8888

Whenever's best for you. I'm available all week. As for that foosball table (I think they're called something else in my version), that might be a good idea. I have at least one variety of table myself though, so it wouldn't be neccesary for you to send me another one.

My Backloggery.
Follow a cow?

Switch Friend Code: SW-6650-8335-1908

Anti-Matter

Funny, i have ever found foosball furniture from Nook Cranny / Redd but i never want to buy it as my bold statement "NO SOCCER ALLOWED" on my island.
If i got any soccer related stuffs from villagers, i will immediately throw to trash bin.

Rhythm gonna hit your head.

Cosmofantasmo

@edhe

Definitely check it out! It’s pre-changes status and I only want to do minor tweaks at the moment. It’s very natural and I want to keep the overall topography intact as it’s almost the same from the start. But my main goal from the very beginning was to get a good balanced mix between an urban part around the plaza and a natural backland and I only now feel I have the experience to accomplish this!

FC: SW-3787-0301-2906
Profile name: cosmo
ACNH island: Kansai
Dreams: DA-3170-6137-9903

D-Star92

@Anti-Matter Or you could just sell them for some easy bells. Just a thought.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

D-Star92

I've been making a 1950s-style cafe in my house. I kinda want all my diner items to be red though, but sadly I don't have any red ones. I'm wondering if there's anyone who happens to have red diner items cataloged? That would be awesome.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

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