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Topic: Unpopular Gaming Opinions

Posts 10,581 to 10,600 of 13,095

VoidofLight

@Matt_Barber I think just having Grezzo work on a new 2D Zelda would be interesting. Not a remake, but something from the ground up, with Nintendo overseeing the work.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

kkslider5552000

Matt_Barber wrote:

I'd think that 2D Zelda is the sort of thing that could be handed off to a suitably indie studio, maybe someone like Heart Machine or Supergiant but there are plenty of others who've made good Zelda-likes, with Nintendo having sign-off.
They've already been somewhat down that route with Cadence of Hyrule, although it's more of a rhythm game crossover than a straight Zelda-like.

Also, Link's Awakening remake aside, Cadence of Hyrule looks better than every top down Zelda with 3d graphics anyway. :V

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Matt_Barber

VoidofLight wrote:

@Matt_Barber I think just having Grezzo work on a new 2D Zelda would be interesting. Not a remake, but something from the ground up, with Nintendo overseeing the work.

Yes, that could work too; they've certainly got the talent to carry one off.

It might depend on whether Nintendo consider Grezzo too have more utility as a development support and ports studio though, as that's certainly how they've tended to work with them so far.

Matt_Barber

Buizel

I'd be surprised if 2D Zelda didn't go to a second- or third-party studio. Let's not forget that for a while 2D Zelda was developed by Capcom rather than Nintendo. And there's precedent for Grezzo working on a new 2D Zelda in that (i) they've developed their own game in Ever Oasis, (ii) MercurySteam's experience with Samus Returns and Metroid Dread would be a similar story (albeit, the latter was codeveloped with Nintendo EPD).

At least 2'8".

Fizza

@Buizel Would love for Capcom to take the reigns on 2D Zelda again (even if Flagship as we knew it is dead and buried). Even if we were to just get Minish Cap back on Switch, I'd be the happiest buck alive.

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jump

@Fizza Nintendo poached alot of that team from Capcom so the director of Minish Cap went on to be the director of Skyward Sword, Breath Of The Wild and Tears Of The Kingdom as a Ninty employee.

[Edited by jump]

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Fizza

@jump Really? That's quite fascinating honestly, I guess they knew talent when they saw it. I actually got SS HD back in August but haven't got around to playing it as of yet (Splatoon 3 currently has me in it's chokehold) so that's going to be a nice thing to think about while playing through it for the first time.

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Anti-Matter

Yonder the Cloud Catcher Chronicles is one of very peaceful games I have ever played.
No violence, no combat, just beautiful scenery and exploration.

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Jhena

@Anti-Matter

I watched the PS 4 launch trailer. Certainly looks interesting and peaceful. The game is on my list now.
What do you have to do in the game to lift the curse? The trailer did not really show what the gameplay is about. Is it a farming sim?

Jhena

Switch Friend Code: SW-2361-9475-8611

Anti-Matter

@Jhena
Oh, Yonder the Cloud Catcher Chronicles is open world style adventure game, not a farming sim game. The farming aspect just the secondary aspect.
Your job in that game is clearing the murks (purple mist) that blocking some areas by collecting certain number of sprites, the little creatures that you have to find them. By clearing the murks, it will open new paths, new areas and new quest to finish the storyline.
There is a farming in the game but you don't even need to water the crops as they will not wilted and you can harvest them every several minutes in real time. You need to hire NPC that spreaded over the world to help to take care your farm while you are wandering around and you can check the produced items inside the bin. Also, you can befriend with the wild animals by give them favorite foods until they want to follow you. You can raise them as ranch animals to get their products.
You can craft items here, from foods, clothing, traveling items, brewster, carpentery, etc. There are the special NPC to upgrade your crafting style by doing the tasks given.
Unlike other games, this game use barter system to get other items instead of using buy & sell so you have to trade your items with equal or higher price than your purchased items to get the items.
I have played this game two times, on Switch and PS4.

[Edited by Anti-Matter]

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VoidofLight

@kkslider5552000 Eh, I disagree. I feel like Cadence of Hyrule looks worse than A Link Between Worlds.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Jhena

@Anti-Matter

Sounds like I could have a great time with the game. Thanks for telling about it.

Jhena

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Buizel

@VoidofLight @kkslider5552000 I feel Cadence of Hyrule looks great in a "oh that's kinda neat" way, but I personally wouldn't want that style for the next 2D Zelda. I'd quite like nintendo to experiment actually.

At least 2'8".

Sunsy

@Snatcher Indeed, and all that time hating on something could be put into enjoying something too.

The chicken mechanic is so much fun. Survive up to 20 seconds and you can comeback up to three times or peck your enemies. It beats out the whole "crawling and bleeding out" element that BRs have, lol.

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Zilock

BOTW bashing seems popular on this board, so I thought I might add my misgivings about the game. Common complaints are the story, the lacklustre dungeons, side quests, shrines using the same aesthetic and breakable weapons. All these, in my opinion, are valid apart from weapons breaking which I didn't personally find bothersome and it forced you to use different weapons, adding variety to the gameplay. It's areas of the game that are rarely criticised where most of my qualms arise however. First off, the shrines are trivially easy to the point of being a chore to complete. The last Zelda game to be anything close to challenging in the puzzle department was Twilight Princess. Everything since I have steamrolled through. BOTW takes this to an insulting new low. Second is not so much a criticism as it is a rebuttal of a common point of praise for the game - its so called interactivity elevating it above other open world games. Sure you can climb things, cut down trees and use runes. But none are particularly fun apart from the runes, and even then there aren't enough of them and feel limited in their use. Games like Minecraft, Divinity 2 and even Skyrim presented options to the player at a greater volume and that were more interesting. Third, and perhaps my biggest grievance is the world itself. The art style of BOTW is very nice and at its best it feels like I'm playing a Miyazaki movie, but I can't help but feel its held back by outdated hardware. Many textures, especially on mountains and rockfaces, look dubious. Red dead redemption 2 and my favourite open world ever realized, Toussiant from the Witcher 3, are so much more vibrant and detailed that I found Hyrule bland by comparison. 30-40% of the map (the ice, fire and desert regions) also feel boring to explore given how much asset reuse is present. Now with all this being said you'd think I hate the game, but I'd still rate it an 8.4/10. Overrated imo but by no means bad. I think the physics based combat is very fun and exploring hyrule was still a joy, however I can't overlook what I perceive as serious flaws with the game that bring it down from its touted masterpiece status for me at least.

[Edited by Zilock]

Zilock

kkslider5552000

Zilock wrote:

First off, the shrines are trivially easy to the point of being a chore to complete. The last Zelda game to be anything close to challenging in the puzzle department was Twilight Princess.

This is the complete opposite of my experience with both games.

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Matt_Barber

I liked the shrines. They served the dual functions of waypoints in the landscape as well as providing the puzzle element to the game. Sure, there's some filler but the sheer quantity of them adds up and there are a few really well crafted ones. The standard of the DLC shrines is way better, bar a couple of obvious exceptions, which suggests that time might have been a factor.

The divine beasts were a little disappointing, although I'd think they're best compared to the final door puzzle and boss fight of a traditional Zelda rather than the entire dungeon as, by that stage, you've typically also explored a region's shrines to get to them.

I'd think that the dream ticket would be a game with the overworld of Breath of the Wild that, alongside shrines, also contained as many individually themed and complex dungeons of the sort that you'd expect in a traditional Zelda game.

If that's what they're doing for Tears of the Kingdom, it'd go a long way towards explaining why it's taken so long.

[Edited by Matt_Barber]

Matt_Barber

Zilock

Matt_Barber wrote:

The standard of the DLC shrines is way better, bar a couple of obvious exceptions, which suggests that time might have been a factor.
The divine beasts were a little disappointing, although I'd think they're best compared to the final door puzzle and boss fight of a traditional Zelda rather than the entire dungeon as, by that stage, you've typically also explored a region's shrines to get to them.

I'd think that the dream ticket would be a game with the overworld of Breath of the Wild that, alongside shrines, also contained as many individually themed and complex dungeons of the sort that you'd expect in a traditional Zelda game.

If that's what they're doing for Tears of the Kingdom, it'd go a long way towards explaining why it's taken so long.

I agree that the DLC shrines were much better than those in the base game. I'd take 20-30 Champion's Ballad style shrines over 120 mini ones anyday. This brings to mind another area where Tears of the Kingdom could improve which is fun and meaningful side activities. If future titles incorporated 30 or so "mega quests" of the quality and variety of the Master Sword Trials, Tarrey Town Quest and Eventide Island instead of boring fetch quests then we're easily into GOAT territory.

[Edited by Zilock]

Zilock

kkslider5552000

I feel like I'm kinder to the Divine Beasts then a lot of people were. Yeah, they didn't live up to big Zelda temples, but I found them to be very interesting and novel and cool to solve for what they were. I think if the next game just makes them a bit more different from each other, and adds like one other thing (possibly taken from how past Zelda dungeons worked) to make them feel like a larger part of the experience, you're probably good.

But to be fair, it is also awkward that it has less focus on them than even the Majora's Mask temples (the sidequest Zelda), despite being a vastly larger game.

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VoidofLight

I just want dungeons with unique bosses and themes to them, that's all.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

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