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Topic: Games You Recently Beat?

Posts 2,681 to 2,700 of 3,906

Maxz

Completed Ori and the Will of the Wisps after picking it up at ~70% off in a sale.

General consensus holds that it’s a really well designed and brilliantly executed game.

And is it.

I just didn’t like it very much.

Despite the fluid controls, excellent animation, solid level design and general polish, I simply couldn’t find it… likeable. It feels great to interact with, but the story/music/writing/character design — everything that isn’t running, jumping and smashing things — just feels nauseatingly twee and unapologetically ‘on the nose’.

There isn’t a single drop of subtlety to it. It basically feels like a response to a brief. A really, really competent response — pretty much full marks across the board — but lacking in its own vision and identity. It’s not wierd, or funny, or upsetting, or quirky, or genuinely moving. And to be fair, there’s no reason it should have to be; many games that involve running and jumping from side to side have threadbare plots/character development and don’t suffer at all for it. But the game hoists its story and characters upon you, and it’s strangely annoying seeing how much obvious effort and talent has been expended to create something so… insipid. It feels like there’s more personality in just one of Mario’s eyebrows than every Ori character put together.

I was going to compare it to a Marvel movie, in that it’s a safe, well-made, carefully focus-grouped product designed to appeal to as many (and offend as few) people as possible — but I’ve actually enjoyed a few Marvel movies in my time, and it feels unfair to say they’re universally bereft of wit, quirk and self-awareness. (I’m also fairly sure they’ve pissed more than a few people off along the way.) Perhaps Avatar would be a better comparison: undeniably an impressive creation, but a little too long and — in spite of all the colour — somehow numbingly bland as a piece of storytelling.

But err, yeah… It’s a good game, all the same. I just wish I liked it more.

[Edited by Maxz]

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Buizel

@Maxz I felt similar about the original. I couldn't shake the feeling that it was a high-budget, well-made game that I...just wasn't into, for whatever reason. It felt like the game was trying to make me feel many things that I just ended up not really feeling.

At least 2'8".

blindsquirrel

Beat Mario & Luigi: Bowsers Inside Story (remake) again. It’s just as good and fun as I remember it being. My only con is that the final area has a good amount of padding in it, but other than that everything is perfect. Probably the best Mario & Luigi game.

Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15

d0nkeyk0ng_jR

Just beat EarthBound Beginnings for the second time. It's pretty good, encounter rate is as wack as everyone says, though.

The Deranged Mother Fan Attacks!

Fizza

Commemorated the first (of many) visits to the Game Boy NSO app by both starting and beating Kirby's Dream Land!
Untitled
Not too much to say about this one honestly. Despite being exceptionally short (took me approximately 32 minutes to beat it) and completely eclipsed by later entries, there's still a lot of stuff here that was and still is very impressive such as the spritework and music. Going to tackle Extra Mode in my own time later on but as a first ever Game Boy game? I don't think I could've picked a better starter

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Sir_Axeman

Yesterday i Beat "Ratchet & Clank Rift Apart" and i also recently beat Goldeneye on Xbox, on Agent, i like my games easy i'm in it for the ride not the challenge, i am in the middle of playing LEGO LORD OF THE RINGS on Xbox SX and i am loving it so far, it has the dialogue from the movies and the music too, hope to finish it soon and after that i don't know what i'll play, maybe the original Jak & Daxter, or some Medievil Remastered, there are a lot of good games on my hard drive, i just need time to play them all !!!!

i enjoy Mario Kart Double Dash and Cups of Tea !!!!

Tyranexx

I wrapped up Chicory: A Colorful Tale earlier this week on Switch. I knew this game was lauded by many, but I didn't expect to enjoy it as much as I did. In terms of puzzles and some of its perspectives, it reminds me of top-down/2D Zelda games. It certainly has some fun puzzle mechanics, interesting characters, tackles some heavy themes (Some examples: depression, Imposter Syndrome), unique paint mechanics (Have fun painting all the things!...Though it isn't necessary), plenty of areas to explore, and some decent side content. Probably my only complaint would be that the game seemed to drag on at bits, and I did get stuck once. Thankfully, there are phone booths to help out.

Definitely one for those who like exploring, games that can push one to be creative, and/or folks just wanting something a bit different. It's pretty telling when it was a GotY contender for more than a few back in 2021; in fact, it won that award on Destructoid.

[Edited by Tyranexx]

"Love your neighbor as yourself." Mark 12:31

Anti-Matter

Woohoo...!
I finished Pokemon Violet just now, after 8 days in a row I played that game. 😃
The storyline was surprisingly changed my perception about Pokemon games with same formula from previous version.

It was different from previous gen Pokemon so I saw some improvement in QoL and the storyline plot. The thing that made me shocked was the truth inside Area Zero. The ending was kinda bittersweet but it was good.
I still gave the score 6 / 10 for terrible graphic environments and animation from far away.

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Kermit1

@Anti-Matter but without the problems what would you give it? Like the new Pokemon, Characters, Gameplay.

dysgraphia awareness human

Anti-Matter

@Kermit1
New Pokemons model in Paldea region was kinda back to basic, not too many weird looking Pokemons. The Paradox model was kinda cool, I prefer the Future model than the Ancient model since I played Pokemon Violet.

The character design.... There were a lot of weirdos over there, the gym leaders and the Team Star leaders with bunch of weird hairstyle and weird outfits. The only the best character design in Pokemon Violet in my opinion was Professor Turo and I was shocked to see the truth of him.

Gameplay in Pokemon Violet was a huge improvement if compared with Pokemon SwordSword. Now you can set the skills that have been forgotten, something that never done before from previous games. The TM crafting was kinda creative but looking for certain ingredients was kinda hard as I might haven't meet certain Pokemons. The freedom to choose which things to be finished first (Gym leader, Titan Pokemons, Team Star) was pretty flexible but it was also pretty risky if you have no idea with their level.

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Magician

Arcade Paradise

Rolled the credits last week. As a person who grew up playing cabinets at local bowling alleys, pizza places, or arcades in the late 70's to early 90's...Arcade Paradise spoke to me on a personal level. The game oozes nostalgia for those familiar with quarter-munching experiences. If you're like me and you have a lot of love for that place in time, don't skip this game.

Switch Physical Collection - 1,540 games (as of January 28th, 2026)
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StarPoint

I beat Ace Attorney: Dual Destinies on 3DS. I got through every case and the extra DLC case. After beating it, I'm surprised that so many people consider it to be one of the weakest in the series. Here's what I liked, and what I was a little lukewarm on.

Story: So overall, I think Dual Destinies' story is great. While the cases are generally not connected to each other, aside from the last 2 cases, I think the isolated stories themselves are very fun and intriguing. And the reveal of The Phantom was really great. I kind of saw it coming, but it was still really cool to see go down. Also, both Blackquill and Athena are incredible characters. Both of them REALLY shine in the last two cases, and I'm super excited to play Spirit of Justice to see where their characters go from here. This game doesn't have a sprawling, overarching story like T&T or TGAA, but in that way, it's pretty similar to the first game, so it's not really too much of a downside.

Gameplay: So far, Dual Destinies has had the best-feeling gameplay in the entire series. Investigations feel incredibly streamlined, cross-examinations don't feel as confusing, and the added features such as the mood matrix and the case breakdown that happens toward the end of a trial are great. It's pretty impressive that with this being their first 3D game it feels as snappy and fast-paced as it does.

Graphics: So I gotta give Capcom props for having a really smooth transition into 3D. For the most part, the environments are great, the UI is very polished, and the new character designs are fantastic. All of that's good. But I do have to complain about some of the returning character designs a bit. I understand that this game takes place like 8 years after T&T, however, characters like Phoenix, Edgeworth, and Klavier hardly even look like the same characters. They all look just so much older, and in some ways lose a lot of detail that was present in the 2D sprites. You get used to it after a while, but it's just something I noticed and I hope that Spirit of Justice smooths things out a bit more.

Music: So far, every Ace Attorney game I've played has had a banger soundtrack, even Investigations 1, and Dual Destinies is no different. It deserves props from its Pursuit theme alone. https://youtu.be/JpTQ7fr2yeM
But there are some great character themes as well. Athena's and Apollo's come to mind for sure, and Blackquill and Fullbright have great themes too. A great soundtrack through and through, but I have heard that Spirit of Justice even improves some of the songs from this game. So I'm interested in that.

Conclusion: All in all, I think Dual Destinies is a great game. I can sort of see where people are coming from when they say that this isn't one of the stronger games in the series, however, I don't think it's bad by any means; it's a great game. I had a blast the whole way through with hardly any downtime, aside from a few drawn-out investigations. I really hope these games get ported to modern consoles because people really need to try the second trilogy out of what I've played so far.

8/10 Great

"Science compels us to explode the sun!"

Currently playing:

Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)

Fizza

Finished Mario & Luigi: Superstar Saga for the first (well, technically second if you count the remake) time through GBA NSO!
Untitled
An absolutely delightful RPG that has held up remarkably well in the two decades or so since it's release. It certainly has it's issues: constantly pressing L & R to swap around overworld actions gets very annoying after a while, the late game gets pretty back-tracky and it has the age-old RPG aggrivation of random difficulty spikes (CURSE YOU CACKLETTA). However, I definitely feel it more than makes up for these shortcomings through it's immense charm and humour (which has aged incredibly well), an always-engaging battle system that constantly keeps you on your toes, utterly infectious music and a general, comforting vibe of whimsy throughout (the entire kingdom you explore is themed around jokes for crying out loud!).

Overall, an extremely respectable 9/10 (about the same as it's remake) that I'd recommend to anyone as a starting RPG and an entry that makes me incredibly excited to eventually venture in the DS entries (what many consider to be the peak of the series)!

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Xyphon22

@StarPoint I'm currently replaying and am on the final part of the final case of Dual Destinies (the main case, still have to do the DLC). While I would personally rank the overall game in the bottom half of the series probably, this final case I think is my third favorite case (after the final cases of T&T and Justice for All). And like with Zelda, even one of the worse AA games is still better than 90% of other games.

As for me personally, I finally finished up Danganronpa 2. I don't think the ending made much sense, but overall I enjoyed it. Honestly, I think I liked the first game better, but I'm looking forward to finishing up with the third one after a short break.

Xyphon22

Tyranexx

I finished Super Mario 64 as part of my gradual run through Super Mario 3D All-Stars. As this is the most recent of the bunch I've played - via the Wii U VC roughly three years or so ago - I mostly stuck with the minimum 70 stars. I can certainly appreciate what SM64 did for 3D gaming and the medium in general, and there is a lot to like here. Some of the worlds are fun and compelling (Tiny Huge Island is still my favorite, closely followed by Big Boo's Haunt), some unique characters are involved, and some of the music is still quite charming. That said...even with some smoothing, this one visually hasn't aged the best. And much of the game's difficulty, IMO, comes from fighting the janky fixed camera, slippery physics, and occasionally wonky hit detection; I found myself cheaply knocked off stages to my doom by enemies, sliding/glitching/juddering off the corners of platforms after apparently getting a bit too close to the edges, or accidentally taking a misstep to my death after the camera angle would suddenly change.

All in all, this is a fun romp, but modern Mario titles are much, MUCH better. TBH, I think the only reason I had more fun with the Wii U VC release was through some restore point abuse in order to save time on level reloads. I never played this back in the day, so no rose-tinted glasses here.

[Edited by Tyranexx]

"Love your neighbor as yourself." Mark 12:31

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Maxz

I, err… ‘beat’ Kuru Kuru Kurin, making liberal use of NSO’s rewind feature and effectively slowing down time by constantly mashing the pause button.

It’s a cute game built around a neat mechanic, but my god does the difficulty ramp up, rendering the game pretty much unplayable without the aforementioned ‘difficulty smoothing’ methods.

While the rewind feature wouldn’t have been part of the original, the later levels feel like they were actually designed with the ‘pause-mashing’ technique in mind. I can’t really imagine how anyone could play them in real time without a silly amount of practice. There’s also no penalty for constantly pausing, so while I played the earlier levels ‘properly’, I pretty much gave up as soon as the difficult spiked, turning the game into a self-inflicted stutter fest. Not ideal, but perhaps better than the frustration that would have ensued otherwise.

A bit of an enigma of a game really. Neat core mechanic held back by some convoluted level design and a difficulty ramp that basically asks you to break the game (with no penalty for abuse).

[Edited by Maxz]

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