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Topic: 3DS Browser Sidescroller Game: Nekos in Wonderland

Posts 21 to 34 of 34

Gregor

How did you... crafty devs....

It's a fez. I wear a fez now. Fezes are cool, just like bowties.

3DS Friend code:
2664 - 3151 - 1828
Multiplayer centric games I own:
Animal Crossing New Leaf
Luigi's Mansion Dark Moon
Fire Emblem Awakening
Kid Icarus Uprising

Gregor

BUBUBUBUBUMP

It's a fez. I wear a fez now. Fezes are cool, just like bowties.

3DS Friend code:
2664 - 3151 - 1828
Multiplayer centric games I own:
Animal Crossing New Leaf
Luigi's Mansion Dark Moon
Fire Emblem Awakening
Kid Icarus Uprising

The_Ninja

This is amazing..... I would love to see a game in the style of the MOTHER series.

[Edited by The_Ninja]

The_Ninja

Metaknight_3Raw

This is a fun game I've never played a browser game on 3DS before but it looks pretty good.

Metaknight_3Raw

sugarpixel

Is this game still being worked on? I'd love to see it taken further...

Twitter | ko-fi | YouTube | Backloggery

Add me on Nintendo Switch! SW-5806-7479-1875

Switch Friend Code: SW-5806-7479-1875 | My Nintendo: FlutterBug | X:

SPBryth

Gioku wrote:

Is this game still being worked on? I'd love to see it taken further...

Yes, the game is still being worked on I'm currently toying around with the physics and camera and stuff before i start to design a new level.

SPBryth

SPBryth

Also thanks for the nice comments everyone I appreciate it!

SPBryth

RR529

This is pretty great for a browser game. I thought the jumping was a bit too floaty at first, but going into the double jump fixes that.

Amazing work, though. There's no way I could do something like this.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

SPBryth

Just a little update, if you guys want to know what im currently doing

http://puu.sh/4uLA8.png

I'm developing this game for PC, my goal is to extend the level in the 3DS version and to add in all the ideas i had for the level(3DS Browser couldn't run without frames going to like 10 or less :c yeah i know the framerate isn't the best right now either)

BUT it does run really well on PC of course (Yes Framerate too!) ! Also i made Neko less floaty and the double jump much more rewarding ^^'

In addition to that, i added a slide to neko's natural move set d: BLAME MEGAMAN!!!!1111

I will continue development on 3DS over weekends but whenever i have free time during the weekdays ill pretty much be putting my effort into the PC version. If any questions feel free to ask

(Edit: I still have to touch up the sprites in the PC port xD)

[Edited by SPBryth]

SPBryth

SPBryth

Gioku wrote:

But... but... the incredible novelty factor is lost on PC...

Yeah..i agree as well. I just ya know, want a 60fps version xD
I've been getting a lot of requests to finish the next level but there is only one problem. The level design.
Umm...as soon as i finish the level design ill continue my work on 3DS version.
Im going to put the PC version aside till i finish the next demo.
Suggestions do help out a lot!
ALSO, the next demo may take a while to get out, im still toying around with the physics engine (NEKO IS TOO FLOATTYYYY).
Thanks for the feedback!

EDIT: Also doesn't help if i can't find my 3DS ;-;

[Edited by SPBryth]

SPBryth

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