I've been researching, "Pullbox," a.k.a., "Pushmo," and, "Speedthru: Potzol's Puzzles," lately. Which game would you more highly recommend? Pusmo obviously has more content, but I find Potzol's Puzzles to have a much more pleasant theme and appearance.
This is not the kind of answer you want, but they both have pretty similar flaws and strengths, so it's hard for me to say which is more recommended. They're both very interesting and very well executed concepts, but really you'll be doing the same activity for the whole game, in each game, getting harder as you go. Pushmo can tend to be more of a puzzle solving experience, while Ketzal's/Potzol's is more arcade; improving your speed and ability to do the given task for a better score.
I second the Sword of Hope II recommendation. Great game (right up there with Link's Awakening DX, Metroid II, Mega Man: DWR, and Donkey Kong '94 as one of my absolute favorite 3DS VC games).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529, Sakura Samurai is an awesome game. It displays some of the most amazing visuals available on the entire eShop, but the gameplay can feel very repetitive after awhile. All in all, it's definitely worth the purchase.
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Currently waiting for Luigi's Mansion: Dark Moon & Castlevania: Lords of Shadow - Mirror of Fate
By the logic of understanding which is best, VVVVVV is a lazy port, with less content then the cheaper PC version, but I still enjoyed it, I just can't call it the top game.
Mutant Mudds I can understand, but people seem to be mixed, since for reasons I don't get everyone finds it difficult (contrastly, I had over 600 deaths in VVVVVV)
Also, to stray out of Platformers, I also heavily recommend Art of Balance: Touch and Order Up!!
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Maybe someday VVVVVV will receive an update like Mighty Switch Force did, but that's probably less than hopeful. But I don't see how VVVVVV is a lazy port, just because it has a little less content. Plus, the 3D effects make it much more (not literally) easier on the eyes.
Because they took the PC version, tacked on 6 user-made levels, removed the editor, and called it a day (with 3D to seperate platforms and backgrounds). And it costs $3 more.
A lazy port isn't bad, but it is, by the term, a lazy port.
For an example of what could be viewed as a non-lazy port, Cave Story on the Wii at the very least added some new content.
@Rayworld, the complaints against Mutant Mudds aren't that it's too difficult, they're that it's difficult for all the wrong reasons (offscreen enemy attacks and leaps of faith being the most prominent cheap tactics). It's not that it's a bad game (I certainly enjoyed it), it's just that resorting to those kinds of tricks felt somewhat cheap and/or lazy to a lot of people.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
For $8, even though it's DSiWare, my absolute first recommendation would be X-Scape. The fact that this didn't get a 10/10 on the site saddens me. Unless the color scheme actually induces nausea for you, get this game. I'm not a fan of First-Person Shooters, but this game was engaging, had varied missions, great music, a great (for what it attempted to be) art style and lasted a good 10 hours. I have yet to play a 3DSWare game that comes close to touching this.
My distant second recommendation (which in this case is still very high) would be VVVVVV. It's a good game, but offers less then the PC version for $3 more, although the portability and mild 3D effect adds at least a little.
If you don't mind having an extra 2 dollars left over, my real second reccomendation would be Mighty Switch Force.
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So with the sale of Colors! 3D this weekend I'm totally gonna try to buy it, but I got some questions. How many blocks does it take up and does it have extra data or something that keeps increasing when you save a drawing? Like how the extra data goes up every time you download a new Pokemon in Pokedex 3D. If it does how much extra data does a picture usually add?
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