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Topic: Petit Computer

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Slayer

Hansausage wrote:

@Iamaperson Can you release the Alpha Versions please so that i can add that to the next update?

Look at the QR code sharing to find past versions of Minecraft DS, some might be Raycraft though.
I was spending my free time playing a game of good ol' Minecraft (The PC one, not DS) and I guess I should get working on Apocalypse Rising. I messed with the X and Y of movement, attempting to make the character faster. But apparently it just moves more. Oh well. I need help with shooting, and GameFAQs assistance is on standby. I'll post results later.

I have nothing really to say about myself.

SmokedSausage

IAmAPerson wrote:

@Hansausage I'll get them to you 2morrow. Also, ASC() gets a numerical value for each character. To save using this and GRP, enter this into your code:

INPUT PROFILE$
INPUT SLOT
FOR I=0 TO LEN(PROFILE$)-1
GPSET I,SLOT,ASC(MID$(PROFILE$,I,1)
NEXT
SYSBEEP=0
SAVE "GRP:PROFILE"
SYSBEEP=1

Thank you I will try that out. And thanks so much for the Alpha Versions!

Hi, I'm SmokedSausage and i like meemoos :^)

X:

InsertPi

@Hansausage I posted better saving code and loading code; look again!

Also, follow me on twitter! I post updates to my stuff, if anyone cares to keep up with that kind of stuff.

[Edited by InsertPi]

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

SmokedSausage

Could i get an explanation on how this code works? I am not THAT Advanced yet. And i get a missing operand error for ASCand i want to be able to debug that error

Hi, I'm SmokedSausage and i like meemoos :^)

X:

InsertPi

Hansausage wrote:

Could i get an explanation on how this code works? I am not THAT Advanced yet. And i get a missing operand error for ASCand i want to be able to debug that error

My bad. I forgot to post the final ) on the ASC command
GPSET I,SLOT,ASC(MID$(PROFILE$,I,1))

Anyway, here's a just of how it works. It gets the name if the profile and the slot. There can be up to about 150 (?) slots. It runs a FOR loop. It will loop from I (or any variable) to the second number. At the end of the loop, we put NEXT
FOR J=5 TO 10
'stuff here
NEXT
It will start J at 5 and loop until it reaches 10. Since I did not include STEP, it increases by 1 each time. You use step like this:
FOR J=0 TO 10 STEP 2
PRINT J ",";
NEXT
Your output will be:
2,4,6,8,10,
Now, GPSET puts a dot on a specific point on the screen of a specific colour.
GPSET X,Y,COLOUR
The colour can't be "red" or "blue". It has to be a number. There we use ASC.
GPSET X,Y,ASC(stuff)
SLOT will be the Y axis, and J will be the X
GPSET J,SLOT,ASC(MID$(PROFILE$,I,1))
MID$ is used to inspect strings. Syntax:
STRING$=MID$(string$,initial position,character count)
PROFILE$ is out string. We want to inspect J in the string, and only 1 character at a time.
MID$(PROFILE$,J,1)
LEN() is used to find the length of a string, so I use:
FOR J=0 TO LEN(PROFILE$)-1
I subtract 1 because J starts at 0 and not 1. Let's put it all together!
FOR J=0 TO LEN(PROFILE$)-1
GPSET I,SLOT,ASC(MID$(PROFILE$,J,1))
NEXT
Tada! That's it! GSPOIT gets the colour value from a spot on the screen. CHR$ is the opposite of ASC; it gets the character value from a number.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

Pixelrobin

@IamAPerson Remove the second layer. MCDS 1.6 is the laggist thing I have ever seen.

Everybody do a chirp. CHIRP.

InsertPi

Bluerobin2 wrote:

@IamAPerson Remove the second layer. MCDS 1.6 is the laggist thing I have ever seen.

I'm working on reducing lag. Sorry. If you hate the lag, you can either remove it manually (which is pretty easy) or just play a version before Beta 1.5. Orrrrr...

POLL: I agree that it is laggy as crap. I'm considering making the textures 8x8 again to reduce lag. Performance or looks? Your choice. Voting starts...NOW!

[Edited by InsertPi]

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

InsertPi

Hansausage wrote:

.......Thanks for the explanation!

No problem! Did you have a hard time understanding it?

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

SmokedSausage

Little bit but it's not the way you explained it it's just my Programming experience.
I will eventually figure it out!

Hi, I'm SmokedSausage and i like meemoos :^)

X:

Discostew

Ok everyone.....

Untitled

You want to see something strange and mystical?

[Edited by Discostew]

Discostew

Switch Friend Code: SW-6473-2521-3817

SmokedSausage

Discostew wrote:

Ok everyone.....

Untitled

You want to see something strange and mystical?

UNLEASH A WORLD OF STRANGENESS!!!!!!!!

Hi, I'm SmokedSausage and i like meemoos :^)

X:

InsertPi

Voting has ended because I have made up my mind! Performance! I'll make a quick release of 1.6.5 sometime hopefully tomorrow with 8x8 textures instead of 16x16.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

Lego-Meister

I need help. What does GOSUB Out of Memory mean? This has plagued me MANY times before and I can't seem to figure it out.

[Edited by Lego-Meister]

Some programmers pride themselves on how many more lines of code they can write. I pride myself on how many less.

Discostew

Here it is. Gonna be gone for a bit, so I'll let you all stew over this.

Discostew

Switch Friend Code: SW-6473-2521-3817

noxuss

IAmAPerson wrote:

Voting has ended because I have made up my mind! Performance! I'll make a quick release of 1.6.5 sometime hopefully tomorrow with 8x8 textures instead of 16x16.

Easily go for the 8x8. It would still look great imo.

noxuss

Slayer

Discostew wrote:

Here it is. Gonna be gone for a bit, so I'll let you all stew over this.

I see:
This video is private.

[Edited by Slayer]

I have nothing really to say about myself.

Discostew

0Games wrote:

Discostew wrote:

Here it is. Gonna be gone for a bit, so I'll let you all stew over this.

I see:
This video is private.

Oops....fixed.

Discostew

Switch Friend Code: SW-6473-2521-3817

Slayer

Discostew wrote:

0Games wrote:

Discostew wrote:

Here it is. Gonna be gone for a bit, so I'll let you all stew over this.

I see:
This video is private.

Oops....fixed.

Now that I can see it...
THAT. IS. AMAZING.

I have nothing really to say about myself.

Sorry, this topic has been locked.