Nintendo fans not liking DLC, what a surprise. I agree with both perspectives, in that Nintendo games can stand on their own, but I already beat it and will gladly welcome more content.
Nintendo fans not liking DLC, what a surprise. I agree with both perspectives, in that Nintendo games can stand on their own, but I already beat it and will gladly welcome more content.
Not gonna download it unless there are new bosses. . FE is more deserving of my cash.
[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u
Oh my god the DLC looks amazing! I can't wait to try the nerve-wrack pack! I thought it was already released in North America so I was looking forward to it all day...
It wasn't on there. It's just all you downloaded was code. You're not downloading any new game models or anything. NSMB2 is a pretty small game because Nintendo is efficient with compression and things like that to save on memory.
You downloaded new course designs, which in itself doesn't take much space. It wasn't already on the game.
I need proof. I downloaded all three dlc packs in less than 5 seconds. They can't be that small in size no way. I'm on virgin 60mb package
In super basic terms, the level design could be stored extremely efficiently as pure numerical data (it won't be stored like this, because there are even more efficient ways, but go with this for now). Let's say (in a very basic system) you represent a block (ie, any ingame object) by two digits for the type of block and 4 digits for the grid position on-screen (2 for X, 2 for Y).
Let's say that a pipe is block 00, and we're placing it at grid tile (10, 20), so it appears at the start of the level. The data would simply be 001020. The game can read that and say "ok, 00 is a pipe, 10 is the X position and 20 is the Y position"
All of the graphics and sounds are already in the game, all the game has to do is download a big chunk of numbers. And numerical data is tiny. To demonstrate, I just created a file on my laptop with 150,000 numbers in it, which would support 25,000 blocks in our level builder. It's 130kb, uncompressed. Which would take less than a tenth of a second to download. I highly doubt that Nintendo's level packs are in uncompressed format, either. Levels can be stored in a tiny amount of data.
imagine if Luigis mansion2: dark moon would be DLC in new super mario bros2.Actually that would be magical. Even if LM2 was already on the cart of NSMB2. Actually a reason to buy it
imagine if Luigis mansion2: dark moon would be DLC in new super mario bros2.Actually that would be magical. Even if LM2 was already on the cart of NSMB2. Actually a reason to buy it
imagine if Luigis mansion2: dark moon would be DLC in new super mario bros2.Actually that would be magical. Even if LM2 was already on the cart of NSMB2. Actually a reason to buy it
What in the heck are you even talking about?
I didn't understand either.
@Stereoman always is sorta weird. Like, with the 3DS Cannibalizing on the Wii U!
I don't understand, and if I did, I probably wouldn't think it's a good idea.
Finally hit 700,000 today. With the Gold Rush pack it should be a breeze to get to 1,000,000 now.
Darned if I can't get past the second Nerve Wrack level, though!
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Topic: New Super Mario Bros 2
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