@BearClaus It is glitchy and evidently rushed, but most of the marks down for repetitive combat shouldn't even exist when games like AC and the Batman Arkham series have repetitive gameplay. Really the only difference between this game's combat system and the other two is that you actually have to move the camera and the characters to fight. They don't just have godly leaps, counters, and QTE to save they lives (although, Sonic's aerial spin dash is a homing attack). I have also seen quite a few speed complaints, which means that they didn't listen to a word BRB or Sega said about the game. Top it off with the fact that most user reviews (not counting Youtube reviews, as I have not watched any yet) I have seen are from people who don't even own the game. Sure the game needs a little polish, but the 2-4/10 scores the game is getting is way too low. 5-6/10 would be better especially since it sounds to be more stable than AC: Unity, which averages 7-9/10 in scores. I know many people complain about the graphics too, but they serve their purpose (and it is a kids game, no kid cares that much about graphics). I think the main reason for 2-4/10 reviews is because Sega didn't give out free games to the press, so they had to shell out $50 to get it. As you said, though, it is glitchy and rushed, but it is by no means a bad game. It just wasn't what people wanted it to be (so they took their anger out on it with reviews).
Knowing it was made by some of the people that made Crash Bandicoot as well as Jak and Daxter should have hinted at how the game would turn out.
Knowing that, I would have expected it to turn out great.
I haven't played the game, but it looks more like Crash Twinsanity than like the disaster some people make it out to be. Glitchy and rushed, but not altogether bad. I repeat, though, I haven't played the game.
Pichu is my 2nd favorite character to play as in Super Smash Bros. Melee. I prefer Pichu's fast speed, short lag, and increased power over Pikachu, and I kind of wish they would bring something like that back.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Lego City Undercover is a hidden gem and easily one of my favorite games of all time, but it isn't taken seriously because of it's premise.
I had dismissed the whole Lego media craze as a fad until I saw the Lego movie. To me they just weren't all that special, and the idea of playing as a ugly blocky character didn't seem that special. The Lego movie showed me why I was wrong.
Now I'm seriously considering more games in the series.
@iKhan Pichu will in all likelihood be in Super Smash Bros. 5. The precedent has been set.
Wolf should really come back in the next game. All his non-special moves were different from Fox's and he had a totally unique feel.
I hope so, but I doubt it. Pichu was intended to be a joke character, and really, it only really deserved it's spot because of the anime. But I would like to see them give Pichu's moveset to Dedenne or something.
@WaLzgi Yeah, he can jump slightly lower and hit slightly harder, he has Luigi's down aerial attack, and his forward smash deals electric damage instead of fire damage.
They should've added Dr. Luigi instead, I mean he's a thing now. jk
Lego City Undercover is a hidden gem and easily one of my favorite games of all time, but it isn't taken seriously because of it's premise.
I had dismissed the whole Lego media craze as a fad until I saw the Lego movie. To me they just weren't all that special, and the idea of playing as a ugly blocky character didn't seem that special. The Lego movie showed me why I was wrong.
Now I'm seriously considering more games in the series.
The video game industry was just as obsessed with graphics and power in the "good old days" as it is now and the opinion that "nowadays it's all about graphics when it used to be all about gameplay" is rose-tinted nonsense. Hell, Nintendo even sold the NES with the slogan "Now You're Playing With Power". The SNES/Genesis war was fiercely focused on graphics and power. Nintendo and SEGA used to call out each other's specs in their own advertising, I haven't seen many PS4, XboxOne ads doing that. Also, look on the back of the box of any SNES game, I almost guarantee they'll be something along the lines of "Stunning 16-bit graphics only possible with the power of the Super NES!" or something like that. You don't see that much nowadays.
At least they had something to brag about back then. Nowadays companies brag about how detailed they can make dirt (actually true in an Apple conference)
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
The video game industry was just as obsessed with graphics and power in the "good old days" as it is now and the opinion that "nowadays it's all about graphics when it used to be all about gameplay" is rose-tinted nonsense. Hell, Nintendo even sold the NES with the slogan "Now You're Playing With Power". The SNES/Genesis war was fiercely focused on graphics and power. Nintendo and SEGA used to call out each other's specs in their own advertising, I haven't seen many PS4, XboxOne ads doing that. Also, look on the back of the box of any SNES game, I almost guarantee they'll be something along the lines of "Stunning 16-bit graphics only possible with the power of the Super NES!" or something like that. You don't see that much nowadays.
Yeah but seriously - back in the day power was a selling point but everybody was talking about a generic concept of "power" without knowing and caring too much. You had BITS and people would refer to them as magical ingredients that would make the games somehow look better but that was it. Nowdays you have HD, 1080p, 60 fps, GPUs etc etc and people freak out if their game doesn't match those specs. I mean, people complain for the Hz of their VC games - a good point but fifteen years ago nobody wouldn't have cared much.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
Fire Emblem: Awakening is decent for what it is, which is being an amalgamation of many elements from past Fire Emblem titles while being developed with the idea of it being the last game of the series in mind.
However, I don't want future Fire Emblem games to build on what Awakening did. If it was meant to be a step forward for the series, gameplay- and content-wise, then I consider it to be a step back, obviously due to how much more streamlined the game was in comparison to PoR and RD, both of which directly preceded Awakening discounting the DS remakes of the two FE games that featured Marth. It took out strategy elements, elevation advantage, magic triangles, weapon weight, varied missions, and interesting characters with deeper backstories if you looked into them, and added in broken mechanics such as Pair Up, excessive grinding opportunities no matter where you are, and that stupid DLC beach fanservice. I'll give it credit for keeping the series alive, and for the unique art style, and for the music, but if it were to be treated as a progression then I would be inclined to disagree. Of course, if this is all a one-time thing, then I'm mostly okay with it.
Although, I did enjoy building up my child units' skills and stats before their eventual recruitment. Probably my favorite mechanic in the game.
I mostly agree, yeah. Especially that stupid excessive grinding thing. Jeeeez. I stopped playing after finding out that I need to do countless replays of missions to get my characters to their full potential.
I do think that it's a step forward for the series, however, especially for appealing to more players. I keep coming back to the game for some reason, not to grind like a 40 year old man playing WoW, but to play through the story again and see how far I can level my units before I reach the "you can't make them any stronger unless you grind DLC" line. I'd love to see more strategy in the following games.
Resident Evil 4 is the only Resident Evil that succeeds, at least out of the main numbered releases. Resident Evil isn't scary but it can be suspenseful. But only RE4 combined fun with that suspense, whereas everything before tried to be scary and is just embarrassing now and everything after is a pathetic action game that has no idea why RE4 worked.
Resident Evil 4 is fun, but where's the suspense? I played a lot and don't remember ever feeling like I was playing anything other than a pure action game...
And Resident Evil 1 and 2 are fun, as adventure games with suspenseful encounters that give you the feeling of vulnerability.
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