Forums

Topic: Petit Computer

Posts 8,321 to 8,340 of 9,618

TexMurphy

I have uploaded the event/trigger mapper to the qr code forum. It adds GRP graphics over the background map for walls for collision and triggers for events as defined in a RPG program. It is called ASTER2 and works with the CHRED or BGMAKER program.
BGMAKER Untitled ASTER Untitled

[Edited by TexMurphy]

TexMurphy

damolii

TexMurphy wrote:

@damolii Story? Story? There has to be a story. Man, I thought I was missing something! lol idk We just need to get the tools and examples where we can create these types of games. It will probably be the typical, find magic sword, shield, armor, bow — gain experience — save kingdom type of game. NO Elf needs food badly game. Ofcourse Guantlet was a cool game.

That is nice. I have my RPG somewhere (Where did I put that thing?).....

@Hansausage I will get right to work on that MML that you so desire XD. However, I am not certain I can provide you original MML seeing as there is/are no:
Official sheet music
Original MIDI
However, do not fret!! I will try my best when making this.Which songs specifically are of importance to you???

[Edited by damolii]

I don't have a 3DS so what do I put here? -Damolii

ChangeV

Progress report!
Our simple Terraria project's name is decided.
It is Petit Terraria.

I am working on Character Creater and it is almost done. (QRcode soon!)
It can save 7 characters data.
Originally, character's name was used for its file name. But my brother didn't like it.
So I rewrote file saving system with prefixed filenames. (T_P_0 ~ T_P_6)

Here is preview!

Petit Terraria
Untitled

Making MegaMan
Untitled

Almost there...
Untitled

Name entry screen. it uses built-in keyboard.
Untitled

MegaMan from megaman series.
Untitled

Ken from Street Fighter series.
Untitled

Elvis is alive!
Untitled

Smurf.
Untitled

ChunLi from Street Fighter series.
Untitled

Goku from Dragonball.
Untitled

Guile from Street Fighter series.
Untitled

Delete menu. double click the name to delete characters.
Untitled

ChangeV

Pixelrobin

Would the A* pathfinding method be efficient in Petet Computer? If so, us there a demo?

Everybody do a chirp. CHIRP.

ramstrong

IAmAPersson wrote:

I'm probably not gonna release the mindcrush compiler; just the brainf*ck compiler (which will hopefully be sometime tomorrow).

Something like this? Please double check. I may have mistype something. Yeah, it's convenient not to have to use a PC while programming. Of course, the drawback is that I can't create QR.

REM PBF BY HARRY HARDJONO
@INIT
ACLS:CLEAR
GPAGE 0:GCLS
GPAGE 1:GCLS
MS=30000
PTR=0
PC=0
MPC=0
CSR=0

GPAGE1:RESTORE @HELLO
@LOADP
READ A$
IF A$=="" GOTO @RUNP
FOR I=0 TO LEN(A$)-1
GPSET PC%256,PC/256,ASC(MID$(A$,I,1))
PC=PC+1:NEXT
GOTO @LOADP

@RUNP
PC=0:GPAGE 0
@LOOP
GPAGE 0:VAR=GSPOIT(PTR%256,PTR/256)
GPAGE 1:C=GSPOIT(PC%256,PC/256)
'GOSUB @FB
IF C==62 THEN PTR=PTR+1:GOSUB @CYCLE:GOTO @LOOP2
IF C==60 THEN PTR=PTR-1:GOSUB @CYCLE:GOTO @LOOP2
IF C==43 THEN VAR=VAR+1:GOSUB @CYCLE
IF C==45 THEN VAR=VAR-1:GOSUB @CYCLE
IF C==46 THEN LOCATE CSR%32,CSR/32:?CHR$(VAR);:CSR=CSR+1:GOTO @LOOP2
IF C==44 THEN GOSUB @GETCHAR
IF C==91 THEN MPC=1:GOSUB @SR:GOTO @LOOP2
IF C==93 THEN MPC=1:GOSUB @SL:GOTO @LOOP2
IF C==0 GOTO @END
GPAGE 0:GPSET PTR%256,PTR/256,VAR
@LOOP2
PC=PC+1:GOSUB @CYCLE
GOTO @LOOP

@FB
LOCATE 0,5:?PTR,PC,VAR
LOCATE 0,6:?CHR$(C)
WAIT 6
RETURN

@CYCLE
IF PC<0 THEN PC=PC+49152
IF PTR<0 THEN PTR=PTR+MS
IF VAR<0 THEN VAR=VAR+256
PC=PC%49152
PTR=PTR%MS
VAR=VAR%256
CSR=CSR%768
RETURN

@GETCHAR
A$=INKEY$():IF A$=="" GOTO @GETCHAR
VAR=ASC(A$):WAIT 30
RETURN

@SR
IF VAR!=0 THEN RETURN
PC=PC+1:GOSUB @CYCLE
GPAGE 1:C=GSPOIT(PC%256,PC/256)
IF C==91 THEN MPC=MPC+1
IF C==93 THEN MPC=MPC-1
IF MPC<=0 THEN RETURN
GOTO @SR

@SL
IF VAR==0 THEN RETURN
PC=PC+1:GOSUB @CYCLE
GPAGE 1:C=GSPOIT(PC%256,PC/256)
IF C==91 THEN MPC=MPC-1
IF C==93 THEN MPC=MPC+1
IF MPC<=0 THEN RETURN
GOTO @SL

@END
WAIT 600
END

@PLOP
DATA "-[>-[.-]<]"
DATA ">>++++[.->++++++[.-]<]"
DATA ""

@CAT
DATA ",[.,]"
DATA ""

@HELLO
DATA "+++++ +++++ [>+++++++"
DATA ">+++++ +++++ >+++ >+ <<<<-]"
DATA ">++.>+.+++++++ ..+++.>++.<<"
DATA "+++++ +++++ +++++"
DATA ".>.+++. ------ .----- --- .>+.>."
DATA ""

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

InsertPi

Well, look at me again. A week late for a release. I need to work on not doing that. :/ anyway, @ramstrong yes, similar to that. But it has the usual 1,000 line support I have with all my interpreters/compilers, the editor (which I never change; it's very complex), syntax highlighting, and saving/loading programs.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

LeviCelJir

@ChangeV I know you're probably gonna say no but consider this: Do you want to mix our projects together and make the best terraria port we can?
I mean you have Character customization and I have a sorta terraria clone with a cheesy title screen. Mix them together you have a soon to come good terraria port. Please think about it. also I love how it looks. It looks like the real terraria title screen.

Btw I might have figured out collison >:3

Hi I'm Levi and I like Bloopys :^)

GraphicGenius

Guys, I just thought of an idea for a game!
A sprite game where you can have a family and do a lot of different stuff like bake, play mini-games in an arcade, and lots more.
What do you think?

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?

swordx

Hairmanban19 wrote:

@ChangeV wow, just wow!!! Wonderful job on that! @swordx what happened with December 1st being the release date for DA2? I mean for me.

I...forgot? Ummmmm I'll try to give you the QR codes ASAP. I haven't been working on it much, but you'll still want to play, right...?

swordx

GraphicGenius

swordx wrote:

Hairmanban19 wrote:

@ChangeV wow, just wow!!! Wonderful job on that! @swordx what happened with December 1st being the release date for DA2? I mean for me.

I...forgot? Ummmmm I'll try to give you the QR codes ASAP. I haven't been working on it much, but you'll still want to play, right...?

I have been waiting months.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?

Hairmanban19

@swordx in my opinion, you should just release the QR codes to everyone when you are ready (including me).

...

InsertPi

@JLMan The hard part about the editor was keeping the line selected and the line to be edited in sync. Also, you can easily make it detect words by changing the character count in the MID$ statements.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

ramstrong

Bluerobin2 wrote:

Would the A* pathfinding method be efficient in Petet Computer? If so, us there a demo?

It depends. What game are you making and what kind of path finding that it uses? A* pathfinding is nothing more than breadth first search with the queue entries being sorted by distance to destination. The sorting can be done internally in PTC, but you need to implement your own distance checker and queue system. There is no example in PTC that I know of, but technically, it's not that hard to do, given proper data structure.

[Edited by ramstrong]

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

swordx

Hairmanban19 wrote:

@swordx in my opinion, you should just release the QR codes to everyone when you are ready (including me).

Sounds like a better idea. I didn't expect to program so little in th past few months. I love to do it, but I can never get myself to, so I don't do it often. I'm happy I released those videos in the Summer, so you know I'm not lying when I say I do have some cool stuff done.

@Graphic You've been waiting, too? I thought Harmanban was alone...Maybe I'll upload video on Christmas Eve.

[Edited by swordx]

swordx

TexMurphy

The RPG example with collision has been posted on the qr forum. It shows how GRP data can be used for collision and event triggers. Its cool, but the syncing of the grp and the background starts to off-track. It might be PTCs poor accuracy or my poor programming skills with indexes.

[Edited by TexMurphy]

TexMurphy

damolii

TexMurphy wrote:

The RPG example with collision has been posted on the qr forum. It shows how GRP data can be used for collision and event triggers. Its cool, but the syncing of the grp and the background starts to off-track. It might be PTCs poor accuracy or my poor programming skills with indexes.

That's good, but wouldn't sprite data be more effective in PTC?. If you are using GRPs, I would think that you would need to find a way to transition the field of view smoothly to the event (unless you have that figured out already).

I don't have a 3DS so what do I put here? -Damolii

TexMurphy

@damolii The GRP is one file that is created by the ASTER2 program. So it is created graphically instead of using DATA statements. The graphics are also created over the background so we know where everything goes in relationship to the background. When the GRP is brought into the game it is copied into an Array. The graphics can now be used for other things in the game like faces, rain, etc. For each color of the graphics there is a different number associated with it. The program reads the number and triggers an event. (like a sound, animation, change in background) Sprites work great for people, movable objects. The problem with sprites like a treasure chest is that it does not play well with moving backgrounds. This design is very similar to AGI and SCI created by Sierra. There is a pdf on the web about FreeSCI thats a good read.

[Edited by TexMurphy]

TexMurphy

Discostew

GraphicGenius wrote:

Guys, I just thought of an idea for a game!
A sprite game where you can have a family and do a lot of different stuff like bake, play mini-games in an arcade, and lots more.
What do you think?

I was initially thinking you were talking about a "Legacy of the Wizard"-type of game involving a family.

Discostew

Switch Friend Code: SW-6473-2521-3817

randomous

Well goodness, if everyone's going to get all christmas-y with their pictures, I guess I will too. Does the tiny hat count?

[Edited by randomous]

randomous

Sorry, this topic has been locked.