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Interview: Splatoon Co-Director Tsubasa Sakaguchi On His Best Weapon, Mastering Gyro Controls And The Future Of Nintendo's Freshest IP

Splatoon Co-Director Tsubasa Sakaguchi On His Best Weapon, Mastering Gyro Controls And The Future Of Nintendo's Freshest IP

"I want to grow Splatoon as an IP"

Splatoon was a bit of a risk for Nintendo - it was a new IP in a genre that the company has little experience in. However, the title has proven to be a sizeable critical and commercial smash hit all over the world, repaying Nintendo's faith in a young and creative development team. We were lucky enough to sit down...

Interview: Knitting Together the Pattern of Yoshi's Woolly World and Cuddly amiibo

Knitting Together the Pattern of Yoshi's Woolly World and Cuddly amiibo

"We still have lots more ideas to explore"

Yoshi's Woolly World is out now in Europe - it heads to North America on 16th October - and is the latest major retail arrival on the Wii U. First teased back in 2013, its visual style and design brings a natural evolution to the yarn aesthetic seen in the excellent Kirby's Epic Yarn on Wii. Utilising the...

Interview: Splatoon Producer Hisashi Nogami on Claiming New Territory for Wii U

Splatoon Producer Hisashi Nogami on Claiming New Territory for Wii U

Aimed to create "an entirely new form of gameplay"

Though the claims that Nintendo simply doesn't tackle new ideas aren't entirely fair, there's little denying that Splatoon has been a breath of fresh air on Wii U. As a new IP that utilises a genre so rarely entertained by Nintendo - a third-person shooter - it appears to have succeeded in...

News: Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out

Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out

"We really do understand the fun that can be had with this"

Nintendo caused quite a bit of heated discussion when it confirmed that online shooter Splatoon would lack voice chat. The ability to communicate with fellow players is a staple of other online shooters, but Nintendo decided against including it in this ink-covered offering. Critics...

Interview: Nintendo and Nd Cube on Bowser, amiibo and the Pure Luck of the Dice in Mario Party 10

Nintendo and Nd Cube on Bowser, amiibo and the Pure Luck of the Dice in Mario Party 10

Part of the goal are "actions that are overflowing with energy"

Mario Party 10, as the name makes very clear, is just the latest in one of Nintendo's most substantial franchises. Especially frequent on the GameCube, it's evidently achieved a good degree of success and remains a mainstay on Nintendo hardware, with the home console entries being...

Developer Interview: Aurelien Regard Talks About Mixing F-Zero, Star Fox And Micro Machines In The Next Penelope

Aurelien Regard Talks About Mixing F-Zero, Star Fox And Micro Machines In The Next Penelope

Re-telling Greek legends on the Wii U eShop

Aurelien Regard isn't perhaps a name which will be instantly familiar with gamers. While fellow countrymen like Éric Chahi and Michel Ancel attract plenty of attention thanks to their famous titles, Regard has been dutifully plugging away in the shadows. Formerly of the now-defunct French studio Arkedo...

Interview: Captain Toad: Treasure Tracker's Developers Talk Over Origins and the Contents of Toad's Backpack

Captain Toad: Treasure Tracker's Developers Talk Over Origins and the Contents of Toad's Backpack

"I’m curious about this too so let’s have a look"

The release of Captain Toad: Treasure Tracker in North America — it hits Europe on 2nd January — is sure to tempt a few into adding the retail release as a stocking filler. Bursting with charm and providing a substantial spin-off from the popular bonus stages in Super Mario 3D World, it...

News: I Had No Idea If I Was Fighting Demons, Dragons Or Flying Giraffes, Admits The Voice Of Bayonetta

I Had No Idea If I Was Fighting Demons, Dragons Or Flying Giraffes, Admits The Voice Of Bayonetta

Meet Hellena Taylor, the talent behind Bayonetta's sassy dialogue

Bayonetta 2 is a bit special, as you'll be aware if you've already read our review. The sequel to the 2010 cult classic (also now available on Wii U), this title is Platinum Games at its finest — over the top action, incredible visuals and a spunky female lead with spider-like limbs...

Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role

Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role

We talk melding franchises and defining Zelda with those that know best

As the Wii U moves into a hugely significant period of releases over the remainder of 2014, it'll be Hyrule Warriors that will, appropriately considering its genre, lead the charge of major retail releases. Already released in Japan and arriving soon in North America and...

News: Shigeru Miyamoto Flipped The Tea Table with Hyrule Warriors

Shigeru Miyamoto Flipped The Tea Table with Hyrule Warriors

Stated the goal as "grafting Zelda onto the Dynasty Warriors experience"

Hyrule Warriors is now just weeks away from release in the West, a title that stunned fans upon its reveal in December 2013 and is eagerly anticipated as a rare spin-off to The Legend of Zelda. Its shock factor when revealed was down to its key feature — it's a crossover of...

Exclusive: Getting Into Sync With Dead Pixel Entertainment's Wii U Exclusive First Person Shooter

Getting Into Sync With Dead Pixel Entertainment's Wii U Exclusive First Person Shooter

"The GamePad is a highly flexible piece of equipment"

If you're trying to get the attention of the average Nintendo fan, mentioning Metroid usually has the desired effect. When Dead Pixel Entertainment announced Sync for the Wii U eShop earlier this year, that particular tactic worked wonderfully; of course, the Wii U exclusivity, intriguing...

Interview: Mario Kart 8 Director, Kosuke Yabuki, On Key Features of the Wii U's Blockbuster Release

Mario Kart 8 Director, Kosuke Yabuki, On Key Features of the Wii U's Blockbuster Release

"Not ruling out the possibility" of a Smash Bros. roster approach in future

For Wii U owners this week is about one game, Mario Kart 8. A new arrival in the franchise is always an exciting occasion, and in some respects this entry takes the series forward in more ways than its predecessors — it brings HD visuals to the franchise for the first...

Interview: Yanim Studio on its Kickstarter-Funded Wii U Adventure, Red Goddess: Inner World

Yanim Studio on its Kickstarter-Funded Wii U Adventure, Red Goddess: Inner World

"Nintendo's audience will love what this game has to offer."

On Tuesday we reported on Red Goddess: Inner World, a beautiful new Kickstarter-funded Metroidvania-style title headed to Wii U, PS4, PS Vita, and PC next year if the campaign reaches its funding goal. If you haven't checked it out yet, take a gander at the Kickstarter trailer:...

Exclusive: Opposable Games On Bringing Second-Screen Tactical Action To The Wii U With Salvaged

Opposable Games On Bringing Second-Screen Tactical Action To The Wii U With Salvaged

"Wii U is the perfect fit for the game"

UK-based indie studio Opposable Games has just confirmed that it is planning to bring its unique real time, second-screen strategy title Salvaged to the Wii U eShop, should the game successfully reach its Kickstarter goal of $125,000. We caught up with Design Director James Parker to chat about the...

Video: Here's a Child Of Light Hands On And Interview With The Creative Director

Here's a Child Of Light Hands On And Interview With The Creative Director

There's a light and it never goes out

Child of Light is Ubisoft's attractive upcoming turn-based RPG that tells the coming of age story of a young girl, Aurora. Our colleague and Nintendo Life contributor, Andy Robertson of FamilyGamerTV, has provided a video in which he details his four favourite things from his hands-on experience with the game...

Ninterview: Legendary Designer Julian Gollop On Ghost Recon, Fire Emblem And Chaos Reborn

Legendary Designer Julian Gollop On Ghost Recon, Fire Emblem And Chaos Reborn

"Chaos Reborn would actually work really well on the Wii U"

A true veteran of the industry, British developer Julian Gollop has been making games for longer than many of this site's readers have been alive. His career started way back in 1983 with Time Lords, but it was with titles like Rebelstar and Laser Squad that he really made his name;...

News: BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

Also outlines level release plans

BLOK DROP U is approaching release on the Wii U eShop, and is an early representation of a range of games we may see on the platform courtesy of the Nintendo Web Framework. It's a setup that Nintendo began to promote with greater visibility throughout 2013, as it enables game makers utilising code such as HTML5 (as...

News: Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Takashi Iizuka tells us about moving forward on Wii U and 3DS

With its arrival in Europe this week, SEGA fans are no doubt gearing up to put Sonic Lost World through its paces, either on Wii U or 3DS. The blue blur still has a number of highly dedicated fans, and one guaranteed way to pick a fight online is to make a generic comment along the...

Interview: Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Critical reaction, the Wii U eShop and picking 3DS over smartphones

At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...

Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Wii U release dates also confirmed

Assassin's Creed IV Black Flag is, perhaps depending on your perspective, a highly tempting multi-platform blockbuster coming to the Wii U or, alternatively, a title below first-party releases and exclusives in the pecking order this Holiday season. It's a release, notably alongside another Ubisoft title in...

News: Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Developer gives us assurances on prioritising improved framerate

While it's easy to focus on the major first-party and exclusive games on the way to the Wii U in the coming months, it shouldn't be forgotten that Assassin's Creed IV Black Flag, one of the highest profile multi-platform games of the year, is coming to the Wii U. It was perhaps...

Developer Interview: Eric Carter on Skylanders: SWAP Force for Wii U

Eric Carter on Skylanders: SWAP Force for Wii U

Producer discusses UI differences and developing on Wii U

At the time of writing, the launch of Skylanders: SWAP Force, the third instalment in the highly successful Skylanders game series, is just a few short weeks away. In preparation for its release, we were generously invited to tour Vicarious Visions headquarters in Albany, NY to learn a...