Blimey, what the hell are you supposed to do with that metroid who sits on you in area 8. I'm flummoxed.
Just turn into a ball, don't move and drop a bomb!
Also you only have to freeze them once and then shoot a Super Missile to exterminate them. Repeatedly going Ice beam > Missile > Ice Beam > Missile > Ice Beam > Missile also works.
Are you sure? I unloaded nine superbombs on him and a million normal ones and he didn't die. I also tried your ice/missile solution and that didn't work. I mean the nornal looking metroid who wraps himself around you at the end of the game. He's like the last metroid of the 40.
Back into the game again. On Saturday I made it to the robot boss. That guy gave me problems. I tried multiple times and just couldn't beat him. Didn't take long to learn the pattern, I just kept making mistakes at different parts of the battle and when you do that, you lose a lot of health. I was frustrated and stopped playing until last night lol. Only took 2 tried to beat the robot this time, and when I did, I had almost all my health. Figures. Next 3 guys were pretty easy and I had no problems with them, then got to (what I think is the) final boss and he killed me easily. I quit after that, but only because it was late. Looking forward to giving it a real try later on this weekend.
Figured most everything in the game, but still haven't figured out how to get past the little crystals in certain areas. I assumed power bombs would do it, but nope.
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Not sure what the beef with checkpoints are, Returns still gives you the option whether to use them or not, both for practical (had too little health/ammo going into a battle) or self-imposed limitation reasons.
While I can see the original having a ''scary'' atmosphere compared to it's remakes, I find Returns has both beat in regards to moment-to-moment gameplay intensity, mostly stemming from the melee counter and the more aggressive enemies it entails.
Man that Queen is tough! Tried her 5 times and still haven't been able to put her down.
I know what I'm supposed to be doing (and in fact make it a bit further each time), but trying to avoid those green orbs & her fire breath is a nightmare. I figured out the attack's pattern in the second phase, but I see no way out of taking damage in it's third phase variant.
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PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529 There isn't much to dodging that particular attack other than precise Space Jumping. If you stay grounded during the first part you should eventually make out a relatively open spot to dodge the second. Using Lightning Armour during this phase is also highly recommended.
Anyhow, I think I'm pretty much done with the game (I think I just have to return to my ship), but there are a few upgrades I still can't obtain. All of which are protected by spiked hallways that don't have grapple points. One of which is a Power Bomb upgrade in area 4 I think, which has a breakable grapple block, but my grapple beam isn't long enough to reach it. The other one, in Area 7 (Super Missile, I believe), doesn't even seem to have a grapple block, hidden or otherwise.
Is there a grapple beam extension upgrade I somehow missed?
You don't even have to power bomb, you can just spider ball across the appropriate wall.
plus you need your power bombs to actually kill the queen sooner, when she's down just roll into her with your no damage aeon and then power bomb, three times ded
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@Bolt_Strike I assume so. It functions like the Shinespark.
Not quite. This technique isn't based on the Speed Booster (as it doesn't exist in this game having been replaced by Phase Drift), so it's not really a Shinespark.
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