With VB coming to NSO I'm kinda thinking I might grab the cheaper cardboard headset thing for it. Just so I can kinda dive into the VB a bit. But the Nintendo store has free shipping for orders over $100AU and there are several things just a bit under $100 I've been eyeing off for a while.....
So should I get:
1. The GameCube NSO controller
2. The Zelda Games and Watch
3. The Breath of the Wild Soundtrack on Vinyl
4. The proper VB mount
5. All of the above you coward
Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions
@skywake
I highly recommend the gamecube controller. It recognizes as a real gamecube controller so analog triggers work in games like Grid Legends and Trials Rising. Plus for GC authentic experience. And has HD Rumble 2, gyro, Home, Capture, GameChat, even ZL which can be mapped to Minus in GC NSO app for easy save states access.
I plan to get GRID Legends which comes with all DLC for $39.99 USD and has GC compatibility for analog triggers. It's so useful having a controller with those triggers as an option for the rare games that benefit from them.
The VB I ordered the stand and cardboard but... eh. I have VB on my 3DS with all 23 released games in glasses free 3D. I'm just getting for the novelty. I think the cardboard one will be more practical unless you have a desk or something and a chair at just the right height. I tried a real one as a kid and it was awkward sitting cross legged on the floor to use it.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
On the question of publishers and dev kits, I noticed a KEMCO game is putting out a Switch 2 edition in a few days.
Ignoring the fact that KEMCO games almost certainly don't need the power of Switch 2, it's a sign that some of the medium-small publishers have had dev kits for long enough to actually publish something now.
@FishyS There were reports from a few weeks back that the dev kit situation had been largely resolved, with most reputable publishers finally able to get their hands on one.
It's still an invitation-only process, with no formal channel to even request one though, so they'll still presumably be out of reach of the shovelware makers for the foreseeable future. I guess we'll find out when things get that far when the first match-three games start turning up on the eShop.
Anyway, even for the makers of relatively lo-fi games, having access to the dev kit allows them to support the machine's native resolutions, 120fps, HDR, the microphone, mouse mode, etc. so it's still a major step up from relying entirely upon backwards compatibility.
so they'll still presumably be out of reach of the shovelware makers for the foreseeable future. I guess we'll find out when things get that far when the first match-three games start turning up on the eShop.
Since the Switch 2 eShop includes almost every Switch 1 game, the shovelware faucet has unfortunately never turned off; it's actually at record highs lately, with over 140 new eshop entries in a single week recently. I think what will happen if and when all the shovelware companies get their hands on dev kits is that they will simply publish 2 versions of every game and the Switch 2 eShop will become even more of a mess.
In the meantime, we get companies like kemco charging 1 dollar to add mouse to an older game and maybe optimize the graphics slightly. Which is totally fine and good but I wish it didn't translate to 2-3 different eshop entries (original, Switch 2 edition, upgrade pack). The shovelware will completely abuse that if they can, similarly to how they currently abuse bundles to get themselves more visibility. Even kemco I am sure is mainly doing it for visibility, not because their 90s-style rpg really needs improvements.
With VB coming to NSO I'm kinda thinking I might grab the cheaper cardboard headset thing for it. Just so I can kinda dive into the VB a bit. But the Nintendo store has free shipping for orders over $100AU and there are several things just a bit under $100 I've been eyeing off for a while.....
So should I get:
1. The GameCube NSO controller
2. The Zelda Games and Watch
3. The Breath of the Wild Soundtrack on Vinyl
4. The proper VB mount
5. All of the above you coward
I would say go with Option 5 as it makes me feel better about purchasing all of the above.
Which reminds me to put a preorder in on the Breath of the Wild Soundtrack LP
@FishyS Yes, the actual eShop is still a bit of a dead loss, at least when you go past the curated sections.
Still, if you're using Deku Deals or similar, you don't need to do a whole lot more filtering when looking at Switch 2 games thanks to Nintendo's stinginess with dev kits, so far at least. The hit ratio is pretty good, while there's also a decent amount of games in total. If that was their reasoning, it worked.
I'd think that widening access is going to be ultimately for the best though, because even janky low-budget games can occasionally hit the spot, and it's better that rising indie devs can design their games around the Switch 2 rather than having to score a hit on another platform first, before getting an invite. I wouldn't complain if they hold off a while longer before making it a complete free for all though.
I played a bit and load times are soooo much better now. And it's even sharper than Tropical Freeze (though the HD fur still isn't as good). Dixie gameplay is peak, and since the levels weren't originally designed with her in mind it opens up unexpected time saver shortcuts and easier access to secrets or overcoming skill based obstacles.
I know I’ll get made fun of, but whatever - I enjoy our banter:
I really want to play the FF VII remake, but I just don’t want to support game key cards. I’ve loved my Switch 2, and I’ve already played more games and put more time into them than I did with the Switch 1 launch games.
But I haven’t bought a single game key card (or digital) game yet. I’m trying to make my little stand, I suppose. It’s dumb. I know.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
It's around 90GB. It was painful to make space for it to the extent I sympathized with some of your physical arguments. By far the largest game I've ever had on Switch/2.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
It's around 90GB. It was painful to make space for it to the extent I sympathized with some of your physical arguments. By far the largest game I've ever had on Switch/2.
There was also an interview with the director of the FFVII remake where he seemed to imply the same thing that the Star Wars Outlaws developers said out loud, that the loading speeds of Switch 2 game cards are not fast enough to support demanding games like these:
During the interview, Hamaguchi is quoted saying that, “Among developers, the discussion about the keycard format is perhaps a bit different to what fans maybe expect," pointing out that whilst the actual storage size of carts is important, it's the speed of loading high-end, AAA games and their huge assets that's the key issue.
"I think perhaps the biggest issue for developers, certainly for people like us who make high-end HD games, is the loading speed, because you compare that to the solid-state drive and the speed you can get from loading from that, it’s going to be inferior to that, it just has to be, that’s the way the media works, physically. So that’s the bigger issue, really, in terms of making games, making high-end games for the Switch 2, and what it allows, obviously, by doing a semi-download version of the game, you can then use the SSD and rely on that for that smoother loading. So that’s perhaps the bigger issue in terms of a developer."
It feels sorta like people are over-reacting to the Joycon 2 not having Hall-effect. Even without it, I'm sure it doesn't mean that the Switch 2 is stuck with drift like the Switch 1. Nintendo has confirmed they basically reconstructed the internals of the thing outright- and they possibly came up with their own solution for stick drift. Heck, the later models of Switch 1 didn't have as many issues with drift as the earlier joycons did.
I would wait and see when the console comes out before jumping to conclusions about the stick drift.
Stick Drift is bad thing for Joy-Cons & Joy-Cons 2 and There's a Control Stick Module that has Hall effect Joysticks to Replace Factory Control Sticks to that
MrZeus
Switch Friend Code: SW-4494-6144-8515 | My Nintendo: MrZeus
Hey guys, is there a definitive answer as to which time does Nintendo allow us to play games in the release date? I can’t find an easy and formal definition for my country or global. It would be such an easy thing to put this information on eShop…
Forums
Topic: Nintendo Switch 2
Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.
Posts 2,941 to 2,960 of 3,788
Please login or sign up to reply to this topic