Forums

Topic: Games You Recently Beat?

Posts 1,801 to 1,820 of 3,938

Ralizah

@Glitchling78 I had a harder time with the samurai boss to the West. Felt like I was playing Dark Souls at that point.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

TimelessJubilee

Finished Zombi, the ex Wiiu exclusive that was formerly named ZombiU that first was an alien game called Killer Freaks from Outer Space. ZombiU has quite the backstory. Anyway, I Finished it twice on Wiiu(standard and Survival), once on XB1, and now on PS4. It's a unique decent experience. Brutal at times, the game throws you into situations that push you to a corner with little room for error, which is excellent! ZombiU is a survival horror game, after all. And the guns are decent, and they feel alright could be better. The cricket bat is a necessary tool but gets tiresome and repetitive by the second half of the game. Can't upgrade. And you can't get another better melee weapon. The ports fix this problem(or so I thought). And at times, it's very tense and horrifying. An area I passed through multiple times in multiple playthroughs still had me quaking in my boots(won't spoil it, it's worth going there blind).

Regardless of my enjoyment, The game still has a tone of flaws—original and ports(I'll get to these disappointments later). The game is muddy, disgusting, and it might be a massive turn-off for new people. Glitches everywhere! Zombies phasing out of walls, some stuck on doors, and some are unkillable! I had these problems with the Wiiu version, and it ruined my survival mode playthrough. Three times! So these glitches are no joke. And it's just not exclusive to zombies; sounds glitches plague the experience. Tracks that appear after a fight, or arise out of nowhere! It has freaked me out a couple of times. The cricket bat is awful; let me explain. It's too weak, and it pushes the zombies too far away from you, and this game has you on places with ladders or in high places. So I think you got the idea where I'm going with this. The cricket bat pushes the zombies, and they fall to the floor. So now you have to go all the way down praying the zombie doesn't instakill you while you're climbing down or fall damage doesn't kill you as well. Cause the zombies instakill you when they grab you(you'll be able to combat this if you progress enough).

Now for the ports or remasters(I don't even know what these are). They're disappointing; the ports didn't fix anything! It still looks muddy, and it doesn't run well at all. At times it runs worse than the Wiiu version! Has new glitches! It lost the multiplayer mode the Wiiu had where one player is on the gamepad, putting zombies on the map while the other fights them off. And the online mode as well. Which is basically like the pools of blood in Dark Souls(when you die), but you can fight the zombified players and loot their stuff(which is very neat and helpful). Now for the thing that irks me. They added new melee weapons(which is excellent!), but here's the catch. You can't put away the cricket bat; it's stuck in your inventory forever; the same goes for the regular handgun. So why bother using the new melee weapons if you can't get rid of the bat? It's a waste of space, and with this game throwing you so many resources and how limited your inventory is, you might as well stick with the cricket bat. It's stupid and pointless.

Zombi is a unique fun experience that has a ton of problems. If you genuinely want to play this game, get the Wiiu version(if you can) or play the ports, but be warned it's more glitchy than the original, just play the normal mode and be done with it. Lastly, Raven's Beat or Freak My Zone still rocks. One of the best memorable moments I had in this game.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

Wargoose

@kkslider5552000 have you played FFVII Remake yet? If you enjoyed FFVII, it's a great companion piece. The boss battles are exceptional, and they nailed the characters.

Kinda a big spoiler but one that might be worth knowing, it concerns the thing that some people dislike the remake for. I personally like what they've done so far. However I appreciate how folks can feel mislead, and lead down a garden path. I didn't mind because I enjoyed the garden so much.

It's actually a sequel, rather than a Remake

[Edited by Wargoose]

Wargoose

Magician

AWAY: Journey to the Unexpected

It's a mashup of first person action/platforming and rogue-lite. Beautiful art and animation, nice sound design. The only negative being the brutally-long load times for the Switch version. I assume those load times are much shorter on other platforms. But yeah, it took me three hours. I don't doubt more seasoned rogue-lite players could finish it sooner than I did.

Maybe the most unique final boss battle I've experienced in quite a while?

7/10

Switch Physical Collection - 1,551 games (as of March 3rd, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Ralizah

Finished a game on my Nintendo Switch called Runner3. It's the latest entry in a series that began with Bit.Trip Runner in 2010, from developer Gaijin Games. You play as CommanderVideo (or the pink female counterpart, CommandGirlVideo), who is tasked with running through a variety of levels, collecting gold bars/gems and dodging obstacles. The game is an autorunner, so your interaction with the game is limited to sliding, kicking, jumping, ground-pounding, and, during vehicle segments moving the vehicle different directions.

The game takes place across three different worlds and 27 primary levels (with 30 or so hidden "retro" levels that you can unlock throughout the game, which play more like ordinary platformers), but, like Yooka-Laylee and the Impossible Lair, each level has different routes with different collectibles available on each, giving the player incentive to replay the levels. There are also a number of "impossible" levels in each world, which are brutal difficult challenge levels that require the player to beat them in one perfect run from the start. I put in the time to complete one of these levels, but I quickly lost interest in investing the requisite time and mental energy into mastering the rest of them.

The game has a metric ton of content it has locked behind hidden collectibles in each of the levels, including unlockable characters (the most notable of which is Shovel Knight), puppets for puppet show narration sequences, VHS tapes for unlocking the forementioned retro levels, and an assortment of other items. Unfortunately, the level design, music, and art style in this game in hideously generic (it looks like a mobile game, frankly), which eventually sapped my will to really fully complete this game. The Bit.Trip series of games are notable for being autorunners that time character movement with the music to create some akin to a rhythm game, but there is literally not a single track in this game that I can remember after not playing it for a day or two. The game has a quirky sense of humor to it (most notably personified by Charles Martinet's third-person narration throughout), but it feels like a property that is lacking in any real sense of identity otherwise.

I also didn't care for the 2.5D perspective of the gameplay, which can often make it difficult to judge when to time jumps or interact with obstacles. Especially when the game starts getting creative with the camera and it becomes difficult to judge where you're even running to.

Another thing (a nitpick, really) that annoyed me was how hard this game can make it to 100% levels. Each level features checkpoints throughout, and, when you die, you obviously restart at a checkpoint. But the game is bad about throwing the odd, easily missable gold or gem piece at you RIGHT before you hit a checkpoint, and without a means to kill yourself, so that you can re-attempt that section of the level. Invariably, this means having to replay the ENTIRE level because of one or two unfair item placement choices right before a checkpoint.

My biggest issue with the game is the flow of the gameplay itself. In Runner3, you die any time you screw up, which means you have to start from whatever the last checkpoint you unlocked was. This brutal, Contra-esque difficulty would be bad enough in an ordinary platformer, but in a game designed around harmonizing player input, level design, and music, you can imagine how irritating it gets when you have to keep restarting over and over and losing the flow of the beat. It doesn't help that, quite often, the player will have no time to react to obstacles until it's too late, making perfect level runs as much a matter of memorization as they are of skill or reaction time. This all adds up to making Runner3 feel like the auto-runner equivalent of those aggravating minecart levels in the original DKC.

There are boss encounters in this game, but they're short and involve the same auto-runner mechanics, which makes them feel less like trials for the player and more liked themed levels. The plot is entirely locked away behind optional puppet shows, so there's no real build-up to them or even a reason to have them outside of the vague sense the developers must have had that a platformer requires boss fights of some sort.

I only spent $3 for this, but even having gotten this on sale, I can't really say it was worth the money. I'm sure this series has its fans, but I don't get the appeal.

Currently Playing: Resident Evil Village: Gold Edition

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Wargoose

Finished God of War 3, a pretty cool mix of Zelda style puzzle solving and Bayonetta style action. Good game with really great production values.

Wargoose

Magician

Oninaki

Out of all the games developer Tokyo RPG Factory have made (I Am Setsuna and Lost Sphear), Oninaki is my favorite. Artistically, Oninaki is high in style. Unfortunately, the gameplay doesn't provide backup for the game's aesthetic beauty. Even though this is an action/rpg, combat is slow and stilted. And the sparse usage of music, the extended patches of near-silence, is weird.

7/10 - Good game, but there are better alternatives in the genre (Ys VIII, Diablo III, Victor Vran, etc).

Switch Physical Collection - 1,551 games (as of March 3rd, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Tyranexx

INSIDE (Switch)

This is another fun, albeit short puzzle-platformer from the excellent team at Playdead. It outdoes its spiritual predecessor, LIMBO, in pretty much every way imaginable. The player controls a boy who seems to be on the run from some sort of organization conducting experiments in this dark, sci-fi setting.

Positives

  • The visual presentation here is a definite step up from LIMBO; the color palette is mostly a dark monochrome with some use of muted colors to highlight important objects in the game's environment. The environment is rendered in a 2.5D setting.
  • Puzzle solving is physics-based, and some later solutions are challenging and/or ambiguous at first. The boy can move certain objects in his environment, jump, and climb. At certain points in the game, he can also manipulate mind-controlled people to help solve puzzles and meet certain criteria.
  • In this game, the "error" part of trial & error results in some pretty realistic, grisly deaths. I'm not talking bloodbaths, but deaths that I'd call more reasonable. The player will die if they don't solve a puzzle or navigate certain sequences directly. This isn't for the squeamish.
  • There really isn't a lot of music to speak of, but there are plenty of sound cues in the game that help to really set the atmosphere.
  • While this isn't a horror game by any means, a few pulse-pounding sequences do occur. With the aforementioned atmosphere, this is done well.
  • Hidden around the game's world are these spheres of light that the player can find and deactivate; turning off them all unlocks an alternate ending...something I still need to do. XD Finding all of these lends to some replayability.

Neutral

  • I suppose this could be considered a strength, and one up to interpretation as there's no text or voiceovers to speak of, but the normal ending is pretty ambiguous. The sequence leading up to this, however, is weird and wonderful. It was well executed, but I couldn't help but think "that's it?"
  • I'd argue that a few puzzle solutions are almost TOO ambiguous. I'm ashamed to admit that I needed to look up a couple of solutions.

Negatives/Nitpicks

  • While this game is very much worth playing, it's also a little on the short side; I probably spent a little over four hours with it. I'm glad that I waited for a sale.
  • A minor complaint, but as with a lot of Switch games, INSIDE is better docked. It's completely serviceable in handheld mode, however.

INSIDE is a wonderfully executed, atmospheric puzzle-platformer that is very much worth playing. It's melancholic and at times violent world isn't for everyone (Not for the young and/or weak of stomach), but the narrative - though left up into interpretation - isn't one easily missed. It's a little on the short side, but some replayability helps make up for this minor issue.

"Love your neighbor as yourself." Mark 12:31

InZane84

I just recently beat Metroid: Sylosis. It's an open world Metroid game that takes place in the Sylosian star system. It contains 7 planets that you can explore. There's NO cutscenes and NO cheap gimmicks. It's 3rd person. It takes 40-60 hours to beat. It has a quest system.

Best gaming experience I'm recent memory. Oh and it's a 'true' Metroid 4!!

InZane84

RR529

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

DenDen

@Magician oninaki is on sale now for 20€ whould you recommend it?

Now playing
Nexomon
Dicey Dungeons
UnderMine
Steamworld Quest

FC - SW 2926-4689-1966

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

Magician

@DenDen

I cannot recommend Oninaki while Diablo III is available for just a little more.

Switch Physical Collection - 1,551 games (as of March 3rd, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

CurryPowderKeg79

WHAT THE GOLF (SWITCH)(7+HRS)
CATHERINE: FULL BODY (SWITCH)(9+HRS)
THE OUTER WORLDS (SWITCH)(39+HRS)

(CURRENTLY PLAYING)
Persona 3 Reload

Switch Friend Code: SW-3830-1045-2921

Wargoose

@RR529 Its interesting to read this from the perspective of someone who hasn't played the original.

In the original, the choose your waifu stuff only really impacts one section of the game. All the dialogue choice stuff leads to who Cloud takes on a date at a theme park. In the original there were more dialogue choices, but they all seemed like pretty off hand comments. So you weren't aware it was leading to anything. There was also a way to go on the date with Barret if you answered in a particular way.

The Remake is the first 5 hours of FFVII original remade. Midgar is very linear in the original but then once you leave you exit to the overworld. So I'm assuming part 2 is gonna be more open.

Wargoose

Magician

Luigi's Manion 3

Some sublime work from developer Next Level Games on this one. It took me around 14 hours to finish. Not 100% of course, I think I may have found half of the hidden gems and only a few hidden boos. The game is gorgeous, it plays well, and the vibes are jolly. If you own a Switch then you should own a copy of the game, it's just that simple.

9/10 - Terrific, a wonderful follow-up to Luigi's Mansion: Dark Moon.

Switch Physical Collection - 1,551 games (as of March 3rd, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

JoeDiddley

I finished Steins Gate (original version) last week, seeing all but one ending I think.

The first half was really slow and I wondered what all the fuss was about. But I am so glad I stuck with it as all the character development and scene setting payed off big time into an extremely gripping experience.

Switch: SW-2923-8106-2126
Steam ID: joediddley
https://myanimelist.net/profile/JoeDiddley

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

Magician

Ghost Blade HD

Indie developed shmups feel like a dime a dozen these day. But the game plays well enough, minus some slowdown when the screen becomes cluttered. And I really enjoy this game's music more than some other shmups of a similar quality. My 20-minute playthrough was great, enjoyable enough to do it again at some point.

7/10 - An above-average shmup with a unique soundtrack.

Blazing Chrome

I don't understand the hype that surrounded this one. I think I placed my expectations too high before playing it? It's a competent homage to the run'n'gun genre (Contra, Midnight Resistance, etc.). The gameplay is fine, but the overall experience felt pedestrian. It's the music I blame. If you're trying to be like Contra, you need to lay down a fierce music track right from the get-go, not almost put me to sleep.

6/10 - A good run'n'gunner. It's too bad we couldn't get some serious metal in here like good olde Contra.

[Edited by Magician]

Switch Physical Collection - 1,551 games (as of March 3rd, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Please login or sign up to reply to this topic