I have uploaded the event/trigger mapper to the qr code forum. It adds GRP graphics over the background map for walls for collision and triggers for events as defined in a RPG program. It is called ASTER2 and works with the CHRED or BGMAKER program.
BGMAKER ASTER
@damolii Story? Story? There has to be a story. Man, I thought I was missing something! lol idk We just need to get the tools and examples where we can create these types of games. It will probably be the typical, find magic sword, shield, armor, bow — gain experience — save kingdom type of game. NO Elf needs food badly game. Ofcourse Guantlet was a cool game.
That is nice. I have my RPG somewhere (Where did I put that thing?).....
@Hansausage I will get right to work on that MML that you so desire XD. However, I am not certain I can provide you original MML seeing as there is/are no:
Official sheet music
Original MIDI
However, do not fret!! I will try my best when making this.Which songs specifically are of importance to you???
Progress report!
Our simple Terraria project's name is decided.
It is Petit Terraria.
I am working on Character Creater and it is almost done. (QRcode soon!)
It can save 7 characters data.
Originally, character's name was used for its file name. But my brother didn't like it.
So I rewrote file saving system with prefixed filenames. (T_P_0 ~ T_P_6)
Here is preview!
Petit Terraria
Making MegaMan
Almost there...
Name entry screen. it uses built-in keyboard.
MegaMan from megaman series.
Ken from Street Fighter series.
Elvis is alive!
Smurf.
ChunLi from Street Fighter series.
Goku from Dragonball.
Guile from Street Fighter series.
Delete menu. double click the name to delete characters.
I'm probably not gonna release the mindcrush compiler; just the brainf*ck compiler (which will hopefully be sometime tomorrow).
Something like this? Please double check. I may have mistype something. Yeah, it's convenient not to have to use a PC while programming. Of course, the drawback is that I can't create QR.
REM PBF BY HARRY HARDJONO @INIT
ACLS:CLEAR
GPAGE 0:GCLS
GPAGE 1:GCLS
MS=30000
PTR=0
PC=0
MPC=0
CSR=0
GPAGE1:RESTORE @HELLO @LOADP
READ A$
IF A$=="" GOTO @RUNP
FOR I=0 TO LEN(A$)-1
GPSET PC%256,PC/256,ASC(MID$(A$,I,1))
PC=PC+1:NEXT
GOTO @LOADP
@RUNP
PC=0:GPAGE 0 @LOOP
GPAGE 0:VAR=GSPOIT(PTR%256,PTR/256)
GPAGE 1:C=GSPOIT(PC%256,PC/256)
'GOSUB @FB
IF C==62 THEN PTR=PTR+1:GOSUB @CYCLE:GOTO @LOOP2
IF C==60 THEN PTR=PTR-1:GOSUB @CYCLE:GOTO @LOOP2
IF C==43 THEN VAR=VAR+1:GOSUB @CYCLE
IF C==45 THEN VAR=VAR-1:GOSUB @CYCLE
IF C==46 THEN LOCATE CSR%32,CSR/32:?CHR$(VAR);:CSR=CSR+1:GOTO @LOOP2
IF C==44 THEN GOSUB @GETCHAR
IF C==91 THEN MPC=1:GOSUB @SR:GOTO @LOOP2
IF C==93 THEN MPC=1:GOSUB @SL:GOTO @LOOP2
IF C==0 GOTO @END
GPAGE 0:GPSET PTR%256,PTR/256,VAR @LOOP2
PC=PC+1:GOSUB @CYCLE
GOTO @LOOP
@SR
IF VAR!=0 THEN RETURN
PC=PC+1:GOSUB @CYCLE
GPAGE 1:C=GSPOIT(PC%256,PC/256)
IF C==91 THEN MPC=MPC+1
IF C==93 THEN MPC=MPC-1
IF MPC<=0 THEN RETURN
GOTO @SR
@SL
IF VAR==0 THEN RETURN
PC=PC+1:GOSUB @CYCLE
GPAGE 1:C=GSPOIT(PC%256,PC/256)
IF C==91 THEN MPC=MPC-1
IF C==93 THEN MPC=MPC+1
IF MPC<=0 THEN RETURN
GOTO @SL
@HELLO
DATA "+++++ +++++ [>+++++++"
DATA ">+++++ +++++ >+++ >+ <<<<-]"
DATA ">++.>+.+++++++ ..+++.>++.<<"
DATA "+++++ +++++ +++++"
DATA ".>.+++. ------ .----- --- .>+.>."
DATA ""
Well, look at me again. A week late for a release. I need to work on not doing that. :/ anyway, @ramstrong yes, similar to that. But it has the usual 1,000 line support I have with all my interpreters/compilers, the editor (which I never change; it's very complex), syntax highlighting, and saving/loading programs.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
@ChangeV I know you're probably gonna say no but consider this: Do you want to mix our projects together and make the best terraria port we can?
I mean you have Character customization and I have a sorta terraria clone with a cheesy title screen. Mix them together you have a soon to come good terraria port. Please think about it. also I love how it looks. It looks like the real terraria title screen.
Guys, I just thought of an idea for a game!
A sprite game where you can have a family and do a lot of different stuff like bake, play mini-games in an arcade, and lots more.
What do you think?
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?
@ChangeV wow, just wow!!! Wonderful job on that! @swordx what happened with December 1st being the release date for DA2? I mean for me.
I...forgot? Ummmmm I'll try to give you the QR codes ASAP. I haven't been working on it much, but you'll still want to play, right...?
I have been waiting months.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?
@JLMan The hard part about the editor was keeping the line selected and the line to be edited in sync. Also, you can easily make it detect words by changing the character count in the MID$ statements.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
Would the A* pathfinding method be efficient in Petet Computer? If so, us there a demo?
It depends. What game are you making and what kind of path finding that it uses? A* pathfinding is nothing more than breadth first search with the queue entries being sorted by distance to destination. The sorting can be done internally in PTC, but you need to implement your own distance checker and queue system. There is no example in PTC that I know of, but technically, it's not that hard to do, given proper data structure.
@swordx in my opinion, you should just release the QR codes to everyone when you are ready (including me).
Sounds like a better idea. I didn't expect to program so little in th past few months. I love to do it, but I can never get myself to, so I don't do it often. I'm happy I released those videos in the Summer, so you know I'm not lying when I say I do have some cool stuff done.
@Graphic You've been waiting, too? I thought Harmanban was alone...Maybe I'll upload video on Christmas Eve.
The RPG example with collision has been posted on the qr forum. It shows how GRP data can be used for collision and event triggers. Its cool, but the syncing of the grp and the background starts to off-track. It might be PTCs poor accuracy or my poor programming skills with indexes.
The RPG example with collision has been posted on the qr forum. It shows how GRP data can be used for collision and event triggers. Its cool, but the syncing of the grp and the background starts to off-track. It might be PTCs poor accuracy or my poor programming skills with indexes.
That's good, but wouldn't sprite data be more effective in PTC?. If you are using GRPs, I would think that you would need to find a way to transition the field of view smoothly to the event (unless you have that figured out already).
I don't have a 3DS so what do I put here? -Damolii
@damolii The GRP is one file that is created by the ASTER2 program. So it is created graphically instead of using DATA statements. The graphics are also created over the background so we know where everything goes in relationship to the background. When the GRP is brought into the game it is copied into an Array. The graphics can now be used for other things in the game like faces, rain, etc. For each color of the graphics there is a different number associated with it. The program reads the number and triggers an event. (like a sound, animation, change in background) Sprites work great for people, movable objects. The problem with sprites like a treasure chest is that it does not play well with moving backgrounds. This design is very similar to AGI and SCI created by Sierra. There is a pdf on the web about FreeSCI thats a good read.
Guys, I just thought of an idea for a game!
A sprite game where you can have a family and do a lot of different stuff like bake, play mini-games in an arcade, and lots more.
What do you think?
I was initially thinking you were talking about a "Legacy of the Wizard"-type of game involving a family.
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