It’s quite funny to consider that the highest-selling Nintendo DS game of all time - shifting in excess of 30 million copies worldwide – is still a title I’d consider to be under-rated. If anything, it’s respected as the formative entry in a divisive series that’s considered to never really have evolved.
But that’s the thing – New Super Mario Bros. was never about evolution. The clue is in the name. New Super Mario Bros. Rather than being a step forward for the series, this was a fond remembrance. A distillation of the elements that made Super Mario Bros. the most acclaimed platform game series of all time. A victory lap for the undisputed champion – the best of all time.
That’s not to say that New Super Mario Bros. didn’t introduce new variables to the 2D Mario equation. After all, at the time of its release the world hadn’t seen a new, traditional 2D Mario title since 1990’s seminal Super Mario World (though it came to NA in 1991 and EU in 1992). One could split hairs and point out the e-Reader levels from Super Mario Advance 4: Super Mario Bros. 3, but those registered as a novelty above all else – a bonus feature. That's quite a gap, and New Super Mario Bros. was the real deal – a brand new (brand old?) entry aiming to recapture the essence of the series that made Nintendo a household name.
And it did so, with an effortlessness that makes you wonder why both Game Boys Color and Advance were denied a fresh plumber platformer, instead graced with (the admittedly wonderful) Super Mario Bros. Deluxe and the series-spanning Super Mario Advance series. You could be forgiven for thinking that the Big N had lost its mojo, but on the evidence of New Super Mario Bros. it was clearly far from rusty.
The game was and is a joy to play, marrying classic Mario momentum with an updated move set taken from the absolute classic Super Mario 64 – Mario’s three-step triple jump is present and correct, with his ground-pond and wall jump abilities adding further possibilities to vertical level design and skilful recoveries. You’ll need to use these athletic moves, too, because levels are rather larger than before and laced with well-hidden secrets, some hiding the new and elusive Star Coins. With three of these per level, the more contemporary “collectathon” element comes into some focus, though these treasures are used only to unlock gates on the map screen that allow access to certain extra levels and Toad Houses, which return from Super Mario Bros 3. full to the brim with extra lives and power-ups.
The game was and is a joy to play, marrying classic Mario momentum with an updated move set taken from the absolute classic Super Mario 64
Power-ups, indeed, are largely returning classics. The mighty Super Mushroom and Fire Flower obviously make their return, but the brand new Mega Mushroom turns Mario into a screen-sized behemoth who mows down enemies and terrain alike in a state of invincibility. Just make sure you don’t kick away that green pipe you need to explore! The yang to the Mega Mushroom’s yin is – you guessed it – the Mini Mushroom, which shrinks Mario to a miniscule size and allows him to explore tight spaces and run at high speed. This form is key to accessing the game’s secret worlds, too, requiring you to conquer boss stages from start to finish in Mini Mario form, a task easier said than done. It also makes Mario so light that he can run across water, like a sort of portly Italian Jesus.
Most interesting, however, is the new Shell power-up that allows Mario to don a blue shell and cosplay as a Koopa Trooper, ducking inside to whirl around as though he’s just been kicked along the ground by himself, ricocheting off every surface like a champion and smashing through brick walls into new areas. It’s enormous fun and sets a place for the marvellous self-imposed challenge of seeing how many levels you can conquer in Shell mode. It’s unusual that the power-up never made a triumphant return considering how transformative it was. The best Mario upgrades let you see each level in a totally new light and the sadly-forgotten Shell was a sterling example.
Given the exhaustive and demanding nature of post-Donkey Kong Country platform games, it’s quite refreshing to see the return of secret exits and level warps – a traditional Mario element completely lost in the intervening years as games being designed around going for 100% completion became the norm. Of course, that element isn’t totally lost here with the Star Coins, but it’s still great to carve your own path to that final battle with Bowser through your own observance and ingenuity.
Exemplary level design, then, and it’s married to an aesthetic that – while divisive – presents its obstacles clearly and confidently. You could never accuse New Super Mario Bros. of looking spectacular, but it’s equally innocent of being too busy, too cluttered. It’s function over form, a game that puts level design and player control first. Locked 60 frames per second, an incredibly responsive player character and clean, easy-to-read graphics that brilliantly utilise both pixel and polygon.
Anything else worthy of comment? Why, they threw in a bunch of the mini-games from Super Mario 64 DS, as well as some new ones.
If that were the end of it, if an exemplary single-player game was all that you got in the package, New Super Mario Bros. would still be a straight 10/10. But Nintendo didn’t stop there – a frantic multiplayer component that pits Mario against Luigi in a quest to collect Power Stars. Naturally, you can mess with one another to knock the Stars out of the opposition and nab them for yourself. It’s a fast-paced, super fun and criminally under-played gem, that no doubt inspired the madcap local multiplayer of the forthcoming Wii version.
Anything else worthy of comment? Why, they threw in a bunch of the mini-games from Super Mario 64 DS, as well as some new ones. Crucially, though, the best game ever – Sort or ‘Splode – is present and correct. (You can see the minigames below via YouTube channel YTSunny)
And that’s New Super Mario Bros., really. Forever in the shadow of its own sequels (despite said sequels receiving near-constant criticism from some), buried within Nintendo’s greatest games library of all time. It’s the highest-selling DS game ever, one of the best-selling games of all time full stop, and – somehow – it remains under-rated.
Share your memories and opinions of New Super Mario Bros. in the comments!
I played new super mario on wii u and it was great, I wished for a new entry instead of a port. Well, that is the price you pay for owning a wii u I guess.
It’s a shame really because at their core their all decent games but because 2 and U both have literally nothing unique about them or anything note worthy at all they get a lot of pretty justified negativity towards them. It’s just a shame that this is Nintendo’s one series that they look at and say “yeah that doesn’t need a gimmick” when in reality it’s probably the series that needs a proper new gimmick each game the most
15 years old? I guess Nintendo should rename it to "Not That New Super Mario Bros."
2D Mario Games will always have a special heart in my heart, after spending hours with Super Mario Bros - World in my childhood.
I had a blast playing through Super Mario Bros WiU Deluxe with my girlfriend on Switch (This and 3D World are much much better with 2 or more players), and look forward to new entries.
looks out window
"Maybe I am old"
No, the New series and specially the first game are the most mediocre main line 2D Mario games!
It's completely boring and uninspired, 0% originality.
It was the big one after getting countless Mario 2d ports
>After all, at the time of its release the world hadn’t seen a new, traditional 2D Mario title since 1990’s seminal Super Mario World (though it came to NA in 1991 and EU in 1992)
Super Mario Land 2: 6 Golden Coins: Am I a joke to you?
This was my first 2d mario game so, it has a rent free place in my heart.
Never liked it apart from the multiplayer minigames which were fantastic. Didn't like the art direction (felt like one of those unofficial PC flash games around at the time) didn't like the music, found the gameplay basic and overly simplistic compared to Super Mario World...
The only "New" Mario Bros game I liked was Super Luigi U... found the increased speed and Luigi's crazy jump really fun actually!
@Faucet What was New Super Mario Bros 2 then?
❗"at the time of its release the world hadn’t seen a new, traditional 2D Mario title since 1990’s seminal Super Mario World".
1992: Super Mario Land 2: 6 Golden Coins
❗On another point, this is my third favourite Game on the DS.
My top two are:
1️⃣Lunar Knights and
2️⃣Custom Robo: Arena.
Basically my first game ever (that I properly owned, not a hand-down). Best Mario game for one simple reason...
New Super Mario Bros was a great game that was highly praised, and a massive deal at the time. And it still holds up today IMO.
I think the main reason people dislike it is because of the many sequels it got which are thematically pretty much the same. It's a shame because prior all 2D Marios had their own unique identity.
I hope Nintendo manages to do something to shake 2D Mario up again in the future. Personally, I think Super Mario 3D World is the best 2Dish (or "course completion") Mario we've had in years (despite it technically being in 3D). Perhaps this could be the future of course-completion Mario?
I remember one time in 2006 when I was 11 when my Dad and I were just hanging out lying down on the floor in our living room. He got up for something and then came back. When I hugged him, I felt something crinkly under his shirt. He revealed it to be a plastic WalMart bag with a copy of New Super Mario Bros. I played it to completion, and he actually played it on quite a few occasions too. Just one of the memories that stands out to me from those days.
Anyway, I've often wished instead of New Super Mario Bros. U Deluxe that they had done New Super Mario All-Stars with all the New games in one package on Switch. Feels like a missed opportunity.
I dunno. I find it massively, incredibly bland. Like I get that not everything has to do something new but each of the previous Mario games had their own interesting flavour whereas this just didn’t. And then they milked it for all it’s worth.
I remember getting a DS just for this game. It's still great!
Back when it came out, I remember how intriguing it was but when I bought and played it, I got bored after the first 5 levels and never picked it up again. I also get heavily annoyed by the sound design of the New SMB series. Totally bland series when compared to Mario 3, Mario World or Mario 64.
@Dizzymario BUT 2 HAS THE... COIN... THINGIE!
I still remember being excited for this game with a friend and when we got it, we sat back-to-back playing the game and sort of but not really racing each other. It was great. New Super Mario Bros is great.
It's what came before and what came after this game which gave this game its relatively bad status. All the 2D Mario games thus far all had their own distinctive graphical style, and New Super Mario Bros looked to fit right in. But then the Wii version had the same graphical style, just in better quality. Okay fair... next entry would certainly be different again, right? Nah. They kept going with the New style, and people grew tired of it, and it got really bland because it was all very same-y.
And honestly all that made me grow tired of all the New Super Mario Bros games as well. They're still great games in their own right but the games just blended in with one another too much due to how similar they all looked. The music also wasn't really up to par which usually was also quite good in previous 2D Mario games. The music did its job, but that was about it.
Either way, still a good game, unfortunately tarnished with blandness largely because of the 2D Mario games that surrounded it.
New Super Mario Bros. was, at the time, the freshest Mario game I'd played in years. I hadn't had access to any of the console entries since Super Mario World (My internet access was fleeting then, so I didn't know of the existence of some games) and hadn't played many of the handheld entries at the time except for what other kids had on the bus (Thank you Virtual Console). I loved the game and dumped many hours into it. Many of the minigames were fun too!
The only other New entry I've played is New Super Mario Bros. U. I enjoyed it, expecially the new nut/flying squirrel power-up, but I felt the first entry was better. I haven't played the other two at all. I just never picked up NSMB Wii, and I found the coin gimmick in NSMB 2 to be off-putting.
All 4 New Super Mario and Super Luigi are excellent games, the weakest being New Super Mario Bros 2, if you don't count Mario Run. The fact that NSMB 2 was not stellar and released 3 months before NSMBU damaged the series a bit in my opinion. I am looking forward to more 2D Super Mario, but here's hoping the next one either has a big overhaul or has a change in presentation.
Here is my overall ranking:
New Super Mario Bros. is excellent. Not only one of the best single player games on the DS, but one of the best multiplayer games too.
I really feel the multiplayer mode was slept on. Not one of the system’s most expansive offerings, but squishing two players into an infinitely repeating loop and having them bounce around trying to grab errant stars as they appeared was an absolute blast.
Despite owning Mario Kart and various other bona fide multiplayer titles, this was the game my brother and I would go to more often than any other.
@Deppasois It warms my heart whenever I find out that other people have heard of Custom Robo Arena
My first console was the ds lite and loved it
My favourite 2D Mario ever! An amazing and innovative singleplayer and a multiplayer that I played with friends for at least 5 years. Never bettered!
This was one of my four DS games! The others were Diddy Kong Racing, LEGO Star Wars: The Complete Saga, and Super Mario 64 DS. Brilliant game.
Up until Super Mario Maker 2 this was my favourite 2D Mario. There's something about this one that gives it more charm than it's follow ups (although NSMBU came close).
It wasn't my first 2D Mario when I got my hands on it, but the fact that it was portable with semi 3D graphics and loads of throwbacks to 64, Sunshine and others made such a great experience. It felt like it was where they'd been heading all along with the 2D games and it perfected the formula!
@Abeedo They need to make a new game.
@HenHiro I agree. DS one, especially, was the most boring one. Way too easy. I liked the soundtracks though.
The game is fine, maybe a bit too easy and uninspired but still enjoyable. The Wii game had least introduced multiplayer but it became really bland, generic and uninspired with the next games. A shame because back in the day Mario 3 and World are some of the best and most appreciated games of their consoles.
I thought New Super Mario Bros. was great, it was the sequels that were disappointing. I want a New New Super Mario Bros. with some originality.
@Muh-ario They dissed a game dude...dial that back a little, you’re better than that.
great game one of the first 2d games I ever played, absolutely loved it and just started a new playthrough recently
While the NSMB series has gained a reputation for lacking ambition, I think people forget how much of a leap the first game was at the time of release. Combining the physics of Mario 64 with the structure of Super Mario World was something of a revelation for 2D Mario.
The plumber’s agile new moveset turned stages from mere obstacle courses into full-scale gymnastic playgrounds. After you got to know a level, jumps wouldn’t simply begin when faced with an obstacle but several bounds in advance. The ground-pound allowed Mario to break blocks from above as well as below, and the wall jump made him feel like some sort of majestic portly ninja.
The new power-ups also added a risk/reward element unseen in the simpler Small -> Big -> Big+Fire mechanics of the Super Mushroom and Fire Flower.
Tucking into the shell turned the game into a sort of auto-runner where Mario could plough through enemies, but one mistimed jump would send him ricocheting in the opposite direction and potentially down a bottomless pit. The thrill of gaining momentum and trying to hold onto it brought the game as close to Sonic as it’s ever been, all while still feeling authentically ‘Mario’.
The Mini Mushroom on the other hand allowed for all sorts of hitherto impossible jumps as well as the ability to skim around on water, at the cost of potentially being one-shotted as well as a cut to Mario’s offensive power.
Arguably the weakest power-up was… well, objectively the strongest: the Mega Mushroom. Smashing the level apart felt great at first, but because it didn’t demand much more input from the player than ‘hold right’, it soon lost its lustre. Thankfully, it didn’t play as much of a role as might be expected from the power-up plastered all over the cover, as I think was only available in a handful of levels.
I think it’s perfectly valid criticism to say that the NSMB series didn’t innovate as it progressed. But that’s more a criticism of the following games than the first one, and I truly believe the DS original was a cracking little title.
I won’t say ‘long live New Super Mario Bros.’ because I believe the series has already played its hand. However, I do think the first game deserves to be remembered for what it was, and not for what the following games failed to be.
But the name "new" didn't age very well.
@Deepdoop Your reflection staring back at you: "Mario is for KIDS, as long as you play it you're not old!"
@Maxz you're 100% right
I think the New Mario franchise represents Nintendo at their least inspired. I’ve beaten the original, and New Super Mario Wii and, honestly, I cannot remember much about them, level-wise. I can remember entire worlds from Mario 3 and World, but nothing about the New series stuck with me, after I beat them.
This is really the only Mario game in the New series that I really loved, I was addicted to this when I was a kid.
@BanjoPickles 100%! Literally the least memorable games I’ve ever tried.
I'm not as big a fan of the "New" line of Super Mario Bros. titles as opposed to other 2D Mario titles, mostly due to the art style tbh, but they are still great games!
I did really like the mid-air hover spin addition however and the Casino Luigi Mini-Games were elite and should come back!
... Wun can only hope.
Crazy to think the last mainline 2D Mario was 9 years ago but Mario Maker was a very good solution. I just wish Nintendo didn't abandon Mario Maker 2 so quickly.
Loved this game. I remember I played it straight through when it came out. Highest selling game and Nintendo didn't take the hint that we were starved for more good new 2D games. Still are.
Glad to hear this. So much hate on the ‘New’ series, particularly that it didn’t innovate. I think it’s important to understand the context of the era though. We hadn’t had an original 2D Mario game since Super Mario World, and platformers in general we’re all but gone. It really was a big deal and very unexpected. Second, though I agree it’s disappointing we never saw an 2D evolution since World, ‘New’ was truly a reimagining of the original NES Super Mario Bros which in and of itself was a bold move. It’s like releasing Pac-Man Championship Edition at a time when Pac-Man World was considered the way forward. It innovative in the context of how designers can modernize nostalgia in terms of reviving gameplay rather than a veneer of brands and skins over contemporary designs. In that sense, the ‘New’ series was really at the forefront, paving the way for AAA platform era like DKCR and Rayman Origins, and the modern-retro titles like Shovel Knight and The Messenger.
Also, the propeller hat is the GOAT power-up.
The day Nintendo really focuses on surpassing SMB3 and/or SMWorld is the day Nintendo will break all the sales records. 2D Mario is a behemoth. It’s the biggest killer app ever in gaming.
@Valdney I agree, but at the time Iwata’s philosophy of bringing people back into the fold with familiarity was a huge success. It seems ridiculous to say as a gamer, but even something like World’s 6-button setup could be considered alienating. People picked up NSMBWii that hadn’t touch Mario since SMB3, and even since SMB1.
This is why the name "New" Super Mario Bros was a silly one.
@Clyde_Radcliffe sorry for some reason I was thinking of the Wii U. Deleted my comment so I wouldn't be confusing. I do wish that they would put out a new 2D Mario though.
I don't have time to read the article right now, but I agree that the original NSMB is great.
It's about time they make a new 2D Mario game.
A new game that is a mix of SMB2 and 3 with world would be amazing
@HenHiro It’s strange that so few people seem to understand that. The atmosphere, inventiveness and most importantly the gameplay - ie the raw handling of Mario is nowhere near as good as World or 3. They never managed to recapture that incredible magic. I’m fine with that - I have the originals on the SNES on CRT so that just makes playing those old games all the more special. CRTs make the games beautiful, a quality that modern displays will never capture.
@Slowdive Yes, exactly. The release of NSMB 2 just there months before stole some of its thunder and did not convince 3DS owners they needed to buy a new system for another 2D Mario. Otherwise, NSMBU is the best in the New series by far.
I want new super mario u deluxe but can't justify paying full price for it
I suppose it's not so new anymore. The "New" naming scheme is fun in a silly way, but it really isn't the best. Then again, this is the same company whose second home console was the "Super Nintendo," so it all connects.
@AJ1 playing a game 7 years earlier than everyone is not exactly a yoke, so I hope u were just being humorous, owning a system whose franchise's get ports & not new games, well that is terrible.
@Mips alot of people lack a holistic approach when analyzing games, they look at things like: I liked that or I didn't like that. The original Mario platformers use ambition & character, & I say that without growing up with them. The new super Mario bros franchise is, in its best light, platform fodder.
I love this game. the closest thing we have. now is N NSMBU DELUXE AND Super. mario maker 2. both are great games. and I am still having fun with both of them
@NintendoArchive I am talking from a certain perspective that is a current switch owner who owned a wii u earlier, many of the games released on the switch were from the fantastic games of the wii u which is great for people who never owned a wii u, however, if you did own a wii u then the gap between first party games become much larger.
NSMB is a solid game, but I think that also makes it a thoroughly underwhelming Mario game. I didn't give selling it off a second thought.
@iuli agreed. Different art style and some mini games.... I still think they could do a lot. What about a genre crossover? Mario Metroidvania??
I really didn't like new Super Mario Bros, I thought the style in particular was very boring.
I’ve played the entire nsmb series and u is by far my favorite. I love the squirrel suit. Maybe my favorite Mario powerup.
@NintendoArchive Absolutely agreed, well put. And light being the operative word.
New Super Mario Bros. is my favorite 2D Mario game, and is one of my favorites on the Nintendo DS. This release was when Nintendo strived to be new with 2D Mario. Unfortunately, what followed has been 15 years of pretty much the same experience from the Wii sequel. I'm looking forward to the next 2D Mario that they approach like the original NSMB.
The original game was a mild evolution for 2D Mario, but mainly inoffensive. Its legacy is very negative though, because its sequels failed to build on the formula in any meaningful way and all felt like level pack sequels that could've all been DLC of the first game instead of distinct experiences. This series is a big reason why I don't buy the "we need to come up with an original idea" PR excuse for why some older series haven't been brought back, if new ideas are a requisite for new entries, then why did this game have 3 rehashy sequels? Not to mention that 3D Land and 3D World feel like sequels as well, except in 3D.
Really leads me to wonder if the linear "course clear" 2D platformers have reached their natural conclusion because I haven't seen a single game from this genre innovate or come up with the next evolution of 2D platforming, whereas all of the major innovation and creativity has been coming from the 3D side of things (and really, most of NSMB's upgrades from past 2D games were simply adapted from the 3D Mario games).
I've played DS, Wii, and 3DS. Admittedly DS is the best, but there's something about the design of this New series that I've never liked — it doesn't have the magic feeling of SMW, it's a lot more linear and kind of predictable at times.
Wii one was more of the same but it was really annoying to play on a small CRT back then, because Nintendo decided no more 4:3 by that point it seems.
My favorite and most nostalgic of the “new” series. Owned it on DS and Wii U, and now wish i had it on Switch.
I loved the New Super Mario Bros. on the DS. Felt fresh at the time and just had really solid mechanics. It was a nice follow-up to the Super Mario Advance games I played on my GBA (I wasn't born yet when the SNES was in its prime).
That said, New Super Wii and 2 definitely left me with some series fatigue. Both really didn't add too much aside from co-op. I actually really enjoyed New Super Mario Bros. U as it felt way more fresh to me. The overworld and level designs just felt a lot more well thought out... however some of that might just be because I didn't play U on the Wii U despite owning the system. I ended up not playing until it came out on the Switch. I hope the next 2D Mario has a more unique art-style and more interesting worlds to play through.
Good game but I think the Wii U version is the best of the "New" Mario series by some distance. The graphics and music are a tad uninspired but the gameplay is as tight and fun as it gets.
What I would love to see next for a 2D Mario is handrawn ala Cuphead, that would be amazing.
My personal favourite is Super Luigi U, the short, sharp levels are fantastic- I actually finished a replay of the game this morning and I still love it.
It always takes me ages to finish it as I insist on getting a Super Play on all the levels where it’s possible while also beating all the bosses with the Fire Flower. This inevitably requires a fair few retries!
Overall, I’m not a huge fan of the heavier physics in the NSMB games compared to Super Mario World and I also dislike how you can’t collect a power up and just hit Start + Select to end the level and keep it, like you could in Super Mario World.
That would make things a lot less annoying, like the article mentions, some of the hidden areas could only be accessed with the micro mushroom and having to re-beat a whole other level to get one was tedious. And if you die, you’ve got to do it all again. 🙄 Thankfully Luigi U doesn’t do any of that stuff and is better for it, it’s probably why I like it so much.
This is such a stale franchise. You can usually tell each new entry in one of Nintendo's franchise apart from the older entries. That's not the case with the NSMB games imo.
I remember NSMB DS. Still my favorite in the NSMB series to this day. The Tower and Castle themes were better, the original bosses were more refreshing than the Koopalings, and the game definitely felt "new" compared to the later entries (all of which I still enjoyed).
I don't own the game anymore, though, but I still have fond memories of it.
@Paulo Why are you counting Super Mario Run? Not only is it obviously not a New Super Mario Bros. game, it's not even a 2D platformer. It's a runner.
@AJ1 Nintendo still puts out new games at a rapid rate and the Wii U ports are always a little better (like Tropical Freeze) and sometimes a lot better (MK8D and 3D World). I owned a Wii U but still picked up some of those again.
If it wasn't for 2 and U these games would be remembered as masterpieces that they truly are
When I received this game for Christmas in 2009, I had a lot of fun playing it since it was the very first video game I owned. I love the levels, the minigames are great, and Mario vs Luigi is one of the best modes Nintendo has ever created in a Mario game. My game card was lost years ago and I'm really upset because this game is so much fun.
Many people don't like the series this game started, but I just loved it when I bought it back at the time and I still love it every time I replay it. It's a gem
I love the SMB series and also the NewSMB games with the exception of the Wii entry because I hated the Wii lol. But U+LuigiU was an amazing package and one of the all time great platformers. I also have only praise for NSMB2. Of course the initial game on DS was dreamlike! I’ll take more NSMB any day.
But I just know in my heart that more sidescrolling SMB are in R&D in Kyoto!
@HenHiro lmao you better hide bro
I always liked the pixalated graphics it helps it stand out a little bit from the other games in the series.
I think this was by far the best of the New 2D Mario games because it was designed around being a single player experience. That means the whole game was balanced around one player play, something that I really appreciate since the Wii and U versions were designed around 4 player coop which had a big effect on the level design. Playing this feels like more of a true Mario 3/Mario World sort of experience.
"the clue is in the title, New..." I hope you realise that isn't a "fond rememberence", that is stating this is a new Super Mario Brothers game. To me as a customer that means new modern gameplay ideas and gameplay. I thought all the New Mario's were rather bland and a far cry from Six Golden coins, SMB 3 and Super Mario World. But i am not a Mario Fan, however even i will assert (as a gamer) that Galaxy is perhaps his best outing to date.
I would actually be interested if Nintendo "could" actually nail a modern Super Mario bros, but it won't happen.
Super Mario Maker is them kind of passing the mantle to the player base.With more limited tools, even some of the courses i have played had more merit than Nintendo offerings.
The New Super Mario Bros. games are all good, the only problem is they all feel too much the same like there's nothing majorly different between those games so if you play one, chances are you will feel like you had play all of them.
@AJ1 I got it, but it more sounds like a problem owning a switch, or like a problem with being an informed consumer, than it is owning a wii u. Anyone with a wii u, could play every wii game, buying them cheap, or already owning them, while also getting new games under the wii u moniker. I recently got rid of my switch cus of the rich library of wii games, & wii u games I could be playing for much cheaper.
This and Mario Kart are the reasons why I got a DS. I still have them in my collection.
2D Mario is the TRUE Mario. 3D Mario is fun but more like a spin off than the real thing. It's a shame Nintendo (and Miyamoto) don't care about 2D Mario even though is the one that brings the masses and saves their skins when things are bad.
I hope a new one comes to Switch that is not a bloody port.
@NinChocolate " with the exception of the Wii entry because I hated the Wii"
Let me guess: Zeh dirtee kAZOOALS!
@Deltath Super Mario Run follows the same style and presentation of the New games. It could have been called New Super Mario Bros Run. Also, don't forget NSMB 2 has auto run levels.
I still prefer the first one over the others. Lots of ideas still hold up to this day imo.
Imho, the "New" series is among the weakest 2D Mario outings, but not entirely horrible.
But they are among my least replayed Mario games for a couple of reasons.
Every single Super Mario Bros game is an excellent 2D platformer. Because of this series, other games in the genre have a steep mountain to climb in order to compete.
Super Mario Bros
Super Mario Bros 2
Super Mario Bros 3
Super Mario World
Super Mario Land
Super Mario Land 2
New Super Mario Bros
New Super Mario Bros 2
New Super Mario Bros Wii
New Super Mario Bros U
Super Mario Maker
Super Mario Maker 2
Every one of them is a 5-star game.
This was the first 2D Mario game with the mini mushroom
I enjoyed New Super Mario Bros for Wii a lot more than Super Mario Bros U Deluxe port for Nintendo Switch. It just played out more fun in the stages for me, but I did still enjoy Super Mario Bros U Deluxe too.
Finally! Someone who appreciates New Super Mario Bros DS as much as I do! I still play it to this day and love every aspect of the gsme itselt, plus all the touch screen minigames that are included, plus the VS. Mode! Thank goodness for this article.
@Deltath I would not call it rapid rate, when the switch was released there was a new game almost every month but the last 2 years the gap became bigger. The reason that I have high expectations is that nintendo merged the console and handheld market with one console and they were releasing alot of games to both earlier.
@NintendoArchive I would not sell my switch personally as I still love the machine but I have a ps5 as well so I am not short of games. My complain is because I am a nintendo fan since the famicome/gameboy days so I expect the best as a fan.
The resolution on my DS XL is so bad it hurts my eyes. Sometimes i think GBA games look better.
The Wii sequel was the pinnacle of the series, with multi-player and coin battles, the propeller suit and penguin suit, along with Yoshi and 16:9 resolution. The rest were basically DLC. 2D Mario only exists now because fans keep making the games interesting.
They are good 2d platformers but they never felt special like the NES/SNES games did. If anything they felt too safe after the Mario Land and later Wario Land games and I just felt they lacked that creative spark that usually accompanies Nintendo games
Me and NSMB are the same exact age down to the day
@HenHiro I'm with you, the New Super Mario Bros games have been a cancer to the series... we could have gotten beautiful 2D Mario games with original concepts, instead we get this really bland and repetitive AF series. I specifically hate the music for these games, with graphics second place. If at least these 2 things would have been good, I probably would have loved these games.
Super Mario 3D Land and 3D World were a loooooot better.
Actual good graphics, good music, and original interesting concepts. Why is this article even written? This should have been about 3D Land instead. ***** New SMB, I hope they never make another one ever again.
Is it thought? It needs the analogue pocket treatment, its so pixelated its near unplayable for me.
I prefer New SMB Wii myself, but I wish all the New SMB games were ported to Switch.
I remember buying this on day 1 in 2006. Tbh I felt ripped off. It was too easy and too short and using the collectibles as an excuse for increasing game length wasn't gonna work.
It had nice ideas like the mega mushroom and the 3d character models but it is an average game for a mario game.
Thankfully Mario U finally got it right.
Such a great game!
Such a good game!
I remember going to the central library on my lunch breaks in 2006 just to play this. It was wonderful playing a 2d mario again after SMB3 (best videogame ever made) and World.
Feel like a lot of people are missing the point with how the series was intentionally simple and regressive. Being overly simple was still pretty new at the time......Microsoft, Sony and all kinds of competitors were making more complicated games that required lots of buttons....Nintendo and their crew were like "Hey. Remember, good simple fun?"
At the time, I had a blast with the first two games. My friend and I played co-op all the way through new Super Mario Bros. Wii, and the stage design and challenges were very cool....and it was a serious challenge to get all of those coins.
The game design was very flexible as to accommodate beginners but challenge more demanding players.
Of course, most will agree that the series did start to turn stale by the time it rolled onto the Wii U. The games weren't bad, but it definitely felt like more of the same.
The series just failed to do anything really new after the wii game...perhaps Luigi U was a step in the right direction, but it was too little too late and many were just ready to move on.
I think nintendo will once again reintroduce 2d Mario (not counting maker here, though it is awesome, it is kinda its own separate series) in some kind of way that will feel rad and fresh again....
that said, I feel like Nintendo has needed to put Mario and his pals on the back-burner for some time now. Nintendo seems to get really confident when they've been on a good roll, then they become stagnant and get their little booties kicked for a while, then have to get good again.
But I can't read the future. I just wanted to offer perspective and say that the games were actually pretty good, at some points very good, and what some perceive as "boring" and "vanilla" was a welcome return to form for many.
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