Back to Youtubers Life 2 PS4.
My house level was already Pink color (higher than Green level) after adding some furnitures.
My subscribers was already more than 3M subscribers.
And my income from uploading one video on YouTube with at least two Yellow trendy things was at least 400K coins.
Finished chapter 5 of Dark Chronicle today. I had a good time and I do not even like lava themed levels. The spheda challenges were really fair. My fish won the finny frenzy, a swimming contest for fish. Today I started to take fishing a little more serious and the last thing I managed to accomplish today was catching a (baron madaran?). It tested my patience a little bit. Catching some of them should be enough to win the first fishing contest. That one is about the weight of a fish. Only the heaviest three will be counted.
@Anti-Matter
Thanks again for recommending Yonder. Watched some gameplay yesterday and it looks like good fun. The magical atmosphere is also pretty good.
Started up Fire Emblem: Three Houses yesterday. It's been an absolute blast so far. The amount of customization, side quests, and fighting mechanics is incredible. It was a little overwhelming at first but I feel like I'm getting the hang of it now. I think the opening tutorials could have eased you into the mechanics a little better, but I'm past that point I think now.
My only problem with the game as of now is the presentation. I think the graphics overall are kinda muddy and not super appealing, plus the framerate tends to dip in the Monastery quite a bit. It's also pretty annoying how many invisible walls are in the Monastery as well, it kind of messes with the immersion quite a bit. These problems are sort of surprising for me to see in a high-budget Nintendo game, especially for a series as big as Fire Emblem. But these problems don't really get in the way of gameplay. It would just make the game feel a little more polished overall.
But like I said, this game has been awesome so far and I look forward to see where the story is going.
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
I’m kind of bored of having the same answer, but Xenoblade 3. I’m pretty sure I’m near the end of Chapter 3, but I also though that a while ago. I’ve also started playing Rune Factory 4 Special every now and then to avoid burning out with Xenoblade. Though, it’s kind of hard to put Xenoblade down.
@Ralizah Edelgard's. I had already decided I was going to pick the Black Eagles before I bought the game a few months ago, so the other two had already lost before they tried to get me to join (well, Claude never really tried).
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
Finished chapter 6 of Dark Chronicle today. The spheda challenges of chapter 7 seem to be easy and it is the first chapter that is slightly dark. After all it is the last story chapter. Replanting and buiding the garden should be interesting.
Got really frustrated that I lost so many souls to the Smelter Demon in Dark Souls 2, so I am going on a journey to get the Gyrm Greatshield. Yes I have to defeat another boss to get to it but I bet it is not as "hard" as the Smelter Demon.
The best part of the Souls games is that there is always a workaround certain obstacles. Yes you have to do some extra stuff but it is worth it
So I am currently still going through Fire Emblem Three Houses, I chose the Black Eagles route and joined Edelgard and Hubie with the whole thing halfway through, if you played the route you know what I'm talking about. I am really, really enjoying my time with the game.
I love strategy games like Advance Wars and the like, so this game is right up my alley, at least on the combat side of things. The combat feels very open-ended, which I love. You can train any character to fill any sort of position. If you want a fully Reason, Bow, or Lance-based team, you can. My roster class right now is pretty balanced, but I do have one Light Mage and two Darks. But anyway, back to combat. I really like the rewind feature, I think it's a great way of tying the story into a gameplay mechanic, and it's one that I've used a lot since I have made a lot of bad decisions during combat. One complaint I have with the combat overall though is that, even though I make a lot of mistakes, it feels REALLY easy. I chose normal mode since I felt like it would pose some challenge without being too hard, but I have only lost one battle, and it was only a few hours into the game. I feel pretty much unbeatable at the point where I'm at, which is a little strange. If I play through the game again, I will definitely pick Hard mode.
For me, the story kind of just exists. I haven't been paying a ton of attention to it. I have a grasp of what's happening but I guess I'm just not super invested in it. Not that it's bad or anything, I'm just not quite as into it as I am the rest of the game. The characters are great, though. You have a lot of really fun interactions with them through support events and just talking to them in the monastery.
Speaking of the monastery, I love it as well! I think it acts as a great sort of "hub world" for you to really do as you please. You can boost your whole class's motivation by eating with them, or you can be selfish and level up your own stats by training with other teachers. There's also stuff like fishing, side quests, and planting to keep you busy too. I do have a problem with the side quests though, at least the ones for the first 7-10 hours or so. I feel like every quest that isn't a battle quest is just a fetch quest, where you either need to find something or bring something to someone else. And the real stinger is that when you're trying to find something specific, there's a big flashing light on the minimap showing you exactly where it is. Not the most in-depth quest mechanic. I wish that side of things could have had a little more work done.
I'll end this little schpeel off with the presentation side of things. I really enjoy most of the music. This is my first FE game so I'm not really sure how the rest of the series holds up music-wise, but I can say for sure that this game has a pretty solid soundtrack. Some songs do get repetitive after a while, especially the ones that loop in the monastery. But that's a small gripe. Unfortunately, the graphics and performance do not fare as well as the music does. I love this game, but boy-oh-boy it does not look the hottest. Nearly everything is a different shade of brown or gray except for the character models. Maybe they were going for a somewhat realistic tone? I would have preferred more color, though. The framerate also loves to drop frequently. It's really confusing to me how they couldn't have made this game look better, or patched it later to make it run better at least. But oh well.
So yes, I am loving Three Houses so far. It has some issues that are hard for me to look past, but that will not stop me from finishing my current route, and likely starting up the Golden Deer route next. I really hope that Engage turns out as good as this game. So far, it's looking awesome and I can't wait to see how it does.
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
Currently working my way through Crosscode on Switch, I've owned it for a while and I've been on a bit of an RPG binge.
I love parts of the game; the story is good so far, the pixel graphics, I like the MMO aesthetic, music is pretty good, (one of the songs reminded me of FF9, the Evil Forest I think).
I'm undecided on what I reckon to the puzzles and combat. The puzzles I feel can be difficult because of the perspective, (not knowing what you can bounce projectiles off of sometimes) and I must admit that I put the puzzle slider right down to give me more time on the longer puzzles where you have to interact with obstacles to 'escort' a moving projectile. Admittedly my patience varies and occasionally I will just look up a solution to progress the plot.
The combat I feel can be overwhelming sometimes just due to how fast the enemies can move, especially if there's multiple types on screen at once. I kept both enemy damage and speed at 100% for most of the game, but I've turned that down a bit now after reaching and beating the Gaia's Garden temples, (the boss difficulty jumped quite a bit I feel). There's usually a 'puzzle' in figuring out how to beat a specific enemy type, but this can get exhausting which leads me to just run past some non-mandatory encounters. I've also never been a fan of 'locked in a room with enemies, defeat to progress' when it's not a mini boss or the dungeon boss, it's overdone and can get old fast, although I admit that it does help you get used to combatting a particular enemy type, so I am a bit torn on this.
It's honestly a good game and I believe a lot of people won't take as much issue with the puzzles as me, (my patience can be a detriment at times) and the combat issue obviously gets mitigated the more you play. Last point is that the trading system is a bit laborious, I normally ignore it and buy the best gear from the shops or wear whatever upgrades I find. I just wish they'd let you buy the better health regen items instead of having to trade for them, maybe an endgame shop will allow you to, who knows.
TL;DR: Crosscode is a good RPG with some frustrating elements, not my favourite RPG on the Switch so far, but it's decent.
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