I think later I am going to buy some books from the essentials line. They are cheap on Amazon. Probably the Heroes of the Fallen Lands, the Monster Vault and... maybe the Dungeon Tiles Master Set - The Dungeon: Though would it be better if I draw out my own maps?
Thought I might not buy those books for a bit. I plan to squeeze as much game play as I can from the Red Box. I got a funny addition to the story today that I am sure my players will get a kick out of. Btw one of the players was getting pissed that our other friends (2 Rouges) kept using thievery to pickpocket some of his items (a water bottle and some gold). Though I told them I won't be allowing it anymore unless I said otherwise. As I DM I have the ability to do this and bend a few rules right? One of my friend's wanted to burn the carpet that was on the map to use it against the Dire Rats, (kinda making a flame the size of the carpet until I said it burned out a couple turns later) and another wanted to climb on top of the White Dragon. I gave him a +2 to his attack rolls while on him and I also rolled against his Acrobatics every turn to see if the Dragon could shake him off his back. I am allowed to do these things right? I made up the +2 bonus though I am not sure if there are standard rules for something like this. I didn't want to break the momentum so that's why I made it up.
Also is rolling for a Skill Challenge during an Encounter considered a Standard Action? Say trying to open a locked door.
During the character creation process, did any of you really go all-out on background stories and such? Most of the campaigns I ran, and participated in, were very story-driven and I always asked my players to develop a backstory. I also asked them to embellish as much as possible. It was great to see how they fleshed out their characters and provided for some great adventure hooks. In some cases, their histories/backgrounds would even help flesh out my home-brew campaign worlds as I could introduce their hometowns and other important landmarks.
For time we used pre-generated character stats but I let people come up with a back story for each one. Nothing too complex (this is new for all of us) For those who didn't really come up with something I fleshed them out while they played. Also since people got the idea on how to play now, I will tell them to get more into it. I have a funny voice for one of the Orcs lol when they intimidated him to give them the chest.
Also speaking of intimidation... when you try to intimidate someone or use diplomacy is it v.s a specific stat? Also how do I use streetwise... I have really now idea how to implement that. Edit: Nvm found a wiki.
What I noticed is all the skills in 4th have been put into smaller groups. These aren't real (as I don't know about 2.5) but as an example, you guys had... certain ones for listening, hearing, ect. and now all of that is bundled into Perception. It's a lot easier for me to keep track of.
Edit: Sheesh, I goggled Heroes of the Forgotten Lands just to see what was in it and I found the PDF for the whole book. Is it that easy? I temporary opened the PDF just to check what was inside (if it's what I wanted). Still going to buy the book I support WotC but imagine if I found it that easily how many people must be pirating? Anyways it's so much easier and better looking to have it as a book. Though I don't think I will get the rules compendium, some people on the Amazon reviews say this Player's Handbook has most of the stuff there.
Whoa, I should've found this thread earlier. I've been thinking about grabbing the Red Box to see if me and my friends like the game. I want to get it so I can do some dungeon designing - If this doesn't already exist, I want to incorporate a Zelda-like system where you draw out the maps (a few sheets of graph paper taped together) one room at a time (when you enter said room) until you find the dungeon map (when the DM breaks out his/her predesigned graph paper that's been used previously as reference). Ooh, just saying that makes my spine tingle with joy. Also I think DMing would be good practice for my game design skillz. So YellowChocobo hates the Starter Kits, but I think I'll still get one, considering it's almost low enough for my budget and Kaiser seems to be having a good time with it.
It was real easy for everyone to understand. Though maybe because I researched a bit beforehand and helped everyone out. The Red Box I think is a real simple streamlined version but once you get the hang of it I think you will be able to go into the actual books if you wanted to without feeling underwhelmed, Also yeah it's really cheap right now. It comes with everything you need from the box (full set of dice included, minus the percentage dice which you won't even be using). That's also a reason I went for it lol, the dice.
Though the Red Box doesn't have all the options and monsters the core books have. (though it will keep you busy, there's enough here to get you playing for a while, especially if you plan to make up stories or dungeons). I think for the money, it's worth it if you're thinking about it without investing in the books.
I would have gotten a board game like Chocobo suggested but I didn't have enough money. I'm glad I got this though.
Question: How long did it take on average for each player to create his/her character? It's supposed to be a choose-your-own-adventure style story, right?
Honestly I just printed out these character sheets http://wizards.com/dnd/files/RedBoxCharacters.pdf and had them choose a pre-made class and have that data written on their own sheets for time sakes. I think it took me 20 min to make my character by myself using the adventure. Though some people like to "roll" their stats. The core books have a point system to create them and give you options to buy equipment with the 100G you start out with. The thing is there are no such things in the Red Box so you would need to get the Heroes of the Fallen Book, ($13) which I might get when I get more funds. There's a lot more in there for you to use, on top of the Red Box.
Question: How long did it take on average for each player to create his/her character?
It depends how much detail you put into your character. I have taken maybe 30 mins to make one while on the other hand it has taken me a few days to make others.
RetiredPush Square Moderator and all around retro gamer.
I asked you what books you owned, among other things but I got those answered.
Ah, apologies.
If you're talking about 4th edition, I've got 20 or so books: the three core books, the three core book "sequels" (Player's Handbook 2 etc), and then various campaign settings - the Fogotten Realms campain, the Dark Sun campaign etc etc.
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