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Topic: The importance of creativity in Mario games.

Posts 21 to 32 of 32

Philip_J_Reed

I heard your point. But that's mine.

Sure, lots of games are fun.

Play a Mario game...or don't. Either way, if I'm playing something fun — whichever character's name is on the box — that's enough for me.

I don't have to play Mario games. If they stop appealing to me, I'll move on. And if I do, I'll play something else that does appeal to me. There's no problem here at all, especially when I'm choosing, to use your phrasing, between one thing that I find fun and something else that I find fun.

Philip_J_Reed

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CanisWolfred

Philip_J_Reed wrote:

I heard your point. But that's mine.

Sure, lots of games are fun.

Play a Mario game...or don't. Either way, if I'm playing something fun — whichever character's name is on the box — that's enough for me.

I don't have to play Mario games. If they stop appealing to me, I'll move on. And if I do, I'll play something else that does appeal to me. There's no problem here at all, especially when I'm choosing, to use your phrasing, between one thing that I find fun and something else that I find fun.

Well, now your point at least makes sense, and I can agree with it. But, I think what Classic's trying to say is that it's an issue for Nintendo if their games, especially Mario, their Key franchise, aren't being creative Eventually, people will no longer find a reason to keep playing Mario games, because they all seem the same.

Personally, I also think Nintendo has been a great creative drive for the AAA gaming industry, one that seems to be becoming completely bankrupt of new ideas, and if even Nintendo comes off as being out of ideas, how will that effect the industry as a whole? I certainly can't see anything good coming out of it, that's for sure.

It's good that you can think small, but I just don't think this is the time for it. There's more at stake than your own personal enjoyment, here.

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Philip_J_Reed

CanisWolfred wrote:

There's more at stake than your own personal enjoyment, here.

I'm aware, but "my own personal enjoyment" is all I really have the right to lay claim on. It's all anyone has the right to lay claim on.

Nintendo's titles are selling just fine. For every "Mario is boring now" thread on the internet, that same "boring" game sells a million copies. It's nice to think that a lack of creativity will cause the company / series / industry to fall apart, but that's never been the case in any industry. Unless you really think the best selling albums represent the best music, the highest-grossing films represent the best writing and directing, and the most popular TV shows are also the most creative.

It doesn't hold true in any medium. Creativity isn't as important to profitability as people would like to think.

Philip_J_Reed

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CanisWolfred

I'm mostly talking about AAA gaming, which is a different beast. It's more expensive and very risky, especially when it comes to new things, and if there's less people proving that risk is worth it, I can imagine it would become more and more difficult for creative games to be made at all.

If we're talking about our own personal enjoyment, then personally, I'd hate to be forced to stop playing AAA games simply because no one's coming up with anything new anymore.

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Klimbatize

Philip_J_Reed wrote:

Unless you really think the best selling albums represent the best music, the highest-grossing films represent the best writing and directing, and the most popular TV shows are also the most creative.

It doesn't hold true in any medium. Creativity isn't as important to profitability as people would like to think.

I hope people actually read and digest this. If they could realize this they would finally shut up about how "unoriginal" Mario games are.

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kkslider5552000

Zelda alone is proof that the assumption that similar games in a series have to feel uncreative and dead is false. Super Mario Galaxy 2 is just Galaxy again for the most part, but was brilliantly made, interesting and just a freaking great video game. The New Super Mario Bros. games were a fun nostalgia idea that quickly fade once you realize that they are not really that great and the art and music seem to exist to try to swallow what quality there is into a black hole of blandness. Granted, it is not the worst example of this despite my complaints, just far below normal Mario standards. The main problem I have with it though as that it breaks my one rule about games and greediness, I should not feel the marketing team in the product. Even just playing the game, makes it apparent to me that barring the DS game, these games exist without any creative spark or interest in good gaming and mainly to make more money because Mario. There is a big difference between knowing what sells, and blatantly not trying. At least 3D Land I can kinda believe was the 3D Mario that's a 2D Mario that Miyamoto and friends wanted, because that's at least KINDA interesting and it had some great use of 3D. And I'm certain what I'm saying, even as someone whose not an expert on game development or anything, is true. It fits too well and I'm not sick of any other Mario, even older Mario games I don't have nostalgia for like Mario Land 2 are at least not boring.

If they want Mario to be a shameless sellout, they have a billion stupid spinoff ideas they could make, but leave it out of the important games.

And I'll fully admit, this is entirely for my personal enjoyment for my favorite video game series and nothing else. But that alone is a good enough reason for anything so yeah, screw everyone else's opinions.

My real worry more than some disappointing games now (this was my reaction to Mario Sunshine, though I appreciate it more now), is that Nintendo doesn't have to try anymore. They could literally do nothing new with Mario for the next decade and make as much money as usual, perhaps more because of it. Like SMB1 on the NES was the first game I ever played, so I'd hate to turn against the series in any real way.

[Edited by kkslider5552000]

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I-U

Since the first New Super Mario Brothers game in 2006, going by main titles, New Super Mario Brothers Wii, Super Mario Galaxy 2 and New Super Mario Brothers U drifted from creativity more so than New Super Mario Brothers 2, Super Mario 3D Land and obviously Super Mario Galaxy. I'm going by game themes, the first three didn't do a thing, where as NSMB2 had the heaviest emphasis on coin collection in the series, Super Mario 3D Land made a field day of the Super Leaf power-up and of course Galaxy took Mario fully into space bringing back the variety of 64 in new "planetoid" forms. I hope there are more games like New Super Mario Brothers 2, Super Mario 3D Land and of course Super Mario Galaxy in the future, games that stick to a new theme and just run with it in their design.

I would like to see more of the Mario universe used though. A major problem with the mindset of Mario developers is the fact that they separate the franchise up, rather than considering the character's entire universe to draw ideas from. For example, there are tons of ideas just waiting to take off from within the RPGs for future Super Mario games. The potential there can lead to brand new stories where Bowser is no longer the main antagonist and rather could be part of the co-op mayhem. It would be nice for them to venture beyond the Super Mario name in the franchise for their ideas. Hopefully, the next 3D Mario does do this.

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OptometristLime

@Philip_J_Reed - good point, the series' profitability can't be denied. There is very low incentive for innovation - sadly, as I find the games to be creatively bankrupt.

[Edited by OptometristLime]

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PanicPuppet

I'm very curious as to what Mario U will be like. Hopefully, it will be a surprise to everyone and be a true innovation using Wii U's functions to the fullest.

PanicPuppet

kkslider5552000

Actually I should take back what I said about Galaxy 2. While it is in a lot of ways just Galaxy again with new levels, most of those new levels don't just feel like old levels again. They feel like new levels in another game that's like Galaxy. Another problem I have with NSMB games is that you could take pretty much any level from the games, put them into a different one and barring any difference in graphical ability or a green coin area, you wouldn't be able to tell the difference. Its like NES Megaman, except no where near as enjoyable levels or music (music is also a big thing for me in gaming). Also Galaxy 2 had all new powerups with mostly minimal use of older powerups, and Yoshi, and a ton of random, often one-off new gameplay ideas too.

I don't want to spend eternity ranting about this, I've done that enough quite frankly and to be a bit fair to Nintendo, they seem to be nice enough to keep the series as a once per console thing like Mario Kart. Good.

[Edited by kkslider5552000]

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