I am a bit let down, clearly if they have post Launch content they aren't letting us know now.
I do think with some of the systems, this Mario Kart will have a surprisingly high skill ceiling. With the different dodges, Jumps, Wall Riding, Rail Grinding, etc.
Still sad very little new or unexpected was shown off
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The best thing about Mario Kart is the balance between controls, physics and items, a balance between driving and powerups, racing and luck, but all of this but the items have been toned down progressively to make the series more accessible and easier to play, despite the gimmicks. A commercial success for sure, just not as good as it used to be.
Seems a bit melodramatic to me. Two posts after yours mention the additions to the moveset like wall jumping and boost jumping raising the skill ceiling and I'm inclined to agree with them. Same goes for the hammers item. I don't see this as softening the experience.
I was reserving my opinions about this game until direct aired. Although it does look fun, to me this game could've came later in the Switch 2's lifecycle and done more to separate itself from Mario Kart 8 (a game that continues to sell a gillion copies). The gameplay, graphics, character designs, and tracks just look so similar to Mario Kart 8 that in a side by side comparison, it's hard to tell the difference. The wall riding and grinding are cool but that's not enough to justify this new entry.
Granted the open roam elements seem be fun (but likely more shallow than Forza, no story mode????), but new Mario Karts have always been gameplay and graphical showcases for a console and this just doesn't seem to be delivering on that front.
Autopilot Nintendo is still better than most developers and hope they sell lots of this title, but I'm underwhelmed by their choices here.
I honestly think this game has a lot of potential in platforming with the grinding, jumping and wall running, and depending on how much Nintendo utilizes it, it can end up being a really unique experience compared to previous Mario Kart. Depending on how much you can experiment with it, what types of challenges Nintendo makes in the game, and the skill ceiling.
After being abandoned in Mario Kart 64 development, it took Kamek 27 years to become a playable character, and now he has already been relegated to an item.
Given all of the (very understandable) price dramas wish they had explicitly stated something about DLC- or even implied something.
Second, and this was unrealistic off the bat (we can wish, right) was hoping there could be local cloud sharing for handheld with Switch 1. I know S1 couldn’t run it natively, but feels like could have been a great win for households that can afford 1 new switch but not two.
All of that being said, game looked solid. Maybe not enough to sell me on launch day if I can’t get the bundle, but don’t think it is possible for Mario Kart to not be super fun.
I was reserving my opinions about this game until direct aired. Although it does look fun, to me this game could've came later in the Switch 2's lifecycle and done more to separate itself from Mario Kart 8 (a game that continues to sell a gillion copies). The gameplay, graphics, character designs, and tracks just look so similar to Mario Kart 8 that in a side by side comparison, it's hard to tell the difference. The wall riding and grinding are cool but that's not enough to justify this new entry.
Granted the open roam elements seem be fun (but likely more shallow than Forza, no story mode????), but new Mario Karts have always been gameplay and graphical showcases for a console and this just doesn't seem to be delivering on that front.
Autopilot Nintendo is still better than most developers and hope they sell lots of this title, but I'm underwhelmed by their choices here.
I completely agree. Mario Kart has been quite gimmicky since 7, but not sure if the wall riding, Sonic-like grinding and more automatic air tricks are the best choice to improve the gameplay, although dropping the feather was a mistake that has been corrected 33 years later. I know, battle mode in Mario Kart 8 Deluxe has it too. There's a focus here on characters (I really hope the skins are not separate slots), in cosmetics and social sharing. I'm disappointed by Mario Kart World not showing enough of an upgrade after so many years, the world being its best and main, yet most wasted, novelty.
@NotTelevision Sorry, but none of the games were ever "graphical showcases." They looked fine, but they were never pushing anything in terms of technical fidelity. I wouldn't call 64, Wii or 7 the most graphically impressive games on their respective systems.
@Banjo- Yeah it'll be really a really good game, no doubt, but Nintendo leaning so heavily into this as a launch title without making that many meaningful improvements to the formula is a disappointment. I realize they are a large company that wants to make huge profits on this, their most profitable game series, but Nintendo is best when they match commercial ambition with innovation. This is just looks like a safe corporate product they churned out to sell the console.
The DK game looks awesome though. Want to see more of that.
@N00BiSH Super Mario Kart, Kart 64, Double Dash, and MK 8 on WiiU were all really eye catching graphically for the time. This in comparison... is just not. It doesn't stand out enough from MK 8 graphically or stylistically, to the point where I can't tell the games apart. I'm not saying the graphics are bad but the they seems less distinct compared to the previous entries that stood out at the time.
The multiplayer splitscreen part of the video looked like the game runs at 30 fps, like in Mario Kart 8 Deluxe. If that's the case I'm a bit disappointed. I'm usually not an fps guy, but racing games just feel way better at 60 fps. And with the extra power of Switch 2 I kinda hoped for 60 fps when playing with 3 or 4 players splitscreen.
I am pretty sold on the free roam. The tariff war is making me lean towards getting a system at launch. There is a family I can give it to once the Zelda edition comes out (I don’t sell systems but I don’t see a need for having two switch 2 systems since I am keeping my switch systems and will be using that as my work/travel system) so that is making the purchase more justifiable for me.
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@NotTelevision It looks visually superior to MK8 by a mile thanks its more stylized visuals, something you'll see if you actually paid attention for more than a second. I don't think anyone was realistically expecting a new Mario Kart to have lots of ray tracing or a billion poly-count on all the racers or whatever - just for it to push forward on 8's strengths from an artistic standpoint, not a graphical one. And yes, there is a difference.
@Bigmanfan sadly I gotta nix the Mario and Wario bros off my characters list - I just don't wanna be stuck hearing those new voices, petty as that may be - but as for who will be on that list, it's gotta be:
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Topic: Mario Kart World
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