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Topic: Unpopular Gaming Opinions

Posts 4,141 to 4,160 of 13,109

Shinion

@Ralizah: For the last time, I never once said that every single mobile game is bad and a waste of time. I said that the model, epitomised by the hacks at EA and Square-Enix with their POS Dungeon Keeper and Final Fantasy games that were developed specifically for the platform show that gameplay is a secondary concern for a lot of major publishers when making mobile 'games'. There are lots of good games in the rough, if you include semi-competent ports, but the fact that after a lot of market research and focus group testing that's what those two companies ended up with is enough for me at least to have a lot of scorn for that sector of the industry.

PLEEEEEEEEASE say that you got it this time. It has nothing to do with taking 2 completely random games from the millions that there are on IOS and Android and ignoring everything else like your hyperbolic comparisons constantly suggest. Nor is it to do with just the fact that they are 'bad games' which was yet again you getting the wrong end of the stick. It is simply that nowhere else is the scum and greed of EA, Square-Enix and others more evident than in a sector of the industry where their consumers are less experienced and more susceptible to their sleazy tactics, so much so that they hold the very notion of gameplay to ransom in these 'games'. The fact that after being burned by these two games I have to check to be sure that a mobile game even has gameplay in it is why I can't think of mobile gaming without scorn and contempt.

Don't make another hyperbolic comparison, I'll reach my lifetime limit of hyperbolic comparisons if you do.

[Edited by Shinion]

Shinion

diwdiws

@Socar: i dont know about you but i played the heck out of Total War:Attila last year.

diwdiws

Ralizah

@AlliMeadow: I don't know for certain why they're censoring so many of their games lately, as I don't have access to that information. However, as I said before, there is no evidence that the removed content would have affected sales much either way. What they are doing is angering and alienating many of their core, long-time fans, and setting a dangerous precedent with the increasing levels of censorship.

If they were only removing saucier outfits and whatnot from games not clearly aimed at adults, I'd probably agree with you that they were just toeing the line with regard to age ratings worldwide. The fact that this censorship seems to extend over a wide range of games, including games that are only marketed toward adults, however, makes it seem extremely unlikely that this is the case.

Currently Playing: Resident Evil Village: Gold Edition

Ralizah

@TheLastLugia: I agree that the model in games like Dungeon Keeper and All the Bravest is a bad one, but I don't see how you can generalize that to the majority of their releases. Actually, let me take that back. I have no idea what EA's mobile releases are like, because I don't play their games. What I can say, however, is that, of the scores of great mobile games released by SE, I can count the number of games like All the Bravest on one hand. So it seems unfair of you to judge the mobile output of the company based off one or two bad games.

You said: "The fact that after being burned by these two games I have to check to be sure that a mobile game even has gameplay in it is why I can't think of mobile gaming without scorn and contempt." Isn't this kind of like saying that you can't take console games seriously anymore because a few big publishers like ubisoft are prone to releasing buggy, sometimes borderline unplayable games at launch?

Currently Playing: Resident Evil Village: Gold Edition

Whydoievenbother

Socar wrote:

@diwdiws: That's just the point. What the hell did they publish/release last year? Not that many games at all.

@DarthNocturnal: Problem is that I need to get a desktop inorder to play their "So called great games". Besides, I just played a couple of Sega Genesis games and besides revenge of Shinobi and Phantasy star 2, the other games are just generic and boring to play. Beyond Oasis is barely fun for instance.

Sometimes, seeing a game can give an easy judgement of whether the game is worth purchasing or not. Are you trying to tell me to get Sonic Boom knowing that the game is horrible?

Have you tried any of the Shining Force games? I personally think you would like those games seeing how you feel about Fire Emblem.

[Edited by Whydoievenbother]

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

Shinion

@CreamyDream: I agree with a lot of the points you put forward. Clearly Mario Kart 8 is a great (see what I did there?) game, but it's not one without its flaws, most of which you point out there, lack of game modes, making characters unimportant, generally easy AI. The only one I don't agree with is the one about the items, it was ridiculous is precious MK games that you could have triple bananas behind you THEN pick up another single one, theoretically protecting against 4 shells. Oh and the anti-gravity was cool enough and substantial enough to make a lot of the tracks way better than they would've been without it, such as the few (can't remember which exactly) older courses that had anti-gravity sections added in 8.

Though I'm not the most passionate MK fan ever so my standards for it are lower than others'. As long as it's fun I'm in basically

Shinion

Shinion

@Ralizah: That's a more sensible comparison at least. A better one that I'll give you for free is that ID Software had to be asked whether or not Doom 4 contained microtransactions, and were subsequently praised when they confirmed their game did not contain any. That in itself sums up the rot of big console games at this moment, and it unquestionably makes me negative of these games before I even buy them (Naughty Dog Points in Uncharted 4 anyone?). These issues, whilst undoubtably a problem, are more easily ignored though than my main gripe with mobile games, I'm several hours into Assassin's Creed Syndiacte for example and have yet to encounter (though they're there) any microtransactions, as opposed to 5-10 minutes that numerous mobile games will let you 'play' before demanding money.

You may think it harsh to judge SE (or at least their mobile games) based off of All the Bravest, but 'you're only as good as your last game' is a popular phrase (mainly used for sport but I think it fits here) that I will use to sum up my opinion. The last mobile game I downloaded and spent money on from SE was All the Bravest so that's what I'll judge them on. I may give them another chance, certainly Tomb Raider GO has my attention, but I wouldn't put it past them at all to release a 'Dragon Quest/Kingdom Hearts All the Bravest', rather than right the wrongs of the Final Fnatasy version.

Shinion

Ralizah

@CreamyDream: Totally agree with almost all of your criticisms. MK8 is inferior to 7 and DS in almost every substantial way.

@TheLastLugia: I get that you don't like SE, but given the fact that the majority of their mobile games AREN'T like this, can you understand why I think your attitude toward them is irrational? Let alone extending this attitude to the entire industry of mobile games.

I get what you're saying. Many companies are releasing crappy freemium games that attempt to bury the player in microtransactions and design the game around only being fun after a few hours if you do purchase these "optional" things. I agree this is something that is bad and should be opposed. Actually, the focus on microtransactions is the main reason I haven't touched that free Pokemon match-3 game on the 3DS. But I don't think it makes sense to say that mobile games in general shouldn't be taken seriously because of games like these.

Like anything else, one has to sift through the crap to find the gold. This is, arguably, the burden of the consumer. I can list the number of purchases I've actually regretted making on one hand, and it's because I'm very careful about how I spend my money. All the resources are out there for a person to make an educated decision about a game they're going to buy. This isn't ideal, of course, but it's the situation we find ourselves in. If you're worried about a mobile game, you have many strategies available to you. You can read reviews from professional critics and reviewers. You can read player reviews. You can watch footage of it on youtube.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

Ryu_Niiyama

@Ichi
I'm sorry to derail the thread guys but I had to log in to tell you I adore your Shintaro Katsu/Zatoichi avatar (and the fact that you are just plain ichi, your sig is funny) I'm a HUGE Zatoichi fan and there can only be one man for that role. I'm going to let you get back to rolling dice with everyone else here.

Ok back to whatever y'all were discussing.

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

Ralizah

Ichi wrote:

Ralizah wrote:

I don't know for certain why they're censoring so many of their games lately, as I don't have access to that information. However, as I said before, there is no evidence that the removed content would have affected sales much either way. What they are doing is angering and alienating many of their core, long-time fans, and setting a dangerous precedent with the increasing levels of censorship.

I don't think they have been censoring more lately, I think the gap of information between Japan and the West has gotten way smaller the last couple of years. You always hear about retro collectors going for a Japanese collection because the games are all different.

Personally I don't think it's about censorship or sales per se, but that it has been a custom since Japanese games started to come over to the west, when strong cultural differences had to be represented in a different way or even left out only for the game to survive the market.
Now the differences are smaller, and the interest for, and even the understanding of Japanese culture is bigger, while Nintendo is being slow as always and not getting this, they're just doing what they always have been doing. I agree they're alienating their core fans, but I don't think they're doing so knowingly.

Well, another thing is also that they're publishing games with more mature content in the West than they used to. Fatal Frame IV never even made it overseas, Fire Emblem if has more of a focus on interpersonal relationships than any of the previous games, and the last time Nintendo published a big open-world RPG in the West was... years back with the original Xenoblade.

Censorship issues don't really crop up much with their usual Zelda/Mario/Pikmin stuff.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

Whydoievenbother

Innovation won't save this industry. AAA Game companies learning from studios that actually know what they're doing will And it wouldn't even take a miracle. It would take game publishers looking to the publishers that are succeeding in this industry and saying "okay, let's be like that".

.....now that I think about it, the miracle would probably be more likely to happen than the latter outcome.

[Edited by Whydoievenbother]

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

veeflames

[Edited by veeflames]

God first.
My Switch FC: SW824410196326

LzWinky

MK8 has 48 tracks available, which is the most in any game, so no it's not inferior

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

LaserdiscGal

I don't like something therefore it's inferior.

No. I hate Heavy Rain, but I don't think it's an awful game.

LaserdiscGal

My Nintendo: pokefraker

Socar

People rant that Mobile gaming is awful but I want to rant that Mobile Marketing is a nightmare and is telling me that I'm better off making console games instead of Mobile.

Seriously, thousands of devs lose over mobile. Competition wise, its unhealthy. Purchasing wise, its awful and finally gameplay wise, its never rock solid majority of the times.

I'm positive that if this keeps up, Mobile gaming will crash. I don't want it to crash but if the marketing is damn brutal in wrong ways, the best way to save those devs from losing their jobs is to avoid mobile gaming. Sure, its accessible but hey, so is PC.

After so long...I'm back. Don't ask why

Rumorlife

Mario Kart DS was the ugliest MK game. Music was lousy. Online was terrible. Controls were meh. The weird custom logo = why bother? Just to give it some use of the stylus and ability to draw on the system I guess. Did give us a few really great courses to race on though.

Rumorlife

Gridatttack

@CreamyDream: Finally someone else that agrees MK8 being one the weakest entry.

While I like the music, the overall feel of the graphics and the nice DLC, my main complaints were on how boring the MK8 track designs were. Sure, they looked spectacular, but they are boring (only a few did stand out for me)
I ended playing more the retro tracks more because I like how they translated into this game and provide the interesting action they original had.

My most gripe with this are the controls, just awful. They feel so stiff and you can't do some stuff you could in previous games. Sort of feels casualized. You can clearly see this in 200cc mode. You barely do a sharp turn when drifting. Give it any of the past games a 200cc mode and one could race easier in the tracks.

Still, I think MK64 is the weakest entry of all, on how is basically a multiplayer MK.

@Dankykong: Heh, I agree. The game itself looks ugly. I tried to replay it and the controls didnt clicked at first, but eventually it delivers.

Dunno about the custom logo, I thought it was a little neat detail. Mostly you could "port" a sprite from a retro game.

Other than that, yeah online failed because not all the courses were available from some reason. I remember getting an Action Replay so I could play the offline courses (Which worked fine) and to stop cheaters who spammed lighting bolts.

[Edited by Gridatttack]

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

diwdiws

Im addicted to Neko Atsume

diwdiws

jump

diwdiws wrote:

@Socar: the "marketing"????

He blames the marketing for his mobile game not making him a millionaire.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

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