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Topic: Pokémon Sun & Moon - Discussion & Speculation

Posts 2,841 to 2,860 of 3,944

ianl579

@DefHalan Try Black 2/White 2. It fixed a lot of problems with the original.

@Meowpheel Glad to see a fellow B2W2 fan!

"You feel it? Fawful is also feeling it! I am needing to feel it even more, though!" - The magnificent Fawful

DefHalan

@LegendOfPokemon honestly, I am just going to wait for them to remake Gen 5. I don't really see a reason to try to jump back into Gen 5 when Gen 7 is about to launch, still have Pokemon to catch in Omega Ruby to complete my living Pokedex, and have tons other games to play (got Xenoblade Chronicles with that My Nintendo discount and Xenoblade Chronicles X for my birthday lol)

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

LzWinky

Black and White were terrible and the worst games in the series. Black and White 2 were far superior and among the best in the series.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

Bolt_Strike

DarthNocturnal wrote:

I don't really get how B/W's story was “intrusive“, bar perhaps when it “replaced“ E4.

Story is the least of BW's problems. In fact, story is probably the only good thing about that game, it was a step backwards for the series in every other way.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Araquanid

Meowpheel wrote:

MegaBeedrill wrote:

@Meowpheel Nah, gen 6 was like everything in your party gets a quarter but the pokemon who did the killing blow got full.

Gen 5 was exp. share gave a single pokemon half.

That's weird because I distinctively remember it giving every pokemon that didn't participate half of the total exp.

Bulbapedia says the same too:

In Generation VI: if Exp. Share is turned on, any Pokémon that did not participate in battle will receive half of the "full" experience.

About every pokemon who participated getting full exp:

In Generation VI, (...) all Pokémon that participate in battle receive "full" experience.

Oh I stand corrected.

Then again I just use rare candies.. but legitmately maybe I'm getting it all wrong since people just triple battle grinded levels via that restaurant in X/Y and that counts as "in battle".

3DS FC: 0774-5098-1425
Pokemon Sun IGN: Joe
My Shinies
(User name changed in November 2016, MegaBeedrill)

X:

Eel

I have a few blissey secret bases in Alpha Sapphire, they make a newly hatched egg go from 1 to 80~ in a few minutes.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Bolt_Strike

DarthNocturnal wrote:

@Bolt_Strike

It was? I remember it feeling like it was another good step forward.

Battles felt faster (mostly because they realized we don't want to see an HP meter slowly creep to depletion), HMs seemed to be somewhat less important, the “Unova-only“ lock until post-game was... interesting, although I can understand why some may not have liked it. Oh, and infinite use TMs.

Different strokes and all that I guess.

It was too streamlined and ended up throwing out a lot of series conventions for the sake of a "fresh start" and people didn't want all of those things removed. Not having older Pokemon means you have to like the newer Pokemon, and considering how people tend to respond to newer Pokemon, that's not exactly something you want to rely on. Plus, when you have as many knockoff Pokemon that fill the same roles as older ones as you do in BW, it kind of defeats the purpose of that "fresh start". Then there's the region design, which is horribly linear and all but removes any sense of exploration, which is kind of important in the RPG genre. And while the decrease in HMs is nice, it also removes a lot of the interesting puzzles and the sense of exploration in the game, outright removing them wasn't quite the right way to handle things. Then they tanked the difficulty with smaller rosters and a ton of handholding in the game. The problem is that they wanted to streamline the game and ended up reaching the opposite extreme, the game was TOO simplistic and was clearly meant to pander to casuals while giving the middle finger to long time fans.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Eel

By the end of your post, it feels like you switched from talking about black and white and started talking about x and y.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Gridatttack

Too bad about the framerate issues.

There's a noticeable delay when returning from a battle.
I guess triple battles couldn't be handles.

Still, game looks and feels nice.

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

Bolt_Strike

Meowpheel wrote:

By the end of your post, it feels like you switched from talking about black and white and started talking about x and y.

They both suffer from some of the same problems, so that shouldn't be too surprising. Region design and difficulty are still issues in XY.

DarthNocturnal wrote:

@Bolt_Strike

Unova was more linear then prior games? I thought it wasn't any more or less linear then the prior generations.

I also don't remember excessive hand holding... it's been a while since I've played them, though.

Thing is that past regions had a lot of optional paths and backtracking. Unova pretty much has you travel in a straight line and forces you down a particular path from start to finish.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

-Juice-

@DefHalan I disagree. It s the overleveling problem and makes the game challenging.

3DS Friend Code: 0962-9923-0016

DefHalan

@BlatantlyHeroic Some might find it challenging, I find it slows everything down and makes it less fun. If you want a more challenging experience, then there are ways to make any Pokemon game more challenging, Nuzlocke comes to mind. Black and White decided that they wouldn't let players play the way they have been for years. Black and While decided they wanted people to follow a narrow path, which took away a lot of the enjoyment of experimentation and discovery. It took so long to train that if you decided a Pokemon wasn't supporting the team enough and wanted to switch out, you had to waste hours training a new Pokemon. It removed the Pokemon adventure and tried too hard to limit the player.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

roy130390

Yeah, personally, I would prefer the experience share from the X/Y games. Sure, the game could become really easy with all of your team having a good level, but it's not like they forced you to use the item. If people wanted, they could just ignore it and not use it until needed, like when you are training your team forn online matches with other people, which is what I did.

I can't give my opinion about the B/W games, but the experience share from X/Y was just fine as it was.

Switch Friend Code: SW-3916-4876-1970

Eel

I dislike the exp share from XY, mostly because it's all or nothing.

You can't set it to work on some pokemon but not others. It's less functional than it was before.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Pokefanmum82

i liked it alot. exp share was so much easier to use and didn't need you to switch a pokemon out which took away from the battle and wasted a turn.

Want: Harvest Moon: One World, Story of Seasons: Pioneering Town, Super Mario 3D World + Bowser’s Fury

Finished the Alola Dex.
Now playing New Horizons, Wrath of White Witch and Sword

-Juice-

The BW exp system is great because it keeps people from purposefully overleveling, and then complaining that the game is too easy. This is what those people deserve. The only thing better would be having trainer levels scale with yours.

[Edited by -Juice-]

3DS Friend Code: 0962-9923-0016

PlatinumSeraph

I've never played anything earlier than 6th gen fully, but I never found a massive problem with the EXP share. I found it encourages using whichever Mon is most suited to the battle rather than spending time having to spend time training your weakest Mons. At the same time, I can see why people dislike it too. I don't think it's anywhere near a perfect system but it breaks away from a fairly monotonous element of the game. (The ability to turn it off is good though if you want a more hardcore experience.)

~PlatinumSeraph~

My Nintendo: Cal

DefHalan

Tsurii wrote:

BlatantlyHeroic wrote:

The BW exp system is great because it keeps people from purposefully overleveling, and then complaining that the game is too easy. This is what those people deserve. The only thing better would be having trainer levels scale with yours.

The people who complain about "too little Exp" in Gen 5 are the same who think Talonflame was outright broken.
Of course you're going to run into trouble if you just rush through the game because "Pokemon can't be difficult" and fall flat on you face.

I'm glad we're back to proper scaling and I'm pretty ecstatic when I hear about Sun and Moon being really darn difficult compared to the rest of the series and NPCs with properly EV-trained, (almost) full teams outside of the usual post game battle facility.

I avoid story spoilers like the plague but outside of very few exceptions the new mechanics already strike me as some of the best in the series.

What was wrong with Talonflame?

The Black and White exp system actually encouraged people to rush through the game in my opinion. I play a very slow game in Pokemon, and was punished hard because of that exp system.

I don't mind more trainers having more Pokemon, it adds variety. That doesn't really have anything to do with the exp system.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

CrazedCavalier

@Tsurii I'm pretty sure that they'll become my second favorites in the series (after BW of course). The new mechanics, the changes, the pure amount of background and implications within the story... .

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

DefHalan

@Tsurii Audinos never spawned enough for me and trying to change my team always means slowing down, but in Black and White it was way more slow than any other Pokemon game. To get a pokemon I wanted to try, to a level that felt like I could continue, it took way too long. Hopefully Sun & Moon doesn't have something as terrible as Black and White had. I understand some people liked that system, but it ruined the experience for me and I hope it doesn't ruin Sun and Moon for me

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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