I was recently playing Pokemon Black Version and was fiddling around in the PC box and I don't know why but i just thought to pick up a pokemo with one finger and then place another finger somewhere else on the screen. What happened was the Pokemon sprite instantly snapped in between the two spots on the screen that were being touched. wherever I moved the 2 touch points on the screen, the sprite was always right in the middle of them. So does this mean the DS can sanse multiple touches to some degree? Wouldn't it have to if it knows the exact mid-way point between 2 points? Do you think a developer could somehow use this in a game design?
this is not multitouch. i believe the screen on most versions of the DS is pressure sensitave? but when you have 2 thingers on the touch screen the one applying the most pressure will tell the software what you are trying to do on the touch screen. so when you release one thinger your sprite moves to the thinger that is still applying pressure on the screen
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This always happens with touch screens not capable of multi touch. Try drawing a line with two fingers in Mario 64 DS. The line will appear in the middle of the two fingers since it doesn't know which one to respond to.
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@6 It's slightly more complicated than that, but basically correct.
Short answer, no, it's not capable of multitouch.
Long answer - When reading from the touch screen, the hardware looks at the highest and lowest positions it gets on each axis (because your fingers are a little bit bigger than a single pixel) and works out where the middle of that range is to determine what you are trying to touch. When you touch the screen in 2 places, it simply thinks you've got the fattest fingers in the world.
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Now, if anyone here has played Hotel Dusk: Room 215 they might remember a puzzle which involved two touch inputs. You had to flick two switches upwards at the same time using the touchscreen. I was stumped for a while since I knew the DS doesn't have multitouch - which probably made me spend more time on that puzzle than most!
The solution is very straightforward and can only be solved by putting pressure on the two switches (using either stylus + finger or two styli) and flicking upwards. I already knew that the DS averages out touch input positions, so I re-tried the puzzle by moving the stylus/my finger vertically in between the two switches. Didn't work. It probably only activates if there are a very high number of pixels being pressed at once (like ImDiggerDan said, in effect having really, really fat fingers). Pretty clever, I thought.
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Topic: DS capable of multi-touch in some capacity?
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