On the Zelda theme, I'll go with Skyward Sword and Triforce Heroes. The former isn't universally hated; indeed, there's a significant chunk of us who'd rate it as among the best the series ever had to offer particularly due to its storytelling, dungeon design and sheer level of immersion. Still, you don't have to look far to find bitter complaints about its linearity, repetition, finicky mechanics, the annoyance of Fi and above all, the motion controls.
As for Triforce Heroes,it's basically what Sticker Star is to the Paper Mario franchise; a mechanically solid game but with a bland story in a series that's otherwise very strong on that front. I still think it very good fun if you can get a couple of like-minded players together.
Oh, and the original Metroid for the NES. It often gets held up as being the runt of the litter, with the series only truly coming alive with the SNES and subsequent iterations, but it's the only one of the series outside the Prime games that truly captivated me. Being rock hard and unforgiving just makes you feel better for getting anywhere in it.
The problem with Triforce Heroes is that it suuuuuucks in single player (in ways that Four Swords Adventure didn't) and is still pretty lower tier by the high standards of Zelda otherwise.
Though tbh, I've barely heard people have opinions on the game at all. Which makes sense to me, for those reasons and also for being almost any Nintendo game made after Splatoon but before BOTW. :V
I like yoshi’s new island and yoshi’s island DS more then the original because new island has the better graphics and DS has more features like extra babies
I fear no man
but that thing:
The carrot minigame from bowser's inside story
it scares me
I've said this many times before on different threads, but man, Color Splash is a much better game than people say it is. I think lots of people hate it since it came out after Sticker Star and is somewhat similar in some aspects, but Color Splash is a massive step up in almost every department. The graphics are amazing, the writing and humor are really fun, and some of the characters are very memorable. The combat is really the only downside, and yeah, it's not great. It can get in the way of pacing and isn't very intuitive. But is the game bad for it? Absolutely not, if you ask me.
"Science compels us to explode the sun!"
Currently playing:
Zelda: Tears of the Kingdom
Splatoon 3
Advance Wars 1 + 2 ReBoot Camp
Mother 3 Fan Translation
Pokemon Brilliant Diamond and Shining Pearl, along with Pokemon Scarlet and Violet. People hate both of these, and with one it's a bit more understandable, given how it's a broken mess (although the devs are fixing it), the other is perfectly good, and I'd say is even an improvement upon the original games.
BDSP aren't as good as Platinum, but looking at them as a remake solely to the original Diamond and Pearl, I would say they are way better versions of that. Sure, you have some cut features like the Sinnoh Underground's capture the flag mini-game, but it's still overall a fairly decent remake that genuinely makes the OG Diamond and Pearl playable, given how slow they are in actuality.
Scarlet and Violet are probably the most fun that I've had with pokemon since gen 5. There's only a few glaring issues I can really point out with the games, like how towns are constructed, and the technical shortcomings due to the time-span that gamefreak's devs were forced to work under. Even then however, I'd say the games are still extremely fun. They bring back the HM system in a way that genuinely encourages the return to previous areas in the region, and they finally got rid of the massive handholding for once in the series' lifetime.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Fizza@Snatcher@VoidofLight I can't take anyone seriously when someone says BDSP are outright bad, or even some of the worst games of the series. BDSP are good games by virtue of being based on (and not breaking anything from) Diamond and Pearl, which themselves are good games. They're just a bit underwhelming as remakes, and arguably worse than Platinum which was over a decade old upon their release.
I also think Sword and Shield got a bad rap for all of the controversy around them at the time. Sure, they could have been better, but I don't think they're really any worse than anything we saw on the 3DS. Dexit (and trees, apparently) just stirred up a lot of the fanbase, and it apparently became cool to hate on Pokemon at the time.
Also agree with @VoidofLight in that Scarlet and Violet are some of the most fun I've had in the series for a while. I understand the criticism regarding performance, etc., but when you look past that (which, personally, I find very easy to do when engrossed in the gameplay) I think they're the best games we've had since Pokemon made the jump to 3D.
Generally, I don't think it's really right to say any main series Pokemon game is bad. I can even see people enjoying Sun/Moon and USUM, even though personally I can't really sit through them for more than 20 minutes without wanting to play something else.
Oh, and the original Metroid for the NES. It often gets held up as being the runt of the litter, with the series only truly coming alive with the SNES and subsequent iterations, but it's the only one of the series outside the Prime games that truly captivated me. Being rock hard and unforgiving just makes you feel better for getting anywhere in it.
IGN ranked the original Metroid the #6 best NES game.
But some people think games didn't get good until 16-bit consoles in 1989/91.
The golden age of arcades 1980-1983. I guess you had to be there.
The problem with Triforce Heroes is that it suuuuuucks in single player (in ways that Four Swords Adventure didn't) and is still pretty lower tier by the high standards of Zelda otherwise.
Though tbh, I've barely heard people have opinions on the game at all. Which makes sense to me, for those reasons and also for being almost any Nintendo game made after Splatoon but before BOTW. :V
Yeah, that's my complaint with Tri Force Heroes, you had a working good template to use in Four Swords Adventure only to throw it out for one that doesn't really work. The controls in single player are almost impossible later in the game and keeping the online region locked was a mistake as it was unpopular so it meant when you finally found enough players you had to hope they all wanted to play the same level as people who didn't want to play it would throw tantrums and start picking up the other players to throw them in lava to get the game over with.
MY SIMS AGENTS
Seriously though, it was a decent game for the Wii, and I wish EA would remaster it, even though deep down I know that's never going to happen...
I have ever played My Sims Agents both Wii and NDS version. The Wii version I played from pirated disc long time ago (still wishing I can find original copy) and I like the NDS version better than Wii version as it has more interesting making objects than Wii version.
The Wii version have some good potential but it wasted by given lack of revisitable places after missions, lack of mini games, lack of decorating. I personally want to see My Sims rebooted with gameplay like ACNH, but I guess some indie developers which get into Harvest Moon style are my last hope for Chibi looking characters in The Sims / ACNH play style.
The Urbz: Sims In The City (DS, and by extension, GBA, as they were mostly the same game) received a pitiful 4/10 by this very site despite being one of the games that convinced me to grab a DS not long after launch back in the day. I absolutely loved The Sims: Bustin' Out on GBA (one of my favourite games of all time), which was released in late 2003, and a sequel was a proposition that I couldn't resist (sadly, the GBA version of Bustin' Out wasn't released in Australia and I played it via "other means" at the time, but since bought a second-hand overseas copy).
The Urbz was a fun little adventure game with some of the trademark Sims elements (with respect to managing your character's needs, and other homages to the PC games). It wasn't as good as The Sims: Bustin' Out in terms of its new "urban" art style, music, and the like, but it was an overall better game technically with respect to its gameplay refinements and numerous QoL improvements. The Sims 2 (DS) acted as a further sequel (along with the GBA game, which was its own completely unique game this time around), boasting a new 3D engine, and was quite good (albeit brief), but this story-based Sims sub-series pretty much ended there, tragically, which is such an enormous shame. The Sims 2 (GBA) appeared to use the same engine as the last two GBA games, but it was worse in every conceivable way, with boring, neutered gameplay, and I would absolutely stand by giving that a 4/10. Subsequent handheld Sims games (mostly) went down the toilet from there.
With respect to Pokémon, I found Scarlet/Violet (I played Violet; haven't yet booted up Scarlet) to be rather boring for the most part, with the occasional highlight. I'm holding out for the upcoming update before I consider jumping into Scarlet for my second playthrough (and to complete what's left of my Violet Dex).
I found Sword/Shield to be more refined and fun overall when compared with Scarlet/Violet, but I think the biggest problem with the latter is that many of the design choices and QoL improvements that made Legends Arceus so much fun were mostly absent, and I've recently found myself going back to Legends Arceus and becoming addicted to its gameplay loop all over again.Two of Scarlet/Violet's worst design choices were not alerting players to nearby shinies and forcing players into battle upon contact with a wild Pokémon (particularly as so many of them are small to the point of virtual imperceptibility). And to say nothing of their performance issues and occasional crashes.
Seeing quite a bit of the newer Pokémon games here, and rightfully so. I own both Sword and Shield, Brilliant Diamond and Shining Pearl (despite owning the originals of the latter.)
Sword and shield are not bad games. They absolutely take steps in the right direction to become what scarlet and violet is (I guess supposed to be) today. The Wild Area was a great feature; you could get a riolu or axew or something similarly good in a max raid battle within a few minutes of the game beginning! There are tons of team potentials, the towns and cities look more realistic as opposed to the older entries with towns that had three houses in them (looking at you, littleroot ‘town’). The story was by no means engaging and terrific, few Pokémon games actually have interesting plotlines. The whole dynamax mechanic felt a bit uninspired, it was just a bigger Pokémon, after all. But it added to the depth of the battles, which is the whole point. The game is super easy compared to the likes of Diamond and Pearl, but that doesn’t really take away from the game. Overall, those entries are criminally underrated and I would say they are better (and from what ive seen, more functional) than Scarlet/Violet. I stopped collecting Pokémon games at gen 8, and I think that was a fair choice.
Wait, why do we need a Sigurd? I mean signature, jeez.
Switch FC: SW-6049-3797-7587
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KAOOOOOOS
Seems like I'm in agreement with some games in this thread; I haven't played many of the others mentioned.
Metroid: Other M is a decent game once you work past the meh story and puzzling way "upgrades" are handled. I had a lot of fun with the boss fights, exploring, and general gameplay. Even if Samus's tinier arm cannon compared to the Metroid Prime entries bothered me. XD
Regarding Color Splash, I agree with @StarPoint; a lot of people overlook this entry due to its similarities to Sticker Star, but I enjoyed the writing, characters, exploring, and using Thing cards. That said, the combat is pretty meh, adding a character to essentially erase progress partway through the game annoyed me, and there was a certain enemy encounter that royally RNG-screwed me out of most of my cards once....
Brilliant Diamond/Shining Pearl - I'll admit I was underwhelmed by these entries, but they're by no means BAD games. Platinum is still the de facto Gen 4 game in my book (as of this writing), but these are good, albeit safe, remakes. The only real complaint I have about them besides not adding a nice post-game extra like the Delta Episode in ORAS (and I recognize this is down to personal preference) is that I dislike how they neutered secret bases in the game to being glorified statue pits. I don't see why they had to axe some of the other decorating options....They could've even expanded on them!
Sword/Shield - I quite liked my time with Shield, though I didn't play it at launch; I own a copy with the DLC included on the cart. Mechanically and visually, it was great, though the online definitely caused some frame drops in the Wild Area. My biggest complaints are how barebones/meh the plot is (It's my least favorite main series plot to date; I found it dull outside of the Galarian history sections), and how underwhelming Team Yell was after how refreshing Team Skull was in Alola. Dexit was understandable from a dev perspective, and the tree thing....I can't take anyone seriously if they bring that up.
I can't speak for Scarlet/Violet and their graphical issues as I haven't played one of them yet.
Yeah, that's my complaint with Tri Force Heroes, you had a working good template to use in Four Swords Adventure only to throw it out for one that doesn't really work. The controls in single player are almost impossible later in the game and keeping the online region locked was a mistake as it was unpopular so it meant when you finally found enough players you had to hope they all wanted to play the same level as people who didn't want to play it would throw tantrums and start picking up the other players to throw them in lava to get the game over with.
This was my exact problem with Tri Force Heroes when I tried playing it in single player. Unfortunately, I couldn't drum up a group of three IRL and hated wasting my time waiting for other players online, plus that was also a game of Russian Roulette in a sense. I reached the end credits, but the last 2/3 of the game was frustrating as heck. Before TFH, I'd never sold a Zelda game. I wouldn't objectively call it bad - no main series Zelda game deserves that label IMO - but it touches that line in single player. As touched on in the quote, the single player formula meshed quite nicely with the multiplayer in the Four Swords pseudo spinoffs. I haven't played FSA, but I enjoyed my time with Four Swords Anniversary Edition via DSiWare.
Sticker Star would just be another very flawed JRPG (or pseudo-JRPG) if it wasn't an obnoxiously disappointing follow up to Paper Mario. There is a fun game underneath all the horribly dumb and misguided game design ideas.
Agreed, it would not have gathered AS much hate if it was an entirely new IP...
This was my exact problem with Tri Force Heroes when I tried playing it in single player. Unfortunately, I couldn't drum up a group of three IRL and hated wasting my time waiting for other players online, plus that was also a game of Russian Roulette in a sense. I reached the end credits, but the last 2/3 of the game was frustrating as heck. Before TFH, I'd never sold a Zelda game. I wouldn't objectively call it bad - no main series Zelda game deserves that label IMO - but it touches that line in single player. As touched on in the quote, the single player formula meshed quite nicely with the multiplayer in the Four Swords pseudo spinoffs. I haven't played FSA, but I enjoyed my time with Four Swords Anniversary Edition via DSiWare.
At least it's got a single-player mode, which Four Swords (GBA) didn't have. That was only added in the DSi/3DS remake.
I'm just disappointed that there's no way of playing Triforce Heroes with two people. It's either one (with a high workload due to the constant switching required) or three, which can be a bit tricky to get organized.
I'm just disappointed that there's no way of playing Triforce Heroes with two people. It's either one (with a high workload due to the constant switching required) or three, which can be a bit tricky to get organized.
This was actually the weirdest design choice: requiring either one OR three players with no way to manage two players. I actually could've arranged an IRL session at one point, but there were only two of us.
Currently playing: TLoZ: Tears of the Kingdom, WarioWare: Get It Together!
Feel free to send me a Switch friend request, but please tell me first.
Been playing a lot of Starfox lately and I’ll be real, I think the rest of the series gets a bad rap. I’m enjoying going back to Adventures. I love Assault.Even probably the second biggest whipping boy, Command, I’ve been enjoying a lot. I loved the crossover with Starlink. I loved Starfox 2. You know the only game I actively disliked was? Starfox Zero. The so-called “return to form”. Even the side game that came with it, Guard, was a lot better.
Is FFVIII still very maligned? That’s my favorite mainline titles and I’m taking that to my grave
On the subject of eights, Megaman 8 is my favorite Classic title. Time has been kinder to it but i feel it still doesn’t get the appreciation it deserves
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Topic: Games that are disliked but that you think aren’t that bad.
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