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Topic: How Graphically impressive do you want your videogames to be?

Posts 21 to 40 of 58

Gamecuber

To me it comes down to three factors:

Has the effort put into graphics either taken from time better spent on mechanics, story etc or being used to try to hide the other shortcomings of the game?

Are the graphics a distraction from the game itself? Does photo realism really improve a game when something more stylised would better serve it?

Most importantly of all: do the graphics suit the game, even if they are far from groundbreaking?

Think of Zelda: Wind waker; back in the early 2000s when it was revealed there was a major stink raised by some fans that it wasn’t the more mature version shown at Spaceworld 2000. People complained that it looked like a cartoon or for children.

However, time has shown that it has aged superbly (the HD remake on Wii U was nice but unnecessary in terms of the graphics). Furthermore, the graphics, as simple as they were, suited the game perfectly. So graphics should serve the game and enhance the experience but not be the sole reason to play or enjoy a game.

Tldr; as long as there is a balance between looks and performance, suit the game itself and are not being used as a crutch for other failings in the game graphics are not all that important.

‘You swapped three different N64 games for Pokemon Stadium? Where’s your pride? Your dignity?!?

‘…I traded it for a Pikachu’

Mgalens

@Gamecuber
wind waker is another example of one of those games where i feel the aesthetics are great and have aged fantastically, i absolutely love how that game looks.

i feel like quite a few of GC era Nintendo games still hold up well, there was something distinct about how the games looked.

Mgalens

Gamecuber

@Mgalens I agree. First party games such as Smash bro’s melee, Mario kart double dash and second party games like Starfox adventures and Metroid prime still look great today and are just as playable. Certain third party games like the resident evil games are superb too.

‘You swapped three different N64 games for Pokemon Stadium? Where’s your pride? Your dignity?!?

‘…I traded it for a Pikachu’

Gamecuber

@Tendo64 also are they talking about graphics or resolution? It’s the same graphics on a Switch or Xbox but the Xbox can probably pump out better resolutions etc

‘You swapped three different N64 games for Pokemon Stadium? Where’s your pride? Your dignity?!?

‘…I traded it for a Pikachu’

Magician

Gameplay > graphic fidelity, most of the time. The only exceptions are visual novels or artsy fartsy games where gameplay takes a backseat to the developer attempting to tell a story in addition to some visual panache. I enjoy DoA Xtreme 3, it's a wonderful piece of eye candy, but I would never recommend it. On the other hand, Undertale is a visually antiquated piece of art, one that I recommend to unknowing rpg fans at every opportunity.

Edited on by Magician

Switch Physical Collection - 1,251 games (as of April 24th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay

Mountain_Man

Frankly, graphics are my least concern when it comes to games. If there's no substance to the gameplay, then I don't care how pretty a game is, I won't be playing it. To put it another way, good gameplay never becomes outdated.

The Mountain Man

commentlife

Gameplay over everything else, but if we are just talking the visuals... art design over graphical fidelity. You can make great looking games with low hardware requirements with the appropriate art design. Nintendo does a really good job at this with their 1st party titles. Blizzard has always been really good at this trick, as well. Their PC games are always built to run on a really wide range of hardware specs compared to other AAA games, and they look great across all of them because they allow for it in the art design. This obviously ends up resulting in a fair bit of abstraction or cartoony-ness, but I prefer that look over attempts at realism, personally. Too many developers take the approach of designing art only for the higher end devices and then just fuzzing it up on the low end and calling it a day. I honestly can't play any of the AAA Switch ports for this reason, there's nothing uglier to me than a game that was designed for a higher end machine trying its best to run on a lower end one.

Edited on by commentlife

commentlife

CITRONtanker

As great as pretty graphics can be, they are no substitute for fluid gameplay. I'll take 60 FPS over amazing graphics any day of the week.

Buy Kirby and the Forgotten Land

Dogorilla

Good graphics are nice and can help me enjoy a game more but I'll play any game no matter what it looks like as long as it's fun. Frame rate doesn't really matter to me either (within reason), I can barely tell the distance between 60 and 30 fps anyway.

"Remember, Funky's the Monkey!"

Funky Kong

Matt_Barber

I'm not against 30fps so long as games can maintain it consistently. The problem is that it's become somewhat synonymous with games that hover around that mark, but frequently drop below it, stutter or freeze. However, locked 30 is a whole different experience to games that are just floating free around the same. Even some very twitchy genres can work well with it.

That said, a solid 60 always beats a solid 30 and the upper limit on frame rates is surprisingly high. Play games at 120 for a while and I guarantee that you'll notice the difference when you go down to 60, let alone 30.

Matt_Barber

sixrings

Graphics help make a game more immersive. I’m all for better graphics. Pixar like in the case of Nintendo.

sixrings

Mr-Fuggles777

Ive started to notice how better graphics can improve gameplay and allow for a more immersive experience. I would say it's probably a resolution and FPS thing rather than actual graphics. Ori looks stunning on any system for example.

I was recently playing re-core on my Series X and decided to carry on playing in bed so took the memory card up and carried on playing on the bedroom Series S and I found it really jarring dropping from 4k resolution to 1080p.

I have also found myself addicted to Paladins after being talked into downloading it by guys in my gaming Community. It's a really fun hero shooter so I thought I would download it on my switch as it has crossplay and it is like playing a completely different game on switch, I find it really difficult to make out enemies and the blurriness and low frame rate gave me motion sickness so I just deleted it.
The same thing happened with Immortals FR, I couldn't play it on switch due to the motion blur making me feel nauseous yet I've absolutely loved playing it on Xbox and have no issues.

With no Power, comes no Responsibility!

My Nintendo: Badger | Nintendo Network ID: SW-7629-6884-5091

dew12333

I have always been about gameplay and the look of a game may impress me from time to time but it would not be a deciding factor in buying a game.

This always brings me back to my opinion that Microsoft and Sony are forcing the industry in the wrong direction, increasing the production costs for games makers by making the process long winded on the basis of having to put things a few hairs popping out of someone's nostril. I would rather they spent more time on making the experience more enjoyable.

Now we have to put up with repetitive AAA titles that can trust the product to give them return for the time and effort of putting those hairs in that nostril, or rakes of indie games that all too often copy successful formats from other games, or just look the same as each other.

But fortunately I can still find enough things I like in that mix.

dew12333

Willax

Wavey84 wrote:

Putting aside Raw horse power, I wouldn't mind the following >

88" OLED
8K
120fps
Advanced NextGen Glassless 'Stereoscopic 3D' Technology with an ultra wide sweet spot.

We probably wont be seeing games run in 8k + 120fps for another 5-10 years on PS6, let alone Stereoscopic 3D which will remain exclusive to VR for years to come. As for 8k, it starts to really matter once you hit 77" and above. Heck, native 4K titles still looks sharper on a 55" than a 65".

Yeah. I'll admit, I'm a sucker for 3D things. Shame it never caught on, but like you pointed out, it technically lives on through Virtual reality headsets. So i geuss the 3D Fad of a decade ago wasn't for nothing.

Willax

Willax

Silly_G wrote:

We're at a point now where this isn't even a topic worth discussing.

Modern games tend to look fantastic, even those on a shoestring budget (just look at Bertil Hörberg's games). It really just comes down to the quality of a game's art direction at this point.

Genre also matters. For example, I'm not terribly keen on non-fantasy open-world games with heavily stylised visuals. The appeal of games such as GTAV is that you can cause chaos in a world that, by and large, resembles an exaggerated version of that which we live in. While the still-excellent GTA: Vice City holds up today, I find the newer games to be a lot more engrossing due to improvements in graphical realism, even though I am not as big a fan of the characters, story, settings (or politics) of more recent installments in the franchise.

Graphically, the only thing I would want, really, are for games to be rendered at the hardware's native resolution and for a consistent frame rate. Everything else is a bonus. With the odd 3DS game, however, some games yielded better performance in 2D mode. With Dead or Alive: Dimensions, for example, I often went back and forth between 3D and 2D, because as much as I freaking love stereoscopic 3D, I also loved the silky smooth frame rate of the game in 2D. Either way, the game is freaking gorgeous.

For the most part, I find Switch ports to be far more impressive than their ultra-max-super-duper-ultimate-cream-cheese equivalents on PC. I played DOOM (2016) on PC after having played it on Switch, and I must confess that I didn't find the PC version to be anywhere near as impressive, even with its "ultra" high resolution textures and silky smooth frame rate.

The convenience of the Switch will always win me over as opposed to having the absolute best graphics and performance. The graphical capabilities of the Switch are already fantastic as it is. Can it be improved? Of course. Hell, I intend to grab the OLED model on day one, but time and resources are also finite, and few developers would be able to refine their games to perfection or opt for jaw-droppingly realistic visuals (except perhaps for Rockstar, which may perhaps explain why GTA6 is taking so damn long ).

With all that said though, VR technology is very exciting, and I would want the resolution and graphical quality of such games to be as high as humanly possible, definitely, but for games that I play on any other device, I am far easier to please.

Regarding the fifth Paragraph; I Guess i agree with you. It's strange how that is, isn't it? How sometimes the lower end port is more impressive then the native normal versions on other systems. Perhaps it's because unlike the more powerful systems you actually need to try to get the game on the system. This of course leads into a topic about how restricted creators need to be to make good things, but that's a topic for another discussion.

Willax

HotGoomba

As long as the game doesn't look like it was made by a drunk kid playing around with Play-Doh, I'm not too picky with the look of video games.

AAAAAAAAAAAAAAAAAAAAAAy there.

Willax

dew12333 wrote:

I have always been about gameplay and the look of a game may impress me from time to time but it would not be a deciding factor in buying a game.

This always brings me back to my opinion that Microsoft and Sony are forcing the industry in the wrong direction, increasing the production costs for games makers by making the process long winded on the basis of having to put things a few hairs popping out of someone's nostril. I would rather they spent more time on making the experience more enjoyable.

Now we have to put up with repetitive AAA titles that can trust the product to give them return for the time and effort of putting those hairs in that nostril, or rakes of indie games that all too often copy successful formats from other games, or just look the same as each other.

But fortunately I can still find enough things I like in that mix.

This is actually a nice chance for me to say something i was thinking about saying, though it is a tough topic to talk about, isn't it? Yes, all that bonus realism is annoying and makes making things way more annoying then it's worth, but sometimes even the details on a character and/or environment can tell more about something then just saying it outright. Uncharted 4 leaps to mind; look closely around the third half of the game at Nathan Drake and you can see the bruise from before is still there (Talking about why the bruise is there would be spoiler territory.) In the realm of items, The paper you find for notes is old and wrinkled, but you can see how it's survived after all these years.
The human element to make all this happen is no doubt debatable, but i just feel like i have to mention it once in a while. There can be all kinds of details that one would not normally point out that could say a lot about something or someone. But i still also find myself wondering if it's really worth it when it comes time to tone it down for lower end hardware.

Willax

Mountain_Man

Balta666 wrote:

@Mountain_Man don't agree that good gameplay do not age. NES platformers were a good standard at the time but I do consider them pretty much unplayable when compared with 16bit

There's a difference between good gameplay, and a game that you might enjoy in the moment. There are a lot of games that I absolutely loved from years ago, but to try and play them today is a chore, which means they didn't actually have good gameplay. Now other games, I can play them years later and enjoy them just as much as I did the first time I played them.

The Mountain Man

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