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Topic: Add Black Character Creation in Games

Posts 61 to 70 of 70

roy130390

@Agriculture What isn't true at all? That "mexican looking" doesn't exist? Oh, I forgot my sombrero, my poncho and my moustache somewhere, maybe next to the cactus I was sleeping just a while ago after I drank some tequila. Nah, I'm just joking, I suppose that you refer to the part where I say "this applies with most ethnic groups" right? Well, the thing is that even when you have an ethnic group that hasn't combined that much with others they still have different facial features and other variations. Sure, some features may predominate, but they are never the same unless you have twins. If I were them and I were going to include defined characters, to avoid any conflict I wouldn't name anything "asian looking" or "african looking" in the first place, just "type 1" for example, that's pretty much all I'm saying about that. And that personally, no matter how closed the group, no stereotype will ever represent them perfectly. You may find it false, but it's just your perpective just as mine is to disagree with that.

I'm really confused. In one part you say that it doesn't work for people to settle with a brown skinned character, but then you say you have to select some ethnic groups from your game... but didn't you just said it doesn't work?

About not having the resources... I seriously doubt that. Most of these customization options that let you modify length, width and other stuff from facial features actually have a few default options, but by allowing this you can change every aspect to make unique characters. Same with using colour pallets. You don't have to include 100 customization options, just to allow them to modify them freely or at least that would be my recommendation to any developer with a realistic approach, since again, personally it doesn't offend me. An example of not having much money and allowing this: Demons Souls, you can search it if you like, though if I remember correctly they did name their base models a bit funny like "asian looking", but they did let you modify angles, width, length, etc.

[Edited by roy130390]

Switch Friend Code: SW-3916-4876-1970

Agriculture

roy130390 wrote:

@Agriculture What isn't true at all? That "mexican looking" doesn't exist? Oh, I forgot my sombrero, my poncho and my moustache somewhere, maybe next to the cactus I was sleeping just a while ago after I drank some tequila. Nah, I'm just joking, I suppose that you refer to the part where I say "this applies with most ethnic groups" right? Well, the thing is that even when you have an ethnic group that hasn't combined that much with others they still have different facial features and other variations. Sure, some features may predominate, but they are never the same unless you have twins. If I were them and I were going to include defined characters, to avoid any conflict I wouldn't name anything "asian looking" or "african looking" in the first place, just "type 1" for example, that's pretty much all I'm saying about that. And that personally, no matter how closed the group, no stereotype will ever represent them perfectly. You may find it false, but it's just your perpective justa s mine is to disagree with that.

I'm really confused. In one part you say that it doesn't work for people to settle with a brown skinned character, but then you say you have to select some ethnic groups from your game... but didn't you just said it doesn't work?

About not having the resources... I seriously doubt that. Most of these customization options that let you modify length, width and other stuff from facial features actually have a few default options, but by allowing this you can change every aspect to make unique characters. Same with using colour pallets. You don't have to include 100 customization options, just to allow them to modify them freely or at least that would be my recommendation to any developer with a realistic approach, since again, personally it doesn't offend me. An example of not having much money and allowing this: Demons Souls, you can search it if you like, though if I remember correctly they did name their base models a bit funny like "asian looking", but they did let you modify angles, width, length, etc.

1. Yes, I was referring to that many ethnic groups have distinct enough appearance to warrant having their own character models. Simply changing the skin tone won't do.

2. You don't really achieve anything by having a basic brown character model that is supposed to represent all "brown people", from Indians to Mexicans. What you can do is pick out a few ethnic groups to represent in your game, or if you have the resources, represent most ethnic groups.

Of course, as you mention, some very high budget games like Fallout let you freely control all aspects of character creation, going so far as to allow you to control the red/green/blue hue of skin color, which allows you to for example create olive skin. This is however not realistic for lower budget Asian games.

Agriculture

roy130390

@Agriculture I think you didn't understand the last part. My example wasn't with a big budget game, it was with Demon's Souls, which had a low budget, I also mentioned how to modify things without having a million options by just being able to modify width and length like in that game.

Personally I think it's best to avoid every stereotype that is supposed to represent ethnic groups if you really want to include a customization option in your game, or if you aren't able, I wouldn't include a customization option and just go for an already defined character (s), but that's me.

@Meowpheel oh... I failed. In my defense your comment wasn't there when I started.

[Edited by roy130390]

Switch Friend Code: SW-3916-4876-1970

Agriculture

Meowpheel wrote:

What if we just let him have the last word

It's a solid strategy when you're wrong,

roy130390 wrote:

@Agriculture I think you didn't understand the last part. My example wasn't with a big budget game, it was with Demon's Souls, which had a low budget, I also mentioned how to modify things without having a million options by just being able to modify width and length like in that game.

Personally I think it's best to avoid every stereotype that is supposed to represent ethnic groups if you really want to include a customization option in your game, or if you aren't able, I wouldn't include a customization option and just go for an already defined character (s), but that's me.

I assumed OP meant the type of lower budget Asian games that let you pick among a few avatars. Almost all games with some sort of character creation let's you make a character that looks African.

Agriculture

Dezzy

Meowpheel wrote:

@Agriculture you do know that Mexican people are about as varied in color and origin as people from the US right?

I've seen a lot of people using "hispanic" as synonymous with brown skin in recent years. Not sure where this bizarre mistake has come from.
I mean Charlie Sheen is hispanic for god's sake. His real name is Carlos Estevez.

It's dangerous to go alone! Stay at home.

Tasuki

@Dezzy Well technically he's part Hispanic, His Father Martin Sheen, (real name Ramon Estevez) is half Irish and half Spanish. Not quite sure what his mother is but any who he's only part.

RetiredPush Square Moderator and all around retro gamer.

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JasmineDragon

Meowpheel wrote:

What if we just let him have the last word

I must have fallen asleep, but I actually had BINGO two pages ago.

Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.

Zuljaras

I do not think this matters.

In GTA San Andreas you can play only as black guy. I don't remember people being upset by that.

However I am upset if they try this idiotism with the Pokémon series. "Are you a boy or girl?" is now obsolete because people must be allowed to express their mental conditions into the games and not be "excluded" from the normal community.

Things like that are what is ruining the experience of gaming.

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