Not sure if you're being sarcastic or not.. but just in case you're serious, I bet it's because people like a challenge. When I buy a game and I'm not at least the slightest bit challenged I'll be pretty disappointed with my purchase. That being said TMNT is pretty nightmarish freaking hard and frustrating.. I imagine it'd be a little better with the VC restore points though. Those electric seaweed parts are ridiculous.
I feel like the notorious difficulty of this game came from it being poorly made, and there's nothing gratifying about that. I had no sense of accomplishment after beating the dam stage. I just wanted to turn it off.
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I feel like the notorious difficulty of this game came from it being poorly made
Pretty much - it was untested Konami game. Poor hit detection, respawning enemies, unfair jumps, it was hard for all the wrong reasons. Bosses on the other hand were like slap in the face, broken or dead simple.
Speaking of Activision, they kill anything they touch pretty much nowadays.
Not only that TMNT was removed from the Wii VC for licensing reasons, the current company that owns TMNT (Activision) also removed their games from the Wii VC recently (Pitfall: The Mayan Adventure and Shanghai II: Dragon's Eye) and wants nothing to do with the eShop (even all their 3DS and Wii U games are retail only).
I am not sure if it is because of Activision or Nickelodeon owning the TMNT rights now. But regardless of the fact it will probably never be on VC again.
RetiredPush Square Moderator and all around retro gamer.
Here is a quick reference chart to avoid any further confusion:
Challenging- original Mega Man series
Broken pile of garbage- TMNT
I would put the original NES Castlevania into the broken pile of garbage. The limitations on the stairs and the knock-backs into pits were the game's biggest crimes against fun.
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Here is a quick reference chart to avoid any further confusion:
Challenging- original Mega Man series
Broken pile of garbage- TMNT
I would put the original NES Castlevania into the broken pile of garbage. The limitations on the stairs and the knock-backs into pits were the game's biggest crimes against fun.
I have to disagree there is a strategy to win with Castlevania. You just have to take account when to get hit if you are going to be. Part of the game. At least the first time through is not unreasonable at all. (This is from someone who never played Castlevania due to hating Super Castlevania IV so much until Rondo of Blood was on Wii VC.(
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I would put the original NES Castlevania into the broken pile of garbage. The limitations on the stairs and the knock-backs into pits were the game's biggest crimes against fun.
The challenge in that game is extremely unfair at points. I think the music was the only thing that kept me plowing through.
Team Splattershot Jr.
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Original Mega Man as challenging in good way? I'm sorry, but there are a lot of cheap deaths, pixel perfect platforming, slowsdowns etc. Also, who can forget last stage with Wily? MM2 was relentless with frustrating platforming in later stages.
And original Castlevania? It's stupid easy (except few "crushing" deaths, that's total BS) and Death/Reaper is actually dead simple (no pun intended). I agree, the 3rd entry is unbelievable with difficulty.
For the record, I do not think that Castlevania is broken. Just cheap as all get-out. I can (relatively) easily smash it now, but I got the game when I was FIVE YEARS OLD. It was just death, death, death and seemed completely impenetrable.
I cannot speak on Castlevania III, as I never liked it enough to want to own it and therfore didn't put in the time to get great at it. The atmosphere that hooked me in the first two just wasn't there for some reason.
Can we just get back to talking about how awful TMNT is, please?
Team Splattershot Jr.
3DS friend code: 5000-2563-9647
I remember renting TMNT on the NES when I was a kid cause I was such a huge TMNT fan. Boy was I disappointed. One thing I remember is where the heck all these bad guys came from? I mean most of the time in every other piece of TMNT media they fought Foot Soldiers and Mousers not generic looking guys with chainsaws or living beings made of fire (I am guessing that was suppose to be fire). Thankfully the later TMNT games fixed that.
RetiredPush Square Moderator and all around retro gamer.
I wouldn't buy TMNT. There's a difference between unfair and difficult. The life system is far too unfair if I could remember. Castlevania, Ninja Gaiden, and Ghosts n Goblins are some games which I did buy because they are quite popular and have elements that don't make them completely broken. With the Restore Points function, most of the broken aspects of the games are fixed. Leaving Respawning Enemies one of the few problems.
While they could be annoying, playing TMNT is like trying to play Legend of Zelda without losing any hearts when using the Restore Points. It's annoying because you get hit every two seconds and you know that it's not going to end well as you progress throughout the level with less health.
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it's a broken pile of garbage, but it's one some of us grew up with and may have fond memories of. i doubt we'll see it again, though i'd be perfectly happy to be wrong. :3
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Topic: NES TMNT
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