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Topic: Unpopular Gaming Opinions

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Megas75

The N64 has one of the weakest libraries as far as Nintendo consoles go, despite having legendary games like Mario 64 and Ocarina of Time, it only had as a handful of games worth noting

Steam/NNID/Xbox Gamertag - Megas75

CanisWolfred

Megas75 wrote:

The N64 has one of the weakest libraries as far as Nintendo consoles go, despite having legendary games like Mario 64 and Ocarina of Time, it only had as a handful of games worth noting

This is pretty much a standard fact by this point. I think even the more die-hard fans of the system would struggle to come up with more than 40 games for the system that are worth owning, when it's not hard to come up with a top 100 for most successful systems. Even a fan of the Dreamcast or Wii could drum up a top 50 with relative easy. :/

Of course, sometime quality over quantity is important. My main beef with the N64 is how limited the genres were for the system. It specialized in 4 genres: FPS games, Platformers (mostly 3D ones), Racing games, and Zelda-like action-adventure games, with hardly any examples of other genres. Even the Wii had a decent amount of variety despite the low overall quality of its library.

A lot of the better games haven't aged well either, at least visually, if not mechanically. Goldeneye 007 plays great, but I booted it up on the same SD TV I used to play games on as a Kid, and I could not even see what I was shooting at unless it was right in front of me. Everything was so fuzzy, I was afraid I needed new glasses. The framerate was also very unreliable, too, with the fairly frequent slowdowns during more cluttered areas actually screwing me up from time to time. It's one of those cases where the graphics have aged so badly that it actually interferes with the otherwise good gameplay. :/

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

Nintendo_Ninja

Casual mode makes FE a little less fun for me.

Nintendo ID Network: Nintendo_Ninja
Mario Maker ID: LR5-VQV-THG

LaserdiscGal

Personally I agree, casual mode is less fun. The fact that they can die at any moment really makes the stakes much higher, and thus more fun (Though I know a certain Admin disagrees with me).

LaserdiscGal

My Nintendo: pokefraker

LzWinky

Classic Mode sucks and you all suck at Fire Emblem for even thinking it's superior >:[

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

CanisWolfred

Amiibo wrote:

Personally I agree, casual mode is less fun. The fact that they can die at any moment really makes the stakes much higher, and thus more fun (Though I know a certain Admin disagrees with me).

I can see that, even though personally I find it more nerve-racking than anything else. Some people get a thrill from stress. I just get stomach aches, headaches, hair loss, poor sleep, and...poor memory, I guess...kinda forgot the punchline here...stress is bad.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

EngieBengie

-I think Super Smash Bros. should fully embrace competitive play.

-F-Zero should come back and be made the MAIN racing franchise for Nintendo instead of Mario Kart.

-Nintendo has some of the worst fanboys in gaming with how much they think Nintendo can never do wrong and be wrong.

-GameCube is the best Nintendo console and vastly superior to the PlayStation 2

-I think Iwata is a poor president/CEO

-Metroid is a superior Action Adventure game that The Legend of Zelda

-Melee is still the best Smash game, Project M is vastly superior to Smash 4

-Region Locking should be terminated, point blank, no questions asked.

-Nintendo should stop making gimmicky controllers.

Let the arguments commence.

[Edited by EngieBengie]

EngieBengie

Socar

[Edited by Socar]

After so long...I'm back. Don't ask why

CaviarMeths

Artwark wrote:

DreamyViridi wrote:

That system Valkyria Chronicles uses sounds like it could work with Fire Emblem after a couple of tweaks. I imagine the Pair Up system might cancel that out though.

The problem with the mechanic though is that it doesn't actually make the player feel like they have lost something important because Unlike Fire Emblem, you can just move the character again and again if he's in trouble. Plus, he/she can also retreat.

Well no, not really. You can move a unit more than once, but each time at an increasing penalty to distance. If you move more than twice, you're barely moving anywhere at all. Sometimes not even a Scout can make a full egress if they're ever in a truly terrible position. And more often than not, you won't have spare commands to use. You usually have to buckle down, cover, and hope they survive through the enemy's turn.

I mean, it's usually a result of bad strategy that a single unit ends up isolated behind enemy lines, but sometimes being overrun is just unavoidable, such as the infamous Chapter 7 (Desert Duel).

And you can only retreat at bases that you control.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Socar

CaviarMeths wrote:

Artwark wrote:

DreamyViridi wrote:

That system Valkyria Chronicles uses sounds like it could work with Fire Emblem after a couple of tweaks. I imagine the Pair Up system might cancel that out though.

The problem with the mechanic though is that it doesn't actually make the player feel like they have lost something important because Unlike Fire Emblem, you can just move the character again and again if he's in trouble. Plus, he/she can also retreat.

Well no, not really. You can move a unit more than once, but each time at an increasing penalty to distance. If you move more than twice, you're barely moving anywhere at all. Sometimes not even a Scout can make a full egress if they're ever in a truly terrible position. And more often than not, you won't have spare commands to use. You usually have to buckle down, cover, and hope they survive through the enemy's turn.

I mean, it's usually a result of bad strategy that a single unit ends up isolated behind enemy lines, but sometimes being overrun is just unavoidable, such as the infamous Chapter 7 (Desert Duel).

And you can only retreat at bases that you control.

While the distance does reduce when you play that unit again, that doesn't matter because once they are placed right, you can easily defeat enemies/bosses with little to no challenge. The first boss you face is really a chore once you place the tank and the lancers right.

As for Retreat, if you go to the war cementary, you will learn an order called retreat which lets a unit retreat without being in a captured camp base.

After so long...I'm back. Don't ask why

CaviarMeths

Artwark wrote:

While the distance does reduce when you play that unit again, that doesn't matter because once they are placed right, you can easily defeat enemies/bosses with little to no challenge. The first boss you face is really a chore once you place the tank and the lancers right.

As for Retreat, if you go to the war cementary, you will learn an order called retreat which lets a unit retreat without being in a captured camp base.

I'm aware of the Retreat order, but commands in a hairy situation are a very, very valuable resource. It costs a command to order a retreat. It costs another to call for reinforcement. You have to wait a turn for the reinforcement to arrive. You lost your position. One of the reasons why VC is so great is because there's a risk/reward call you have to make with every strategic decision. Sometimes you just can't justify spending 2 commands, a turn, and a valuable position to safely recover one unit.

The game isn't a cakewalk. There is certainly challenge involved.

[Edited by CaviarMeths]

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

LzWinky

EngieBengie wrote:

-I think Super Smash Bros. should fully embrace competitive play.

I dunno about "fully" but it does embrace competitive play since it updates.

-F-Zero should come back and be made the MAIN racing franchise for Nintendo instead of Mario Kart.

Except Nintendo would lose a lot by doing this. F-Zero is not nearly as popular as Mario Kart.

-Nintendo has some of the worst fanboys in gaming with how much they think Nintendo can never do wrong and be wrong.

Except every company has this and your selective sample is incredibly biased.

-GameCube is the best Nintendo console and vastly superior to the PlayStation 2

Agreed

-I think Iwata is a poor president/CEO

Obviously based on your limited knowledge of the company since you don't mention the board of directors which also makes a lot of decisions.

-Metroid is a superior Action Adventure game that The Legend of Zelda

Nope.

-Melee is still the best Smash game, Project M is vastly superior to Smash 4

Still nope

-Region Locking should be terminated, point blank, no questions asked.

Eh, I don't really have a strong opinion either way.

-Nintendo should stop making gimmicky controllers.

Perhaps

Let the arguments commence.

I think Metroid is boring and terrible

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

Socar

CaviarMeths wrote:

Artwark wrote:

While the distance does reduce when you play that unit again, that doesn't matter because once they are placed right, you can easily defeat enemies/bosses with little to no challenge. The first boss you face is really a chore once you place the tank and the lancers right.

As for Retreat, if you go to the war cementary, you will learn an order called retreat which lets a unit retreat without being in a captured camp base.

I'm aware of the Retreat order, but commands in a hairy situation are a very, very valuable resource. It costs a command to order a retreat. It costs another to call for reinforcement. You have to wait a turn for the reinforcement to arrive. You lost your position. One of the reasons why VC is so great is because there's a risk/reward call you have to make with every strategic decision. Sometimes you just can't justify spending 2 commands, a turn, and a valuable position to safely recover one unit.

The game isn't a cakewalk. There is certainly challenge involved.

Its nowhere near as challenging as say Awakening, I'll tell you that.

After so long...I'm back. Don't ask why

CaviarMeths

Artwark wrote:

Its nowhere near as challenging as say Awakening, I'll tell you that.

You can solo Awakening's main story with Chrom.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

DefHalan

@EngieBengie

I think only about half of your post is on topic, the other half are the Popular Gaming Opinions.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

EOTW

Rayman platformers are way better than Mario platformers, which have become bland and repetitive.
I didn't like 3D World.
Final Fantasy 7 sucks, 6 was better.
O3O

3DS FC: 3222-5568-3578
NNID: EOTW93
NX HYPE

DefHalan

I am playing through Super Mario 64 and I am not enjoying that much. To many times I feel completely lost on certain missions.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Ralizah

I think the Playstation Vita, despite its lack of AAA support, has had some of the most innovative and memorable exclusives so far this gen.

DefHalan wrote:

I am playing through Super Mario 64 and I am not enjoying that much. To many times I feel completely lost on certain missions.

I hate the AWFUL camera controls and slippery feel Mario has in that game. Easily my least favorite of the Mario platformers thus far.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

CaviarMeths

BinaryFragger wrote:

Ralizah wrote:

I think the Playstation Vita, despite its lack of AAA support, has had some of the most innovative and memorable exclusives so far this gen.

Definitely! It really is a wonderful system with a great library of games. People who say "it has no games!" don't know what they're talking about.

As for my unpopular opinion, I actually prefer the Vita slim over the original model (I own both). Its thinner size and lighter weight makes up for the inferior screen which I don't find to be THAT much worse than the OLED.

When people say "it has no games," what they really mean is "it has no AAA western games that I would rather play on home console anyway."

And yeah, I agree that the slim model is better. I'm glad I held out for it.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

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