I'm developing this game for PC, my goal is to extend the level in the 3DS version and to add in all the ideas i had for the level(3DS Browser couldn't run without frames going to like 10 or less :c yeah i know the framerate isn't the best right now either)
BUT it does run really well on PC of course (Yes Framerate too!) ! Also i made Neko less floaty and the double jump much more rewarding ^^'
In addition to that, i added a slide to neko's natural move set d: BLAME MEGAMAN!!!!1111
I will continue development on 3DS over weekends but whenever i have free time during the weekdays ill pretty much be putting my effort into the PC version. If any questions feel free to ask
(Edit: I still have to touch up the sprites in the PC port xD)
But... but... the incredible novelty factor is lost on PC...
Yeah..i agree as well. I just ya know, want a 60fps version xD
I've been getting a lot of requests to finish the next level but there is only one problem. The level design.
Umm...as soon as i finish the level design ill continue my work on 3DS version.
Im going to put the PC version aside till i finish the next demo.
Suggestions do help out a lot!
ALSO, the next demo may take a while to get out, im still toying around with the physics engine (NEKO IS TOO FLOATTYYYY).
Thanks for the feedback!
EDIT: Also doesn't help if i can't find my 3DS ;-;
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Topic: 3DS Browser Sidescroller Game: Nekos in Wonderland
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