@Megumi_Sagano: I'm sorry. I feel bad for leaving you hanging, especially since you've had similar kind of experiences before but I have so much pressure due to school and Zero Escape stuff that I barely have any free time.
Okay, so I had a go at learning the basics of MilkyTracker, and I put together my Pokemon battle theme. It doesn't have any bells and whistles (as I don't know how to implement them), but I'm pretty happy with it. I definitely sounds 8-bitesque:
@Freeon-Leon I know you're quite an accomplished chiptune producer. Do you have any tips or suggestions?
Oh, and here is the version that the gracious FL.Remix spruced up to make sound all 6th/(7th?) gen.
So now there's a modern and a retro version of it!
I'm currently ruminating on a the design of a "Fakémon" - because apparently I haven't grown out of that sort of thing. In fact, I think it's probably my first earnest attempt.
Anyway, here's the work so far:
Apart from the obvious tidying up that needs doing, I've ground to a bit of a half on a few areas. Mainly, the details of the face, but also quite how to give it arms. I'm thinking some sort of drapey things where the precursory lines are currently, but vines are another possibility. I feel something robe-like would make the whole thing look a bit more... operatic, but I'm not sure quite how to implement them.
Anyway, tips/advice/feedback of any kind very much appreciated.
EDIT: After a little more work:
And a little more:
And... I decided to scrap the idea of legs (or any connection to the ground whatsoever) so as to fit the 'floaty' aesthetic that I thought was present the rest of the design. Also, I gave it a smile, as I got a bit sick of it looking grumpy. Not entirely sure about the last step, but I think it simplifies a design that was potentially too 'busy' in terms of elements and colours. I think it felt disconcertingly tall and layered before - a bit like a totem pole - meaning its face (which is pretty small) got lost.
I was just saying to myself two days ago: "Gee, I sure miss @Latte" Well, there we go. I'd ask where you've been, but then I saw the second picture, and well...it's okay now. Everything will be alright. We're just glad to have you back.
Also, does that Bellsprout hammer double as a net?
@CanisWolfred - Thanks, man, it's good to see you're back too! The funny thing is what got me to login was that I randomly saw that you had come back from your break, so I figured I might as well try to be active again as well.
Now that you mention it, I'm always forgetting to bring bugnets and other junk with me on my quests so a hammer/net hybrid would actually be really convenient to have.
I always forget those bugnets, too. I'm keeping the hammer-net idea in my back pocket, just in case...
And yeah, I came back in June during E3. Figured I'd talk about the games Nintendo showed off. All 3 of them!...
You reminded me, though, I haven't drawn since last July (like, 2015's July!), despite having a fancy drawing desk set up in my apartment's bedroom...well...it's Labor Day, I guess it can't hurt to change things up. I ain't posting anything online, though. I don't need any extra pressure clamming me up...
I haven't posted anything here for a while. I guess I'll fix that.
Here's almost all of my black and white pixel art I've made in the last couple of years. I've already shared some of it but it's easier to share all at once instead of picking ones I haven't shown yet. I decided to divide them so that Zero Escape gets its own picture. All of the ZE pixel art was created for "Thank You Zero Escape" project, except for one character I created today since the fan project happened before Zero Time Dilemma.
@16bitdave: Nice job! It's good to see other people who enjoy making black and white pixel art. I ran your picture through a solver out of curiosity if it could work as a nonogram but as I suspected, it doesn't. Of course, you didn't design it with nonograms in mind so there's even smaller chance. There are over 20000 different solutions (the program is still finding more). I just wanted to give people an idea how much I have to fine tune some pictures to make them have just one possible solution and even when a program finds just one solution it doesn't always mean that it's solvable by a human.
I've been on a roll recently and I've made over 80 different images since my previous post. That's about 5 images a day. I hope I can resist the urge to share them since I want to keep some of my puzzles as a secret so that there's at least something left for a surprise once I finish making my game.
@Late Damn ur a busy guy haha Yeah I sort of just started doing pixel designs for fun a year or so ago. Just use a cheesy site http://piq.codeus.net. I'm not sure what monogram is. I enjoy your work!
https://hiddenlevel.bigcartel.com
Switch Friend Code: sw-4349-8419-7001 | My Nintendo: 16bitdave
@16bitdave: I use Paint and Aseprite as my tools. Paint works fine for me unless I need transparency or animations. Nonograms are Japanese puzzles where you uncover the picture by filling a grid according to hint numbers which tell you how many blocks should be colored on each row and column. They're also known as picross, griddlers, etc. I'm obsessed with them.
EDIT: I just realized that we both have a bunny avatar since I just changed mine a day or two ago.
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