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Topic: Why did Kemco change its style?

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Johnny_Arthur

In the 90s, I was a fan of this low-profile developer. I liked their risky philosophy of putting games on the table that other companies wouldn't dare to make. Adapting the Mac Ventures series, even though its own original programmers didn't have faith in it, was their first real test. Then came games like Crazy Castle, Rescue: The Embassy Mission, Dessert Commander, and Spy vs. Spy. Later, they surprised us on the SNES with the Top Gear franchise (a franchise I don't understand why they decided to abandon and why they were never sued by the producers of the show of the same name, but it was still a successful series) and games like Phalanx, First Samurai, X-Zone, and Drakken. On the N64, they surprised me with the sequel to Shadowgate and the Top Gear games, now in 3D. However, during the GameCube/PS2 era, they never released a racing game and squandered a golden opportunity with the mediocre Batman game, Dark Tomorrow.

The thing is, the current Kemco seems to be following the same path as Square Enix or Atlus, specializing only in low-budget, generic-looking RPGs. In my opinion, this gives the impression that the company betrayed itself and lost sight of its old philosophy, unlike Sunsoft, which, when it returned a couple of years ago, brought back its past glories, releasing previously unreleased games that hadn't been launched anywhere else in the world, and even announcing sequels, like the Blaster Master trilogy, Mr. Gimmick 2, and Ufouria 2 with updated graphics.

I miss the old Kemco.

P.S.: I wasn't sure whether to post this in the General section or here.

Johnny_Arthur

Tasuki

I am assuming like most companies the upper management's vision changed so did the company's. Since they are a Japanese based company, they US branch closed down years ago they are going to do what sells.best in their country, mobile games.

RetiredPush Square Moderator and all around retro gamer.

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