The poke flute is basically the only key item that doesn't become completely useless after a while (besides the bike). You can use it to wake up Pokemon during battle.
Anyway, I'm almost sure you can't get rid of key items. I think.... Though maybe I have never tried...
It's true, I got rid of all my Key items as well to the PC box except the Flute & Bike. The Scope is just as useful as the fishing rods are in the end. Only useful for wild encounters.
Re-fightable trainers is a bit of an exgeration, they're rarely ready to fight you and you can only register very few of them on the pokegear... And you'll probably want to save those few spots for the ones that give you items.
But yeah, I can't wait to have crystal on my 3ds, or silver? I think crystal.
Lol I agree about the EXP bars. I hated having to go check the detail, especially when it was like 5pts off of a level a couple of times. Also more moves to choose from in Gen 2, instead of 2-3 moves per type except Normal which has like 200
I have to say, I've been really enjoying my play through of Yellow more than I thought I would. I'm really savoring the idea of taking advantage of all the glitches I didn't know about back in the day. Just got done doing the Mew glitch and I plan on using Cinnabar to its full potential.
When the game sets up the battle between the old man and a wild Weedle, it needs to temporarily change the player's name to "OLD MAN" so that it will display that name, rather than the player's entered name, during the battle.
The programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City, as only Surfing and Fishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.
In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of Cinnabar Island marks them as equivalent to grass. As all water routes have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as the Safari Zone.
The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.
The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. The game also reads the ninth and eleventh slots as wild Pokémon and the eighth and tenth slots as their respective levels; however, due to the seven character name limit, these slots are not used unless using a preset name, so are blank (00), causing 'M (00) to appear at level 0.
Tl; dr:
Cinnabar island is miscoded, the tiles on the far right of the islands are counted as grass tiles, and since cities have no wild Pokemon data for grass (since towns have no grass in them), you get whatever was last loaded to that part of the memory. In the case of the missingno glitch, the thing that was last loaded in that part was you character's name, which causes abnormal results.
@Meowpheel It was in another thread, but I notice one other difference between JP R/G and western RBY (and I recall JP B and I assume Y follow the western release): in original RG, unless movesets were just changed it seems Pokemon do not learn new moves immediately after evolution. So Caterpie/Weedle do not learn Harden after evolving at level 7, Butterfree does not learn Confusion after evolving at level 10 (although it can learn at level 12, I haven't tested if it will still learn if it evolves from Metapod at 12).
Aaaahhhhh my dragonair finally evolved! That took hours of grinding inside cerulean cave... Which I'll keep doing, because I still need to evolve a bunch of Pokemon for the pokedex.
Well, at least the hardest one is already done, and I finally have a flying Pokemon to use as transport. And a really good one, too.
Edit: Gah! It can't learn fly, what the farfetch'd gen I, first charizard, now dragonite?!... I guess I'll have to keep using a random pidgey get whenever I want to fly.
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