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Topic: Your take on game logic

Posts 21 to 40 of 44

kyuubikid213

How come you can revive your allies in most RPGs, but when a character NPC has to die, you can't bring them back?

How come a sliver of metal tells a supernatural animal to obey you?

How come a kingdom that obviously has no indoor plumbing has a plumber?

Why doesn't the T-Virus spread through the air or more importantly, how come you can't get infected except in ORC? And on the topic of Resident Evil, how come you don't get infected by the T-Abyss Virus in Revelations even though there are about five underwater stages?

What the hell is in the food in the Dead or Alive universe?

Why does EarthBound make so much sense?

[Edited by kyuubikid213]

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sugarpixel

pikmaniac wrote:

Why is it that Mario can breathe indefinitely underwater in his 2D adventures but he has a limited oxygen supply when he goes 3D?

He can breathe indefinitely in SM3DL.

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ADaviii

Gioku wrote:

pikmaniac wrote:

Why is it that Mario can breathe indefinitely underwater in his 2D adventures but he has a limited oxygen supply when he goes 3D?

[/div]

[/div]

He can breathe indefinitely in SM3DL.

[/div]

That settles it! The CLOCK is how much time Mario has before he runs out of breath. It's also why, whenever the timer runs out, he automatically loses a life (even if he isn't hitting anything).

EDIT: Or maybe the timer is how much time Luigi bet Mario (or Mario bet Luigi) he would make it if he were to finish a level without breathing. This would still explain the water situation...he was never breathing to begin with!

[Edited by ADaviii]

Be kind to yourself and to others.

sugarpixel

AD3Supa wrote:

Gioku wrote:

pikmaniac wrote:

Why is it that Mario can breathe indefinitely underwater in his 2D adventures but he has a limited oxygen supply when he goes 3D?

He can breathe indefinitely in SM3DL.

That settles it! The CLOCK is how much time Mario has before he runs out of breath. It's also why, whenever the timer runs out, he automatically loses a life (even if he isn't hitting anything).

EDIT: Or maybe the timer is how much time Luigi bet Mario (or Mario bet Luigi) he would make it if he were to finish a level without breathing. This would still explain the water situation...he was never breathing to begin with!

That still creates a logic problem, how does collecting a clock increase the amount of time he can hold his breath?

Also, I don't know if this has come up yet, but where does Mario put all of those coins he collects? And, even stranger, where does Sonic put all of the rings he collects?

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Hokori

How does DK not throw up after eating so many bananas in one level

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ADaviii

Gioku wrote:

AD3Supa wrote:

Gioku wrote:

pikmaniac wrote:

Why is it that Mario can breathe indefinitely underwater in his 2D adventures but he has a limited oxygen supply when he goes 3D?

[/div]

He can breathe indefinitely in SM3DL.

[/div]

That settles it! The CLOCK is how much time Mario has before he runs out of breath. It's also why, whenever the timer runs out, he automatically loses a life (even if he isn't hitting anything).

EDIT: Or maybe the timer is how much time Luigi bet Mario (or Mario bet Luigi) he would make it if he were to finish a level without breathing. This would still explain the water situation...he was never breathing to begin with!

[/div]

That still creates a logic problem, how does collecting a clock increase the amount of time he can hold his breath?

Also, I don't know if this has come up yet, but where does Mario put all of those coins he collects? And, even stranger, where does Sonic put all of the rings he collects?

I worded that wrong. In the 2D Mario games and 3DS Mario game, Mario is on a timer and has a set time to finish the level. Mario doesn't collect a single clock (pardon my original statement for misunderstanding).

Be kind to yourself and to others.

King_Boo

How can pokemon be sent to pc storage when you catch more than your party can hold, but you aren't able to freely send them whenever you like?

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CerealKiller528

AD3Supa wrote:

Gioku wrote:

AD3Supa wrote:

Gioku wrote:

pikmaniac wrote:

Why is it that Mario can breathe indefinitely underwater in his 2D adventures but he has a limited oxygen supply when he goes 3D?

[/div]

[/div]

He can breathe indefinitely in SM3DL.

[/div]

[/div]

That settles it! The CLOCK is how much time Mario has before he runs out of breath. It's also why, whenever the timer runs out, he automatically loses a life (even if he isn't hitting anything).

EDIT: Or maybe the timer is how much time Luigi bet Mario (or Mario bet Luigi) he would make it if he were to finish a level without breathing. This would still explain the water situation...he was never breathing to begin with!

[/div]

[/div]

That still creates a logic problem, how does collecting a clock increase the amount of time he can hold his breath?

Also, I don't know if this has come up yet, but where does Mario put all of those coins he collects? And, even stranger, where does Sonic put all of the rings he collects?

[/div]

I worded that wrong. In the 2D Mario games and 3DS Mario game, Mario is on a timer and has a set time to finish the level. Mario doesn't collect a single clock (pardon my original statement for misunderstanding).

In reality, Mario died after he was killed by Donkey Kong in the arcade version of DK after trying to save Paulina. He made a deal with the devil and was gifted immortalness. Thats why he never ages.

Just a guy making solo music using Garageband.

EvilRegal

Gotta love than in Final Fantasies, and other RPGs, a party of 4 or 5 can manage to lug around umpteen swords, suits of armor, shields, AND still have space for potions, ether, et cetera. Man, somebody in these Final Fantasy parties knows how to make the most out of backpack space.

Not to mention that they can go through all that equipment AND have time to change armor to suit the circumstances, all in the heat of battle against a ginormous dragon. Even Superman must be envious of speed like that.

[Edited by EvilRegal]

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LzWinky

How can you discuss about something that never existed?

Current games: Everything on Switch

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Hokori

How can a Pokemon trainer fit a bike in his backpack?

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Chris720

Honestly, why are we trying to bring logic to video games? ;3 In the end, it's just not going to work, it's like trying to bring logic to Spongebob and his underwater showers.

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GameLord08

How come, in Animal Crossing, I can carry a fishing rod, a shovel, a butterfly net and a watering can in my pockets with plenty of room to spare for a few full-sized fish, some T-shirts, glasses and a cap, three or four fruits, a few pieces of housing-sized furniture and God knows what else, yet I can only carry 10 paper letters?

Untitled

GameLord08

kyuubikid213

Zelda Timeline.

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

I'm on YouTube.

I promise to not derail threads. Request from theblackdragon

I pro...

geek-master

how come in legend of zelda your character never has to take a dump. or any other game for that matter? at least maxis got it right with the sims.

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Hokori

geek-master wrote:

how come in legend of zelda your character never has to take a dump. or any other game for that matter? at least maxis got it right with the sims.

Play No more heroes and dead rising

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WiiU: 013017970991
Nintendo of Japan
niconico community is full of kawaii!
Must finish my backlagg or at least get close this year
W...

Hokori

Chris720 wrote:

Honestly, why are we trying to bring logic to video games? ;3 In the end, it's just not going to work, it's like trying to bring logic to Spongebob and his underwater showers.

Or Patrick drowning in an under water lake

Digitaloggery
3DS FC: Otaku1
WiiU: 013017970991
Nintendo of Japan
niconico community is full of kawaii!
Must finish my backlagg or at least get close this year
W...

Wheels2050

I just like that, as a gamer, you get used to all that kind of stuff.

It's instinct that if you beat something up enough in an RPG, gold and/or items will fall out of their corpses. Or if you come across an apparently impassable obstacle, you know to go and look for the 'key'. I'm sure to outsiders it doesn't make a lot of sense, but after playing games for years one stops questioning that sort of thing and just gets on with it!

I used to have a blog link here. I'll put it back up when the blog has something to read.

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