I was scanning through the Wii Virtual Console list and found out that there's a TurboGrafx-16 game called Neutopia which is apparently very much like The Legend of Zelda on NES, but improved on. I might just buy it.
Hey @the_shpydarSony wants to claim your life asap.
To truly be hardcore, you must immediately tattoo this on an intimate area of your body.
Or your forehead. Which would be funnier and even more hardcore.
Also @Electricmastro
Neutopia is good. Not great, but definitely worth picking up and checking out, especially if you like the original Legend of Zelda.
Neutopia's not as good as...pretty much every Zelda game after the Adventures of Link. It is nice enough, though. Certainly worth $6.
Well every Zelda game is never exactly the same as the next installment and the first NES game did make me wonder as to how it would be if it was remade with a more advanced engine than the NES.
Backloggery. Now playing: 3D Dot Game Heroes, Donkey Kong, EarthBound Beginnings, Giana Sisters: Twisted Dreams, and Pac-Man Championship Edition DX+.
Neutopia's not as good as...pretty much every Zelda game after the Adventures of Link. It is nice enough, though. Certainly worth $6.
Well every Zelda game is never exactly the same as the next installment and the first NES game did make me wonder as to how it would be if it was remade with a more advanced engine than the NES.
Well, you'd have A Link to the Past. And I guess Neutopia, but...I dunno, it just doesn't seem like the same amount of care you'd expect from a Zelda game is present here. It feels very much like a copycat: something that emulates but never does anything to stand out. The world was cold and lacked personality, unlike the first few Zeldas. But again, for $6, it's worth a playthrough. Just don't expect it to be memorable.
So...RightStuf inexplicably closed down its forum, so a bunch of its users fled to the anime forum I usually visit, AnimeNation. That's actually quite nice. That forum had been relatively quite with few new members. A lot of the new guys seem real nice, too, so I'm glad there'll be more activity over there. Now I just hope some of them stick around...I'm honestly getting tired of mostly talking about games over there because of the anime section not having much going on...
EDIT: Oh wait, AnimeNation is actually becoming RightStuf's forum...huh...didn't see that coming. O_o
The new users have been hoppin' over there. I can hardly keep up with all the talk now. That's a really good feeling after that site seemed close to death recently.
So I'm in the process of making a little pet-project RPG right now, and was thinking of streaming development on Twitch. If I did, would anybody want to watch? You could come and ask questions or stuff. I just don't know whether it would be worth the hassle.
So I'm in the process of making a little pet-project RPG right now, and was thinking of streaming development on Twitch. If I did, would anybody want to watch? You could come and ask questions or stuff. I just don't know whether it would be worth the hassle.
Just wondering, are you using RPG-Maker or something else?
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
So I'm in the process of making a little pet-project RPG right now, and was thinking of streaming development on Twitch. If I did, would anybody want to watch? You could come and ask questions or stuff. I just don't know whether it would be worth the hassle.
Just wondering, are you using RPG-Maker or something else?
Game Maker: Studio. The game is programmed completely from scratch.
So I'm in the process of making a little pet-project RPG right now, and was thinking of streaming development on Twitch. If I did, would anybody want to watch? You could come and ask questions or stuff. I just don't know whether it would be worth the hassle.
Just wondering, are you using RPG-Maker or something else?
Game Maker: Studio. The game is programmed completely from scratch.
That does increase my interest but I just don't have time to watch. I am working on stuff in Construct 2 right now, since Wii U supports that.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
So I'm in the process of making a little pet-project RPG right now, and was thinking of streaming development on Twitch. If I did, would anybody want to watch? You could come and ask questions or stuff. I just don't know whether it would be worth the hassle.
That does increase my interest but I just don't have time to watch. I am working on stuff in Construct 2 right now, since Wii U supports that.
Cool to see another game dev here! I'm curious; what are you working on?
BTW: Game Maker Studio actually does support Wii U exports through a proprietary HTML5 wrapper. One of my engines is actually being used by a Wii U dev. It also natively supports PS3, PS4, PS Vita, and XBone.
But really, I just want to make a game that I would want to play.
@Megumi
I understand your pain. I kind of took a break from game development after being pretty darn sick since a year ago. It feels good to be back, though.
That does increase my interest but I just don't have time to watch. I am working on stuff in Construct 2 right now, since Wii U supports that.
Cool to see another game dev here! I'm curious; what are you working on?
BTW: Game Maker Studio actually does support Wii U exports through a proprietary HTML5 wrapper. One of my engines is actually being used by a Wii U dev. It also natively supports PS3, PS4, PS Vita, and XBone.
But really, I just want to make a game that I would want to play.
That is my goal too, but most of my experience is in Unreal Engine 3 making prototypes, not full games. So I am just wanting to make something simple. Right now I am working on a Twin-Stick shooter and in the future I plan to make a Metroidvania with the focus on Platforming, instead of combat.
I am not very far into my project, do you think it would be smart to restart and make it in Game Maker: Studio?
That is my goal too, but most of my experience is in Unreal Engine 3 making prototypes, not full games. So I am just wanting to make something simple. Right now I am working on a Twin-Stick shooter and in the future I plan to make a Metroidvania with the focus on Platforming, instead of combat.
I am not very far into my project, do you think it would be smart to restart and make it in Game Maker: Studio?
I don't really know anything about Unreal Engine development, but if you're used to 3D, GMS' 3D requires very low-level knowledge (programming-wise) of how to project in a 3D space, so it's not the best for fast 3D programming. From what I know of Construct 2, it's more geared towards entry-level devs, so GMS might be the next step up. If you already know C or C++, GMS' proprietary programming language (GML) has very similar syntax. It's also really handy for fast development of 2D games, regardless of one's prior experience with coding. No messing with source files, build errors, and - the best pro in my book - no having to mess with SDL.
All really depends on what your past experience is, what you're planning to do with it, and how much work you're willing to put in.
Some pretty popular games that have been made with GMS:
Luftrausers
Risk of Rain
Stealth Basta--... er, I mean, Stealth Inc.
Hotline Miami
Nidhogg
Valdis Story
I'm currently setting up OBS with Twitch, so I should be ready soon!
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