It adds an element of uniqueness to your playthrough (e.g. I ended up with a completely different set of blades to my friend, which I thought was cool) and is a motivation to play New Game+.
Plus it removes what is usually the most annoying things about "gacha" systems...in that it doesn't cost any real money!
IMO, the biggest sin of the gacha system in XC2 is that you can't tell it to only skip animations if you're opening a rare blade. So you either waste time watching the same boring common blade opening animations, or you skip everything and miss out on the few occasions you open a rare blade. I know you can go into a menu and rewatch the animation, but it's not the same, y'know?
Currently Playing on January 13, 2026: The Hundred Line: Last Defense Academy (PC)
For me, it was because of the core crystal rarity unless you grind. I probably did things wrong though, since I did none of the sode quests when I first played.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Metroid Prime Pinball is a better pinball game than Metroid Prime is an adventure game.
NSMB2 is the most creative NSMB sequel.
Generation V is the best generation of Pokemon.
Metroid Prime Federation Force has better combat than the Metroid Prime Trilogy.
Kirby Air Ride is the best multiplayer game on the Gamecube.
Pikmin wasn't the best new IP from Nintendo on the Gamecube, it was Chibi-Robo.
"The secret to ultimate power lies in the Alimbic Cluster."
Kirby Air Ride is the best multiplayer game on the Gamecube.
Let's just agree that Sakurai made the best multiplayer games on GCN. (Super Monkey Ball 2 would be 2nd if you and a friend could play the main mode simultaneously)
I'd think the thing with Mario 64 is that the controls to any game are going to feel second nature when you've been playing it for 25 years. As such, it's only to the people who've never played it before that the reality of how clunky and counterintuitive they are become truly apparent.
Mind you, it seems like no amount of time can make Sunshine's controls feel good.
@Matt_Barber Things like: how long it takes Mario to come to a stop; the exact angles on the joystick Mario will skid instead of arc around; the exact velocity that changes an aerial B press from a kick to a dive; the narrow window you need to press A for wall-kicking combined with the fact that the A press is much earlier than anyone would expect; the delay between crouching and standing up; all the places you can't turn the camera for some unexplicable reason, and the fact that it will often move when you're trying to run in a straight line, or lock into one of two angles that are not where you need it to be.
I can recognize all of these faults, and I can't imagine how I managed to grapple with these when I was young. But 25 years later, they've all melted away for me. None of these shortcomings actually inhibit Mario's capabilities, it just makes it harder to execute when you first play, and in some ways it enhances his capabilities. In some ways the difficulty, like in wall-jumping, makes it more satisfying to pull off.
I'm not going to defend these controls or say that it would be smarter if Nintendo continued with some of those design decisions. But it definitely is a bummer for me that a lot of what makes SM64 fun for me will probably never be developed ever again.
I also didn't have a problem with Galaxy's controls. Yeah they're somewhat limited, but in the context of the game they work perfectly. I do think Odyssey has the best controls overall though.
"Give yourself the gift of being joyfully you."
Favorite game: Super Mario 3D World
AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️
Came late to both Sunshine and 64. Sunshine feels great to play, honestly. Mario is extremely responsive, and I love his moveset with the FLUDD.
64, on the other hand, is a clunky nightmare of a game, and Mario always feels like's running on ice. And the inclusion of punching always baffled me. Not once have I felt the need to punch anything in that game.
Galaxy actually wins in terms of controls for me. Odyssey has the better moveset, but certain movements being locked to motion gestures knocks it down a peg.
Personally I find that the controls get better with each 3D entry, with Odyssey > Galaxy > Sunshine >>> 64. 64 is the only one I really have any issue with, but it's still totally playable.
@jump@Snatcher Luigi's Mansion wasn't entirely new like Pikmin and Chibi-Robo were, and at the time I mainly thought of it as a spin-off of the Super Mario franchise rather than something new. Beyond that, it took over a decade before Luigi's Mansion had a follow up. In that time, Pikmin had a sequel and a third game set for the Wii U and Chibi-Robo had two sequels on the Nintendo DS. Chibi-Robo sits at 5 games, Pikmin at 4 and Luigi's Mansion is at 3. The shortest time between LM games is a little over 6 years. It's an IP that has not had a stride yet.
"The secret to ultimate power lies in the Alimbic Cluster."
Fair, but Smash Bros understands the basic logic of why multiple buttons are on controllers, so it evens out. (I love Kirby Air Ride, but that's very much despite the Balan Wonderland control scheme)
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