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Topic: Reflections on beating Metroid for the first time

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Philip_J_Reed

Philip_J_Reed

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CanisWolfred

This post made me cry manly tears. Metroid doesn't get enough love, I tell ya. Bravo, and congratz on beating it and your change of heart. I'm tempted to pick apart my favorite sections but I don't want it to be taken the wrong way.

[Edited by CanisWolfred]

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KaiserGX

I feel the same, except I can't beat it at all. not with the crappy HP I receive. I had to use one of the infinite health codes, and even then I had trouble fighting Mother Brain and Metroids. This was last week on Wii VC. I know where everything is more or less now... I could give it a go now but... but I am in no hurry.

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TeeJay

Wow, you've really turned around. I really should give this game another chance...

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Adam

I pretty much had the exact same experience down to the friend I liked to watch play, using an online map once or maybe twice just to find a place I had already been to, and barely beating Mother Brain. Only difference is that my catalyst for finally giving it a shot wasn't the Ambassador program, I just stubbornly enjoy finding fun in games everyone seems to hate, particularly original NES games.

One thing I did to make it easier was to draw my own map as I went along. I actually think I liked it more for having to do that. Because of the long scrolling screens, even with graph paper I was hopeless for any kind of precision, but it was enough to stop me from ever being hopelessly lost.

Everyone loves Super Metroid, and I do, too, but once you've played it a couple times, you have to use self-imposed challenges (time trials or low percentage runs) to make it challenging. Metroid is not only super hard but you'll also forget where almost everything is if you don't look up a map. The big difference between NES and SNES iterations is no different from Zelda, Mario, Mother, or many other series, but I find it's most pronounced with Metroid.

The only thing I'd change with the original, aside from fixing numerous glitches, would be to make it slightly less punishing when you die, either refilling to something like 1/4 of your maximum health/missiles or putting a recharge station hidden somewhere in Zebes that you'd have to backtrack to.

Anyway, welcome to the club. Even if it's not the best game ever, few games are half as satisfying to complete.

(And man, get to work already, Zez. You're way behind.)

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yoyogamer

This is pretty much what happened to me, the only difference being that I am in the general age group where most kids think that Call of Duty is the greatest thing in the universe. Great article.

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Aqueous

I my self just finished last sunday. It was my second attempt, having given up on my wii vc version and because I have more experince and skills with hand held systems I cleared it, though eventually I needed to use a map a few times because I could not figure out where to go next. But having cleared it it has become my favorite nes game myself because of it's challenge and great musical track. The only thing I wish was that mulitple metroids couldn't get you and drain your health in seconds because it is so hard to get them off. It is a classic that needs to be played to be understood.

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the_shpydar

Awesome little write-up, Phil. Glad you allowed yourself to give the game another chance; obviously you're glad too.

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TeeJay

Well, what you wrote inspired me to give Metroid another chance. I got much further than I ever did before. I got an E-tank, which makes everything much easier, and two rocket upgrades. I'm having a lot of fun with this. Thanks.

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MetroidMasher17

I have beaten the original Metroid at least seven times. Of course, I cheated. But I still beat it. But, you know, without the NARPASSWORD code, I have only gotten as far as the first really tall shaft in Brinstar. It's REALLY hard.

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V8_Ninja

Wow. Now I feel like I need to play the game since it's just sitting on my 3DS. Great job, Chicken Brutus, at doing whatever you set out to do. Also, it's nice to see you back here.

[Edited by V8_Ninja]

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Link79

I really wasn't into the first one at all until I played the sequels.
The crushing difficulty and having no clue where to go just turned me off completely. After getting hooked on Metroid 2 for Gameboy and then being totally blown away by Super Metroid I went back and played the original.

I finally got to like it and understood the game much better. I still think some of it is a bit unfair though. Being stripped of all but 30 units of energy every time you die is not fun. The method for refilling your life is tedious also. It takes way too long standing by those pipes and killing respawning enemies over and over.

Overall though it's still a very good game and it deserves a look for anyone curious about the origins of this fantastic franchise. If not for Samus we may not have had many female videogame heroes.
That alone is what makes this series great.

[Edited by Link79]

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retired_account

I just wish they fixed the slowdown. I'm all for keeping the experience authentic, but... come on, carrying things too far much?

Anyway, this is exactly what I felt like when I went through Super Metroid. I played a little bit, hated it, eventually went back to it and couldn't stop playing until the end. I'm playing this right now too — I just grabbed the morph ball bombs.

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grumblegrumble

I'm so glad you like Metroid, now, @Chicken_Brutus! It's such a classic to me. The music, the enemies, the power-ups, the layout.. love all of it.

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MrMagpie

I can only get very far in the original metroid because of my near encyclopaedic knowledge of ZM. Even so it remains the only metroid game I am yet to beat, simply out of frustration ("please samus, crouch rather than go into morph ball so I can kill these enemies"). However, my interest in it has been revived by the ambassador scheme, and when I beat Zelda II, it's next on my list (followed by the original LoZ). Mother Brain, brace yourself!

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Kid_A

This is a thread worth digging up again. You pretty much mirrored my thoughts on beating it for the first time. I'm becoming more and more drawn to these types of games that just drop you into the action and expect you to figure out everything on your own (the original Zelda, Oblivion). It's so wildly different from current design philosophies, where games try and outline every single button and gameplay scenario before we even get to see the first level. Metroid is a game that we learn to play through necessity--our instinct is go right, in sidescrolling games, but when we go that way we get stuck. So we're forced to go left, and through this we discover that this isn't linear game. Then we see an item on the other side of a wall, so we push every button until we find a way to get over it.

It's things like this that fascinate me. It's just such a well-crafted game, crippling frame-rate be damned.

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Ark

I found this one to be solid back in the day as a young 'un, but not so much now. It's the sum of all the little stuff that bugs me: constant slowdown, starting with 30 health, slightly awkward jump mechanics, enemies being allowed to hit you through doors and on elevators, grinding to fill up the energy tanks, five missiles to open one red door, not being able to shoot in more directions, yawn-worthy boss fights, the lack of a map, and more than you probably care to read about. Yes, you can tactically plan out when you're going to grab the energy tanks so you're prepared for the bosses. Yes, you can memorize or simply explore the map for the fun of it.

In fact, you can get around most of the game's flaws and my personal grievances, but that doesn't make it engaging when you have to go out of your way to enjoy its basic concept. This is a very quick and easy game in theory, but it's always the subtleties that lead to my deaths - never "my platforming was too sloppy" or "I suck at dodging". It doesn't feel "rewarding" to play.

Specifically, Metroid Zero Mission just makes this feel more archaic than it actually is. It took everything I liked about the original, removed stuff that bothered me, and made it all look unique. More linear, yes, but part of the fun was going against the linearity and doing stuff like 15% runs. Of course, this game was released about 20 years after the original so...

Maybe I've just been spoiled by experiences that offer far more entertainment with less annoyance and a greater feeling of accomplishment. You tell me.

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Popyman

Gonna have to play this later, I've only messed around with it a bit. Thanks, Brutus!

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Cia

i had to draw my own map for this game, room by room, in the time before the internet. Great times.

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