@Socar@Grumblevolcano: 3D Land and 3D World feature 3D movement, yes, but they're really 2.5D entries by design. They are certainly nothing like the full, seemingly boundless 3D presentations of 64, Sunshine, and the Galaxies. Wii U basically has no real 3D Mario title, and it's a copout to say that 3D World counts as one.
Reminds me of how the Sega Saturn didn't have any real fully-fledged new Sonic title...
That's nonsense. "2.5D" specifically refers to any game that uses 3D models, but where movement is strictly limited to that of a 2D plane.
Even though 3D Land/World aren't open world, since they feature movement within a 3D plane, they are 3D games. By your definition, Call of Duty, Sonic Adventure, and Metal Gear Rising would all be 2.5D games, because while they do feature movement on a 3D plane, they funnel you down through linear levels. I think you'd agree that sounds a bit ridiculous.
Now, 3D Land/World are 3D games that are less grand in scale than 64/Sunshine/Galaxy sure. But even so, 3D games they remain.
I agree. This 2D/3D distinction doesn't hold up very well.
Strictly in terms of level design, I'd argue 3D World and Galaxy have more in common than Galaxy and 64 or Sunshine. The presentation in Galaxy is more expansive and conveys a greater sense of scope. The game also has a generally more "epic" or "adventurous" frame; but if you break down the structure and progression of each level, the Galaxy games are mostly quite linear and designed in a very similar way to that of 3D World.
Regardless of what you do or don't consider to be a "proper 3D game", the fact of the matter is that the large, open ended 3D games like 64, Sunshine, and Galaxy simply didn't happen, and it shows that Nintendo is starting to cheap out on their IPs. And this is a very bad trend, especially for their console market and for people that like those large scale, open ended games, because those people are going to end up abandoning Nintendo (if they haven't already) and leave Nintendo's console audience even thinner. Nintendo absolutely cannot continue in this direction if they want to continue to sell home consoles, people expect lengthy and open ended experiences like 64/Sunshine/Galaxy and the Prime games in that environment.
Anyway, more on topic, Metroid isn't going to survive by throwing everything that defines it out the window. They need to find a way for the core concept to have more mainstream appeal. Adding co-op to more Metroid-like gameplay and level design, bringing back competitive multiplayer and putting it online, things like that would help improve Metroid's appeal.
I don't think 1 or 2 spin offs is evidence that Nintendo is abandoning the core mechanics in a series. I think we will see a Metroid game in the future that is more like the classic games and I think we will see an open world 3D Mario game again. I don't think it is smart to assume a company wanting to try something new means it will never go back to its foundation/core mechanics.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
Regardless of what you do or don't consider to be a "proper 3D game", the fact of the matter is that the large, open ended 3D games like 64, Sunshine, and Galaxy simply didn't happen, and it shows that Nintendo is starting to cheap out on their IPs. And this is a very bad trend, especially for their console market and for people that like those large scale, open ended games, because those people are going to end up abandoning Nintendo (if they haven't already) and leave Nintendo's console audience even thinner. Nintendo absolutely cannot continue in this direction if they want to continue to sell home consoles, people expect lengthy and open ended experiences like 64/Sunshine/Galaxy and the Prime games in that environment.
Anyway, more on topic, Metroid isn't going to survive by throwing everything that defines it out the window. They need to find a way for the core concept to have more mainstream appeal. Adding co-op to more Metroid-like gameplay and level design, bringing back competitive multiplayer and putting it online, things like that would help improve Metroid's appeal.
What the * censored*? Even by your standards, that makes literally no sense whatsoever.
@Tsurii: I'm pretty sure in terms of linearity, it's the stage order that's being discussed. For Galaxy 1 you don't have to do planets in a specific order, the only linearity is beating the main boss (Bowser/Bowser Jr. levels) grants access to the next area but that's also the case with 64. In 3D World you have to do every level in order except from at branching pathways like with a lot of the 2D games. Now Galaxy 2 is very linear in the same way as 3D World but that was Miyamoto trying to make it like the NSMB games (you can also tell by story comparison between SMG1 and SMG2).
Awesome, nobody's talking about this. If this also fails then it might be taken as not enough people want the series anymore. It may not be game we want but it still looks fun and it will be out sooner then I thought that's for sure!
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
Awesome, nobody's talking about this. If this also fails then it might be taken as not enough people want the series anymore. It may not be game we want but it still looks fun and it will be out sooner then I thought that's for sure!
Since they've been working on it since 2009 I should hope it'll be out soo
I'm pretty sure I wont get it not because it's another butchering of Metroid but Triforce Heroes has made me doubt an on-line 3ds game is worth the effort.
I actually think the game looks slightly better than it did at E3. The E3 levels were very small and arena like, but the ones shown today were longer and more Metroid like. So I'm a little more optimistic for this game.
Debating the use of the phrase 'benefit of the doubt' in another thread where I found it to be ludicrously inappropriate I think this is a case where it is valid. Tanabe has been overseeing this game for years, with help from Next Level Games whom I rate quite highly (Punch-Out!! on the Wii was fantastic) and he assured us personally there as to the game's authenticity and how it deserves its place in the Metroid series. With all that considered, I'm definitely willing to give the benefit of the doubt, and it makes the onslaught of dislikes that the E3 video got (and unfortunately I would imagine any further ones too because of course) look rather silly and presumptuous. But that's the Internet I guess.
Well, Nintendo's obviously paranoid. They've shut down ratings on their Metroid Prime Federation Force videos.
As for linearity... well, if you're talking about Mario, we haven't had a truly non linear game since Super Mario 64. At least in as far as level content.
But Metroid was mostly more non linear prior to Metroid Fusion, and both that and Metroid Prime had a small amount of choice involved in where to go.
@CM30: it almost bordered on becoming a meme in that E3 one. What did it get, something like 90K dislikes? I mean, if only people supported and bought the 'main' and 'proper' Prime/Metroid games as much they they bombarded that video we'd have Metroid up their with COD and Assassin's Creed in terms of sales, let alone Nintendo's Mario and Pokemon juggernauts.
I'm kinda surprised at the calm reaction to the FF segment in the Direct. No backlash. No rants. No petitions. That's very surprising.
I think my interest in the game went up a notch. A single player more will seal the deal for me!
I can't help but think of these Mini Transformers every time I see footage of MP:FF. What I saw from yesterday's Direct didn't leave me with any good feels for the game. Wish I could truly say I was excited for this but I'm just not.
Since this was first revealed, I have been interested in it but I just hate the design of the characters with their chibi-like look. For a Metroid game, you would generally expect it to have a realistic art style. The giant heads and small bodies don't really fit with it.
I do hope this turns out good though, I wonder how they will implement single player.
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