Bayonetta (Switch)
Bayonetta and its sequel were perhaps better known for their loading screens than the credits sequences. When loading into each major area and chapter within the game, it would grant you a short period of time where you can practice your combos.
It's a great way to learn new combinations, as the button prompts would be displayed on the right of the screen, so you can try each one out in real-time — no pressing pause and accessing a 'combo list' here!
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Wave Race: Blue Storm (GCN)
This was more of a fun little distraction rather than a full minigame, but the brief loading screens within Wave Race: Blue Storm would contain a moveable water bubble thingamabob that creates some pretty awesome ripple effects as it skims over the water. It's one of those gameplay elements that you simple have to play around with, just purely for the fact that it's there.
The Elder Scrolls V: Skyrim (Switch)
Like Wave Race, The Elder Scrolls V: Skyrim's loading screens included a fun minor interactive element to distract players from the load times (which, if you remember from back in the day, were looooong). Here, the game would display one of the many different characters or objects found within the world, and you can zoom in and rotate the model to your heart's content.
There's also a bit of accompanying text to explain what you're looking at, but we reckon everyone was too busy moving the models around to notice.
Assassin's Creed: The Rebel Collection (Switch)
Let's be honest, this one could be applied to most of the Assassin's Creed titles in the franchise, but we're just big fans of Assassin's Creed IV: Black Flag. The loading screens for Assassin's Creed games can be lengthy at the best of times, so what better way to pass the time than to hang out in a virtual space and just... run. In circles, no less!
There's no goal here, no incentive to do anything, but it's a great little way of retaining the core gameplay and admiring the animation during loading screens.
FIFA 22 (Switch)
Yeah, we know what you're thinking; FIFA 22 for Switch included in a 'best of' list? You've lost it, Nintendo Life. Sure, while the Switch version itself is an embarrassment that's not worth the price of admission, the FIFA games in general do a lovely job of masking loading screens by letting you practice random drills or set-pieces. Better yet, once the game loads, you're given the option to carry on practicing should you wish to do so.
It's a nice little way of warming up before a match and brush up on some skills.
Okami HD (Switch eShop)
Hideki Kamiya's Okami contained a pretty neat little minigame during loading screens that would actually grant you with bonus Demon Fangs for the main game. The standard minigame involved pressing 'A' in time with the paw prints appearing on-screen, which would then grow in size upon the next round. The other variant would contain a blank screen, simply requiring you to mash 'A' 50 times to fill the screen with paw prints. It's a simple but effective use of the loading time.
While this was missing from the Wii port, it was brought back for the HD Switch version.
No More Heroes (Wii)
No More Heroes for the Wii was known for its weird and wacky presentation and gameplay. This extended to its loading screens too, as these would involve pressing 'B' to effectively 'bounce' a small star logo up the screen.
Every time it loops back round to the bottom of the screen, it will change colour, but if you cease pressing 'B', then the logo will fall back down to its original position.
A fun little distraction that apparently didn't work quite so well when the game was ported over to Switch, with the star stuttering to the point where it almost ruins the minigame itself. It was fun while it lasted, at least!
Splatoon (Wii U)
Splatoon's loading screens, which contains the delightful minigame Squid Jump, aren't technically loading screens. If they were, Namco probably would've had a great deal to say about it, as Splatoon came out several months before Namco's patent was due to expire.
Rather, this section of the game was dedicated to players joining online matches; the time required for this gave Nintendo the perfect opportunity to pop a fun little minigame in there that gamers can play on the Wii U GamePad. Neat idea, and a game we missed when playing the sequel.
So that's it! No doubt there will be some that we've missed, so if you have a favourite minigame or interactive element during credits or loading screens, let us know in the comments.
Comments 46
I completely forgot about the NSMBWii credits game! I beat that one at least 10 times as a kid and I loved this sequence every single time.
The SMG2 one is really fun, too. Also, Squid Jump needs to return for Splatoon 3.
You could've literally just put all 6 Smash games there and the list is done
Not a Nintendo game but I love the credits from Nier Automata Ending E
One of the best moments in gaming ever imo
I think Splatoon 2 should deserve a mention. On its ending credits, you need to shoot the screen with ink in order to reveal the names of the developers written in grafitti art
@TioRogerio I forgot about that one, too! That one absolutely deserves to be on this list. It's super unique and yet fits in perfectly with Splatoon
I remember the days of waiting for a commodore 64 or spectrum game to load. I think the earliest example I can remember was a game called Barbarian from the midish 80s where you could play space invaders whilst it loaded.
For those too young to remember, we had to wait 5-8 minutes for a game to load provided it didn't crash and you had to start again.
No mention of the entertaining end credits sequence in WarioWare: Smooth Moves? Tsk tsk.
Hehe I imagine some older brother in FULL RAGE while watching the Smash Bros Ultimate credits, shouting "CAN YOU JUST HOLD IT FOR A SECOND I'M TRYING TO READ THIS!!!!!!"
Not a Nintendo game, but the end credits sequence in Splosion Man on Xbox 360 is still one of the greatest things ever.
This has got to be the most specific list on this site lol.
But to add Warframe lets you fly your ship around when loading into your mission.
I always find Super Monkey Ball 2 credits pretty enjoyable to play, to dodge letters and get bananas.
@Duncanballs The dreaded "R: Tape Loading Error"! It's the main reason I loved the NES. Carts! They were the Rolls Royce of gaming at the time. Never been bettered.
In Super Monkey Ball 1 or 2, you could still roll around and smash into the credits whilst picking up as many bananas as you could. (2's credit themetune is just amazing)
My favourite is MARIO 64 where you can pull on Mario's nose and other appendages.......
Another good one is BANJO TOOIE where if you collect everything 100% you get to control the dung beetle and roll the poop around the circuit during the credits
There Is No Game: Wrong Dimension has the best in-game credits sequence.
@USWITCH64 yes love it, completely forgot about the dung beetle in Banjo
@Tyranexx Literally came here to say that the complete lack of WarioWare titles is shocking
If we go a bit broader on loading screens, I still think the GameCube is the best start up screen of all of the consoles. IGN have even pinched it for NVC.
@Markiemania95 Most of the WarioWare titles I've played have a very entertaining credits roll. Smooth Moves sticks out the most in my memory since I played that one recently.
Playing mini Gradius between periods during Blades of Steel is the grandfather of this.
Squid jump is the actual game and Splatoon is the time filler. How do you not know this?
NieR Automata, and it's not even close.
Splatoon had the best waiting game. These things should be in more games
I forget if it's Splatoon 1, 2, or both, but spraying ink all over the credits is pretty satisfying. And not sure if it counts, but I remember Pokemon X/Y's end credits having no vocals in the music, but lyrics written out in a bunch of different languages for you to sing along with, which I thought was a really nice touch.
@iLikeUrAttitude You must have missed the one ranking every version of Great Fairy Fountain from Zelda, which by the way is STILL missing Light Spirit's Elegy from Twilight Princess.
@Duncanballs "Just when you thought it was safe to make a cup of tea, it's....INVADE-A-LOAD!"
Yes, remember doing that on the C64!
One thing that still confuses me somewhat with the Switch is, given that it uses cartridges, why does it take so long to load something? I'm convinced my disc spinning PS4 Pro (with internal SSD, admittedly) is faster to load stuff?
For me I really liked fire emblem three houses loading screens, tilting the switch back and forth was fun.
Yeah, that was nice about Rayman Legends. Thank you for including that game.
TVC (Wii) had to collect all the letters on a bike ride during end the end credits. Can’t remember what the reward was though.
Also ridge racer
Rayman Origins let you run around during the loading screen. I always tried to see how far on the loading map I could get before the actual level started.
Lost Words lets you platform on the actual words of the scrolling credits.
Not quite the same, but Super Mario Maker 2 sticks you in a random level as part of the intro loading screen before you start.
The WarioWare Get It Together one even awards with a trophy for getting a perfect score on the credits.
I really miss shooting the credits 64/Melee style. It just isn't the same in the newer games.
Squid jump was great, I also enjoyed squid volleyball
No super monkey ball???
@GrailUK Yep, this was what I was going to say. My favorite part was that the "ending credits game" actually tracked how many bananas you collected and then you would earn a nickname, usually simian based, depending on how many you collected.
Yeah, as someone else commented. Super Mario maker let you play a random level before the game even began. I still play these despite myself. "I'll just play it for a second." Proceeds to beat entire level.
Oh wait! How could we leave out Mario 64! Which let's you pull and stretch on Mario's face before you start the game.
In Human Fall Flat you fall through the credits. You can use the letters as platforms or grab them to drag them down with you.
Pretty sure Splatoon is my favorite - both the inking gimmick in the end credits for 1 and 2, and the Squid Jump mini-game mentioned in the article
I must have finished Okami on all its platforms and I never knew about that mini game!
I'd also like to nominate the sparkle screen from PSO that you could move around the screen and the Teleporter loading animation which you could change direction with the left stick but alter the speed with the right.
@RadioHedgeFund I was just going to say PSO.
PSO2 has it too, but it doesn't look like the Switch version is coming to the States.
@Asaki I think Sega have an exclusivity agreement with Microsoft on PSO2.
TBH I found PSO2 to be a lot more bewildering than FFXIV and a hard game to get into.
One great thing about PSO1 was its simplicity. It wasn't full of F2P mechanics and finding people to just dungeon with was easy.
@RadioHedgeFund Switch version would be cool, I actually modded the game to use the Switch button graphics on the UI, since I use my WiiU Pro pad to play. But I think the Switch version is some kind of cloud thing, so performance probably isn't that great.
I think a lot of it's fun, especially the player customization, "photo" opportunities, concerts in the lobby, etc. The first time I played it, I was like "Wow, this is just like a virtual anime convention." Just needs a room where you can actually browse player merchant booths.
But yeah, the F2P stuff is just not for me at all, and there's a LOT of it in there. And a lot of grinding for drops, so you can grind for more drops, so you can craft an item, that you can collect 100 of, to use to craft a weapon that's 1% better than the one you currently have...
I never had trouble finding other players. I usually played with friends (they all lost interest when New Genesis game out), or just ran solo...but even when you run solo, if you don't explicitly set a password to lock everyone out, random people will come and go.
I still need to finish story mode. It is looooooooooooong.
@Asaki I imagine if you come in fresh its a bit easier to swallow. My problem will forever be comparing it to the original which is wonderfully streamlined.
Which is strange because I enjoy my time dipping in-and-out of FFXIV which is arguably just as complicated, but I find strangely familiar because the battle mechanics aren't too dissimilar to Xenoblade 1.
I'd take PSOBB but with an endless list of sega-themed cosmetics to purchase. They'd rake it in with something like that.
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