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Topic: Castle of Annoyance

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Cia

I just had this "great" idea for a new video game. Castle of Annoyance would combine all the annoying and frustrating things that you usually find in video games, and put these ideas in different floors of the Castle. For example, the FPS styled stage "Corridors Of Endless Slaughter" would bring you endless amounts of regenerating enemies, and very easily depleting bullets. "The Pits of Balance", on the other hand, would be a platformer level with very bad controls and lots of sudden deaths.
If some of you can think more of some annoying/frustrating gameplay elements that could be implemented in the game, please feel free to post. I'm hoping that some indie developer would see this and make a game for it . I at least would be interested, if only for the laughs.

Cia

Cia

I've thought of a possible ending too. You would be able to see the final boss, but he would be unreachable. The game would end just before the last boss, due abrupt, game ending bug.

Cia

Chrono_Cross

And the soundtrack would be taken from FFXIII-2. That would drive everyone crazy!

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

3Daniel

every power up, health item, and or ammo refill resets the game

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Soviet-Dictator

A driving level where the drifting always slams you into a wall.

"What doesn't kill you, obviously makes you weaker. Not stronger."

Cia

Viewtiful_Joe wrote:

And the soundtrack would be taken from FFXIII-2. That would drive everyone crazy!

Haven't played FFXIII, but isn't it supposed to have a pretty good soundtrack? At least music-wise. Some highly annoying voice acting would be a good idea though.

Cia

Soviet-Dictator

Jurrasic: The Hunted voice acting was horrible.

"What doesn't kill you, obviously makes you weaker. Not stronger."

Noire

If there's a JRPG level, make sure that it has a ridiculously high random encounter rate and make sure every enemy has at least one instant-kill move, one incredibly powerful area-of-effect spell that causes a debilitating status effect in addition to damage, and make sure their defenses are high and that they're only damaged by a specific type of attack that is not easily able to be figured out. Make sure everything out of battle is terrible fetch quests given to you by NPCs with badly-worded, vague dialogue. And make sure one player character is completely worthless.

Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.

Undead_terror

every enemy has a shooter weapon and it either hurts you bad and poisons you or instant kill,they there is some enemys that run at you super fast and blow up,and enemy bug advantages

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Cia

Phoenixborn wrote:

If there's a JRPG level, make sure that it has a ridiculously high random encounter rate and make sure every enemy has at least one instant-kill move, one incredibly powerful area-of-effect spell that causes a debilitating status effect in addition to damage, and make sure their defenses are high and that they're only damaged by a specific type of attack that is not easily able to be figured out. Make sure everything out of battle is terrible fetch quests given to you by NPCs with badly-worded, vague dialogue. And make sure one player character is completely worthless.

Great idea. It would also be nice if after every random battle the camera would flip reverse (not all the time), so in the boring, repetitive environment you would forget where you were coming from, and where to go. And yeah, exploring anything would be hell because of those constant random encounters.

Cia

Pogocoop

Every now ans then the controls invert and it plays a very loud horn honking noise.

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Nintendo network ID : Pogocoop

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C-195

Navicho ( The unholy offspring off Navi and Ohmocho) will be your constant guild thanks to the microchip inside the your head (no escape)

C-195

zezhyrule

Faron wrote:

Haven't played FFXIII, but isn't it supposed to have a pretty good soundtrack?

Yeah, unlike V_J, some of us have actually played these games and listened to more than one or two tracks from them. FFXIII-2's OST is one of my favorite video game OSTs in the past few years, and my favorite FF soundtrack since FFIX's tbh.

Um... on-topic: I would not buy this game. Well, I might, only to burn it >:[

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WolfRamHeart

Kinect motion controls are required to play this game even on consoles that don't support Kinect.

WolfRamHeart

TeeJay

Make a level that consists entirely of random mini games that each have different controls (but mostly unresponsive motion controls) so that you are required to take about 15 minutes to learn the controls and practise before each mini game.

[Edited by TeeJay]

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komicturtle

Blue Shells from Mario Kart.

And the tacky melodrama that serves as filler in the Final Fantasy games- from 7 to now.

komicturtle

Kaeobais

I think it'd be best to think of annoying things that are well known and prominent in many genres and generations, not just anything annoying you could think of

That said, the JRPG stage should have, as previously said, a ridiculously high random encounter rate (every step is a battle), but all the enemies die in one hit. Except for the last one who can kill you in one hit at any time, and has undefeatable healers on his side.

Also there'd be a stupid talking animal sidekick that doesn't have any right to exist. And your outfit should have no less than 11 pointless belts and zippers.

The best strategy in the game: go up stairs and pause balls.

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