goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
My brother says he just learns music by ear. He can read most sheet music, but he doesn't really understand the intricacies of composition, apparently.
so today I'll have a pause in making that fantastic game. have to catch up to my games, 30% of unfinished games is a pretty high number.
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
@GuSilverflame yeah and it works beautifully! :3
It's gonna get a bit more complicated now, though; I'm going to be adding acceleration (the character speeds up and slows down rather than just going a single speed); and variable jump height.
oh @Gioku that's smart you're making the arms separatedly to have less animation frames to make!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
@Gioku if you need help with any weapon design just say the word!(weapons, except guns, are probably the only thing, other than Kirby, I know how to draw)
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
@Gioku What a wonderful and imaginative character sprite. That, the hauntingly beautiful music, and the eerie main menu screen have convinced me to play the game. Not on my computer, though, I'll find a different way...
-Looks at sibling's computer-
Formerly MickeyTheGreat and MickMick. Now I'm Mickey again!
@Dark-Luigi, looks like a spoiler~
I'll be really mad if it is.
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
Alright, now he runs!
I wanted to go with a super-simple run animation, for that extra "retro" effect. ...still has no arms, lol.
Anyway, thanks you guys, too! And @GuSilverFlame I'll let you know; right now the only weapon I'm planning is a blaster that shoots... um... brown "stuff", that attaches to that thing he's wearing on his back.
@Dark-Luigi nah it's fine, I should have known that if I wanted to avoid spoilers I should have stayed away from the internet!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
@Gioku The sprite looks good, but the animation looks a bit off, maybe its the way the length of the legs aren't consistent. Try shortening the legs as the Robo character is off the ground. I was thinking something similar to the Mario walking sprite from SMW. But other than that (and a few coloring bits), I have no other problems. Just make sure the character stands out from the game's background.
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